Learn how to upgrade your facilities in Fire Emblem Fates: Birthright! Discover unlock chapters, costs, and the benefits of upgrading shops, resource points, and defensive structures.
Hey there! So, you're looking to spruce up your castle and make things more efficient, huh? That's a smart move! As you play through Fire Emblem Fates: Birthright, you'll unlock the ability to upgrade your facilities. This is super important because it gives you access to better items in shops, boosts how much stuff you get from resource buildings, and makes places like the Arena and Mess Hall way more effective. Honestly, you'll want to keep your architecture up to date as much as possible!
Each upgrade for most facilities costs 1 Dragon Vein Point (DVP) and they can all be upgraded up to level 3. Keep an eye on those DVP, you'll need 'em!
Beyond the usual shops and halls, you can also build and upgrade defensive structures like statues, turrets, and terrain. These are unlocked as you progress through the story. Turrets and functional statues also cost 1 DVP to build and upgrade. Terrain is free to build once unlocked, and it can't be upgraded further. Now, character statues are a bit different – they unlock after a character defeats a certain number of enemies. Upgrading these statues doesn't cost DVP initially, but they'll cost 3 DVP for level 2 and a hefty 9 DVP for level 3. The cool part about character statues is that they can raise the stat caps for that character and any allies who have a good support level with them, but this only applies during MyCastle battles.
If you're ever running low on DVP from the main story, don't sweat it! You can always earn more by participating in optional battles or by visiting other players' MyCastles. It's a great way to build up your points!
Here's a breakdown of when you can upgrade your shops and resource buildings:
| Facility | Chapters |
| Armory | 6, 13, 20 |
| Rod/Staff Store | 6, 13, 20 |
| Lottery Shop | 7, 13, 19 |
| Accessory Shop | 8, 14, 20 |
| Einherjar Shop | 11, 17, 23 |
| Gathering Spots | 12, 18 |
| Private Quarters | 16, 24 |
| Arena | 9, 15, 21 |
| Smithy | 8, 14, 20 |
| Records Hall | 16, 24 |
| Prison | 8, 14, 20 |
| Mess Hall | 7, 13, 19 |
| Lilith’s Temple | 11, 16 |
| Travelers’ Plaza | 12, 18 |
| Hot Springs | 10, 14, 18 |
Just a heads-up, some of these facilities come built-in from the start in your MyCastle, like Gathering Spots, Records Hall, Private Quarters, Lilith’s Temple, and the Travelers’ Plaza. You won't need DVP to build them initially, but you'll still need to wait for the listed chapters to upgrade them.
And for your castle's defenses, here's when you can start building and upgrading those:
| Facility | Chapters | Available in |
| Dawn Dragon | 9, 15, 21 | Birthright, Revelations |
| Puppet (3 puppets: Heaven, Earth, and Man) | 10, 16, 22 | Birthright, Revelations |
| Launcher | 11, 14, 18 | Birthright, Revelations |
| Ballista | 11, 14, 18 | Birthright, Revelations |
| Dusk Dragon | 9, 15, 21 | Conquest, Revelations |
| Golem (3 golems: A, B, and C) | 10, 16, 22 | Conquest, Revelations |
| Fire Orb | 11, 14, 18 | Conquest, Revelations |
Keep upgrading, and your castle will be a powerhouse in no time!
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