Learn about the Apothecary class in Fire Emblem Fates: Birthright! Discover its growth rates, weapon proficiencies, unique skills like Potent Potion and Quick Salve, and promotion options.
Hey there! So, you're curious about the Apothecary class in Fire Emblem Fates: Birthright? Think of them as your team's dedicated potion master, super handy with herbs and salves, and they can use a bow for self-defense. They're a Hoshidan class, which means they're unique to the Birthright path.
While they aren't going to be your heavy hitters in terms of raw damage, their real strength lies in support and utility, especially if you like using healing items and stat boosters. Let's break down what makes them tick.
Growth Rates:
| Stat | Growth Rate |
| Health | 20% |
| Strength | 20% |
| Magic | 0% |
| Skill | 10% |
| Speed | 10% |
| Luck | 5% |
| Defense | 10% |
| Resistance | 5% |
As you can see, their growths aren't exactly stellar for combat stats. They'll gain HP and Strength at a decent rate, but don't expect them to be dodging a lot or taking many hits on the defense side. Their Magic growth is zero, so don't even think about them casting spells!
Weapons:
| Bow/Yumi |
They're limited to bows, which is fine for picking off weaker enemies from a distance or finishing off something that's already wounded. Just don't expect them to be out-damaging your dedicated archers.
Skills:
| Skill | Effect |
| Potent Potion | The effect of HP recovery and stat boosting items is 1.5x effective. |
| Quick Salve | After consuming an HP recovery or stat boosting item, this unit can take another action. |
Now, these are the skills that make the Apothecary special! Potent Potion is fantastic if you rely on items like Vulneraries or Elixirs. It means your healing items will restore 50% more HP, which can be a lifesaver. It also boosts the effect of stat-boosting items, making things like a Goddess Icon even more potent. However, it *doesn't* affect permanent stat boosters, just the temporary ones.
Quick Salve is also really interesting. After you use a healing or stat-boosting item, your Apothecary gets to take another action. This is huge! It means you can heal up and then still attack, or heal and then reposition. Just remember, it lets you take another *action*, not necessarily move again. So, if you heal, you might need to be in range to attack or use another item afterward.
Promotes to: Merchant or Mechanist
So, who is this class for? Honestly, if you're the type of player who loves to micromanage items and keep your units topped off with healing items, the Apothecary can be a really valuable asset. Their skills amplify the effectiveness of items you might already be using. However, if you prefer to rely on dedicated healer units like Clerics or Priests, or if you're more about equipping your units with a variety of weapons and letting them fight it out, then the Apothecary's skills might feel a bit situational for you. Quick Salve is especially useful if you find yourself needing to heal and then immediately counter-attack, but if you don't use healing items much, you might find these skills less impactful.
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