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Ambulatory
Final Fantasy XIII

Ambulatory

Guide your way through the Ambulatory in Final Fantasy XIII Chapter 2. Learn enemy tactics, find treasure spheres, and equip new gear.

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Guide your way through the Ambulatory in Final Fantasy XIII Chapter 2. Learn enemy tactics, find treasure spheres, and equip new gear.

Alright, so you're heading into the Ambulatory, and it feels like destiny's pulling everyone together, right? You'll be rolling with Lightning and Sazh for this section, and a quick tutorial on Shrouds will pop up right at the start. Just head forward, and bam! A group of three Pantherons will come charging down the stairs. Take 'em out, and if you need to, this is a good spot to save your game.

Up the stairs, there's a whole mess of enemies, but don't worry, you can actually fight them in smaller groups. On the left side, some Zwerg Scandroids are guarding a Sphere. Inside, you'll find a Phoenix Down. This is super useful for reviving a party member who isn't the leader, but try to save it for when you really, really need it.

Clear out any remaining enemies and then make your way up the next set of stairs. You'll run into another group of pretty easy enemies at the top, so deal with them quickly. Grab the Gladius on the left side of the next set of stairs – it's a new, much stronger weapon for Lightning, so slap it on her right away to get a nice strength boost. Keep pushing forward, but be ready for the next fight. A Pantheron will join a Myrmidon, and they can be pretty dangerous if they start ganging up on one person. It might be a good idea to have some Potions ready just in case. Keep going until you hit the marker for a cutscene.

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