Learn how to block, dodge, and counter attack in Dead Island 2. Master defensive maneuvers to survive zombie hordes and exploit enemy weaknesses.
Walkthrough
- 1After completing the first story quest 'Flight of the Damned', you'll reach Bel-Air.
- 2During the second story quest, 'Desperately Seeking Emma', you'll infiltrate a mansion and should unlock either the Block or Dodge skill card, which will be equipped automatically.
- 3Block by holding !DualSense-L1 / !Xbox-BumperLeft or dodge by pressing the same button.
- 4You will eventually learn the other defensive ability when you reach level 9.
- 5To perform a counter attack, block or dodge just before an enemy attack lands.
- 6A !DualSense-ButtonSquare / !Xbox-ButtonX prompt will appear, indicating the zombie is off-balance and susceptible to a counter attack.
- 7Press the prompt button to perform a counter attack, which can involve up to three hits and may require pressing !DualSense-R2 / !Xbox-TriggerRight for subsequent attacks.
Tips
- Blocking negates incoming physical damage while your guard is up, and a well-timed block causes enemies to recoil, leaving them vulnerable to a counter attack.
- Dodging provides a directional burst to move out of range, but has no invulnerability frames, requiring precise timing to mitigate damage.
- Blocking is not effective against elemental, ranged, AoE attacks, or attacks from strong enemies like Crushers or “spiky” variants.
- Dodging excels against enemies whose attacks break block, apex variants, and helps with closing ground with Screamers or escaping Bursters and elemental hazards.
- For general use, dodging is often better, but blocking reliably enables counter attacks.
- Skill cards like 'Safety First' can heal you on a well-timed dodge or block, and 'Invigorating' can provide extra healing during a counter attack.
- Counter attacks deal massive damage, do not drain weapon durability, and can help restore stamina, health, or fury depending on equipped skill cards.
- Stronger enemies may punch through your guard and are not stunned by dodging, but may still be left off-balance and primed for punishment if you perform a well-timed dodge.
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