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Risk of Rain Returns

Risk of Rain Returns

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Welcome back to Risk of Rain Returns, the definitive edition of the classic roguelike! You’ll once again be dropped onto an alien planet with nothing but your wits and a rapidly increasing threat level. Your goal is to survive, collect powerful items that stack in insane ways, and escape before the planet’s forces overwhelm you. With dozens of characters to unlock and master, each offering a unique playstyle, and procedurally generated levels that keep every run fresh, Risk of Rain Returns offers endless replayability for solo players and co-op friends alike.

This guide is your essential companion for conquering the planet Providence. We'll dive deep into strategies for every character, break down the challenging boss encounters like the Magma Worm and Wandering Vagrant, and help you find every last collectible. We'll also cover the crucial artifacts that alter gameplay, guide you through the teleporter events, and provide a clear path to unlocking the game's true ending. Get ready to master the chaos and achieve those Steam Achievements!

The Main Menu Screen

Learn about the Main Menu Screen in Risk of Rain Returns, including options like Speak, Check, Party, Tanks, and Drive.

When you press the action button in Risk of Rain Returns, you will see the Main Menu Screen. This screen presents the following options:

Speak: Select this option to talk to any non-player characters (NPCs) in the game.

Check: Use this option to interact with various objects in the environment. This includes opening chests, looking at posters, inspecting plant pots and fridges (which are noted as favourite hiding places for items), and examining anything that is not a person. You also use this command when driving a tank if you wish to tow another tank.

BSCon: This option requires a separate explanation and is detailed in section 3.

Party: This option takes you to a list of your party members. Selecting a party member from this list will bring up a new menu.

Tanks: This option takes you to the tank commands and equipment menu.

Drive: This option allows you to enter and exit your tanks.

The Party Menu

Learn how to manage your inventory, equip weapons and armor, and check your character stats in Risk of Rain Returns. Master your loadout!

Alright, let's talk about managing your gear in Risk of Rain Returns. Think of this as your personal party menu, where you'll keep track of everything your crew is carrying and how they're performing. It's super important for staying alive and kicking butt out there!

Items (Tools): You've got a limited inventory space for items, with 12 slots per character. That means 36 total if you've got a full party of three. It sounds like a lot, but trust me, you'll fill it up fast! When you select an item, you'll see three options:

  • Use: This lets you see more info about the item and whether you can use it for a special action.
  • Trade: This is how you give an item to another party member. Super handy if someone needs a specific tool!
  • Toss: If you really need the space, you can throw an item away. Just be sure you really want to get rid of it – there's a confirmation screen to make sure you don't accidentally toss something important.

Arms (Equipment): This is where you'll manage what your characters are actually wearing. You can equip up to 8 different pieces of gear.

  • Weapon: Some weapons can only be used by specific characters, so keep that in mind.
  • Head: Helmets and other headgear go here.
  • Body: This is for your main body armor.
  • Arms: Gloves and arm guards fit here.
  • Feet: Boots and other foot protection.
  • Prtct (Protector): This is a special piece of armor that can block an initial attack. It can break though, so you'll need to replace it. Don't just toss the broken ones – you can sell them as scrap metal! If you collect enough, you might even get some new, stronger protectors.

Stat: This screen is your one-stop shop for checking out your characters' stats. You'll see their title, class (like Hunter, Mechanic, or Soldier), current HP, and combat levels. You can also check out their Strength, Intelligence, Agility, and more. Plus, you'll see their Attack and Defense ratings, and how much Experience they've gained.

Monster-Badge: Behind the stat screen, there's another panel where you can see your Monster Badges. Every time you take down a 'Wanted' monster, you'll earn a cool medal with a ribbon. It's a nice little trophy for your hard work!

Tank: This command is pretty straightforward. If you're in a tank, this lets your character get out. If you're already on foot, it'll just let you know you don't have a vehicle with you.

The Tanks Menu

Explore the Tanks Menu in Risk of Rain Returns: learn about Tools, Parts, Status, and C-Unit options for managing your tank's equipment, ammo, and capabilities.

The Tanks Menu is accessible only when at least one party member is driving a tank. This menu displays a list of all tanks currently in use, which can range from one to four if you are towing additional tanks. Selecting a tank brings up its main menu, distinct from the battle menu, where you can view its equipped items and status.

The main tank menu offers four options:

  • Tools
  • Parts
  • Status
  • C-Unit

Tools: This option leads to a screen listing all available tank tools.

Parts: This section presents six sub-options, detailing the parts equipped on the tank. Here, you can install or uninstall parts. The categories for parts are:

  • Cannon: The main gun, powerful but uses shells that need restocking.
  • Autogun: Guns with infinite ammunition, though less powerful than cannons.
  • Special: Also known as S-E guns, these have unique attacks, often limited ammo, and can target multiple enemies.
  • C-Unit: The tank's control center.
  • Engine: Powers the tank and determines its carrying capacity.
  • Armour Tiles: The tank's defense, which can be destroyed and needs replacement. Accessing this requires navigating through TANKS/Name of Tank/PARTS/ARMOUR TILES.

Status: This option opens a screen with five further choices:

  • Damage: Displays a full equipment list and their operational status.
  • Remaining Ammo: Shows current ammo levels for all guns and shells loaded on the chassis.
  • Parts Info: Lists all equipped parts and their types (Special, C-Unit, Autogun, Cannon, Engine), allowing for installation, uninstallation, or transfer to other tanks.
  • Chassis Info: Provides the chassis name and details on Weight, Ammo, Defense, and Slot Type (MA for Main Cannon, AU for Autogun, SE for Special Gun).
  • Carried Load: Shows the weight of all parts, including chassis and armor, the tank's total current weight, and its maximum load capacity.

C-Unit: This option leads to a screen with three sub-options:

  • Overall Balance: Displays a visual representation of the tank chassis with currently equipped weapons. Uninstalling weapons removes them from this view. The C-Unit's qualities (Power, Defense, Durability, Mods) are indicated by thick or thin yellow lines.
  • Program Maintenance: Allows switching pre-set programs ON or OFF for the tank, which are associated with different C-Units.
  • Dashboard Layout: Enables customization of the tank command organization for combat. This process, called "Reinitializing," allows players to arrange controls to suit their fighting style for any tank.

In Tanks

Learn the default tank battle commands in Risk of Rain Returns: Main Cannon, Aux Cannon, S-E, Flee, Defend, Protect, De-Tank, Shells, and Tools. Optimize your combat!

Alright, so you're getting into the thick of it in Risk of Rain Returns, and most of the real heavy lifting is gonna be done in your tanks. This section breaks down the default commands you'll see when tank combat kicks off. You can actually tweak this layout later on (head to Tanks/Name of Tank/C-Unit/Dashboard Layout if you're curious), but for now, let's get familiar with the basics.

Here's the default command menu:

MAIN CANNONFleeDetank
AUX CANNONDefendProtect
S-EShellsTools

Let's go through 'em:

  • MAIN CANNON: This is your big hitter. It targets one enemy at a time but packs a serious punch. Most of the time, you'll only have one main gun equipped. Just remember, these use up shells, and you'll have to restock at a refill station, which can get pretty pricey.
  • AUX CANNON: These are your auxiliary guns, sometimes called autoguns, but don't let the name fool you – they don't fire on their own! The great thing about these is they have infinite ammo, so firing them costs you absolutely nothing. They're usually your go-to for most situations.
  • S-E (Special Equipment): Think of these as specialist weapons. They often come with very limited ammo, and buying or refilling them is expensive. However, they can be absolute lifesavers, especially against tougher enemies. Some S-E guns can hit a group of enemies, and a select few can even target all of them at once – a capability no other tank weapons have.
  • Flee: You can bail out of almost any battle. If you need to escape, this is your button. You can even find enemies again, including those pesky Wanted monsters. There's no real penalty for running, other than not getting any experience points, even if you managed to take out a few enemies before bailing.
  • Defend: Simple enough – when you choose Defend, you're just guarding and skipping your attack for that turn.
  • Protect: This is another defensive move, but with a twist. One tank will protect another, taking the hits for it. The tank doing the protecting won't be able to fire its guns during that turn, though.
  • De-Tank: Got an easy fight on your hands? You can choose to 'De-Tank' and fight on foot. After the battle, you'll hop right back into your tank. You can even step in and out of your tank without losing a turn. Just a heads-up: if you're on foot when a battle *starts* (even if you just stepped out for a second), you can't jump back into your tanks until the next turn.
  • Shells: You can grab these from Ammo Dealers. They don't add any weight to your tank, though stocking up on a massive amount might add a tiny bit. You fire them during battle, separate from your other guns, but you *must* have a main gun equipped to use them.
  • Tools: These are your on-board gadgets. Some have handy uses during a fight – like an Extinguisher to put out fires or a Horn to wake up any sleepy crewmates.

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