Skip to content
Route 21
Pokemon Let's Go Pikachu and Let's Go Eevee

Route 21

Explore Route 21 in Pokemon Let's Go Pikachu and Eevee. Find wild Pokemon, battle trainers like Swimmer Jerome, Swimmer Roland, Sailor Claude, Fisherman Nolan, Swimmer Jack, and Swimmer Spencer, and collect items like PP Up and Stardust.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Route 21 in Pokemon Let's Go Pikachu and Eevee. Find wild Pokemon, battle trainers like Swimmer Jerome, Swimmer Roland, Sailor Claude, Fisherman Nolan, Swimmer Jack, and Swimmer Spencer, and collect items like PP Up and Stardust.

This sea route connects Cinnabar Island with Pallet Town. It’s actually the quickest way to reach Cinnabar Island as well–and we make use of this route when looking for a Dark-type Pokémon to fight Sabrina with. Anyway, if you want to explore this route in full, we recommend starting from the Cinnabar Island side. Otherwise, you’ll have to follow this guide backwards.

When you enter this route, use Sea Skim from the edge of the pier. Just up ahead, there’s an island towards the left and a trainer nearby to its north-east. Jump on the island and reclaim the PP Up. Then head north past the trainer. If you want, you can go around him or wait till he’s looking away.

Swimmer Jerome

Pokémon: Slowbro (Level 42, Water/Psychic)

An evolved Slowpoke. Like its unevolved form, it’s weak to Grass, Electric, Bug, Ghost and Dark. For attacks, it can use STAB Surf and Confusion–only the former registers as a threat. It can also use Rest to sleep and regain HP, and Disable to stop you using a move. Try to focus on special attacks.

North from here is an island with nothing on it. But things aren’t always as they seem. Land on this island and search near the right side to find 7 bags of Stardust hidden in the sand. Next, jump back into the water from the north side. Towards the left, there’s a Swimmer you can fight.

Swimmer Roland

Pokémon: Starmie (Level 42, Water/Psychic), Kingler (Level 42, Water)

Starmie shares the same Type combination as Slowbro, so it has the same weaknesses: Grass, Electric, Bug, Ghost and Dark. It knows Surf and Psychic–both are pretty strong and are boosted by STAB. Plus it can use Minimize to boost evasion.

Next is Kingler, an evolved Krabby. This one is a lot more straightforward since it’s a pure Water-type. For attacks, it can slam you with a STAB Crabhammer or literally slam you with a Normal-type Slam. Grass-types are ideal.

In any case, head over to the next island that’s north-east from here. If you’re feeling productive, go over and chat to the Sailor who’s standing on the eastern edge, staring out into the ocean.

Sailor Claude

Pokémon: Primeape (Level 42, Fighting), Machoke (Level 42, Fighting)

Right, so this is a Fighting-type Sailor, not a Water-type one. His Primeape can use Low Kick to batter heavy Pokémon, U-Turn to damage Psychics and switch out, and Screech to lower Defense. Use Flying or Fairy-types if possible.

Next is Machoke, which is the middle evolution of Machop. This brute can use a variety of Fighting-type moves, plus Bulk Up to boost its Attack and Defense stats. Flying, Psychic and Fairy-types are all good here. Ghost-types will take no damage.

Leap back into the sea and travel towards the next island that’s nearby to the north-west. Here, there’s a Fisherman minding his own business, and a Water Stone near the top-left corner.

Fisherman Nolan

Pokémon: Tentacruel (Level 42, Water/Poison), Starmie (Level 42, Water/Psychic)

Tentacruel is an evolved Tentacool. It’s still weak to Electric, Ground and Psychic. For attacks, it can use STAB Surf and Sludge Bomb. We’ve gone through Starmie already. This one only uses Hydro Pump, so a Grass-type would be great here.

From the Fisherman’s island, start heading north-east towards the next island that’s slightly further away. As you begin to move out, there’s a Swimmer towards the far right.

Swimmer Jack

Pokémon: Tentacool (Level 42, Water/Poison), Golduck (Level 42, Water), Tentacruel (Level 42, Water/Poison)

An easy Tentacool to begin with. Although it does know STAB Surf and Poison Jab. If you’ve forgotten, it’s weak to Electric, Ground and Psychic. One super-effective hit can probably shut it down.

Next can be Golduck, an evolved Psyduck. It’s a pure Water-type, so you shouldn’t need us to tell you what to do. This one can use STAB Surf, plus Psybeam to hurt Poison-types etc.

Finally, we have an evolved Tentacool. Just in case, it shares the same weaknesses as Tentacool. Jack’s Tentacruel only has Water-type moves, so that’s one less thing to worry about.

As you’re just about to reach the next island, you may notice another Swimmer towards the far left.

Swimmer Spencer

Pokémon: Seel (Level 42, Water), Seadra (Level 42, Water)

Two Water-types that aren’t really menacing. Spencer’s Seel can use Aqua Jet and Ice Shard–both priority moves that tend to go first. Next, his Seadra can use STAB Waterfall, and Dragon Pulse. Grass and Electric-types

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content