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Silph Co.
Pokemon Let's Go Pikachu and Let's Go Eevee

Silph Co.

Navigate Silph Co. in pokemon lets go pikachu and lets go eevee, battling Blue and Team Rocket Archer to get the Soul Badge.

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Navigate Silph Co. in pokemon lets go pikachu and lets go eevee, battling Blue and Team Rocket Archer to get the Soul Badge.

Walkthrough
  1. 1
    Upon entering Silph Co. on Floor 1F, you will be called over by a receptionist. Your rival will then appear, followed by another familiar face. You must battle the previous Kanto region Champion, Blue, to prove your resolve.
  2. 2
    Pokémon Trainer Blue:
    • Exeggutor (Level 38, Grass/Psychic): Weak to Fire, Flying, Ice, Poison, Ghost, Dark, and takes quadruple damage from Bug. Uses Power Whip, Psychic, and Light Screen.
  3. 3
    Charizard (Level 40, Fire/Flying): Weak to Water, Electric, and doubly weak to Rock. Uses Heat Wave, Air Slash, and Slash. Rock-types are recommended.
  4. 4
    After defeating Blue, pick up the X Sp. Atk item on the southern side of the central fountain.
  5. 5
    Head to the north-east corner of 1F. Take the stairs upstairs or ride the lift to 5F.
  6. 6
    On Floor 5F, ignore the Juggler to your right. Go left, past the teleporter pad, to encounter Archer and a Rocket Grunt. Your rival will intervene, leading to a 2 vs 2 Multi Battle.
  7. 7
    Team Rocket Archer and Team Rocket Grunt:
    • Archer's Pokémon: Electrode (Level 37, Electric), Weezing (Level 37, Poison), Golbat (Level 37, Poison/Flying).
  8. 8
    Rocket Grunt's Pokémon: Muk (Level 34, Poison), Raticate (Level 34, Normal).
  9. 9
    Your rival will assist you. Focus on Electrode first, as it can use Thunderbolt and Self-Destruct.
  10. 10
    Archer's Weezing uses Sludge Bomb, Flamethrower, and Dark Pulse. Ground-types are recommended, but Psychic-types with high health can manage.
  11. 11
    Archer's Golbat uses Air Slash and Crunch. Electric, Ice, and Rock-types are effective.
  12. 12
    The Grunt's Muk uses Toxic, Screech, Minimize, and Protect. Body Slam can counter Minimize.
  13. 13
    The Grunt's Raticate uses priority moves like Sucker Punch.
  14. 14
    After the battle, you will receive the Card Key, which is essential for exploring Silph Co.
  15. 15
    You can now choose to proceed directly to the chairman's room or explore the building. To explore systematically, return to the lift and ride it to 2F.
  16. 16
    On Floor 2F, starting from the lift entrance, ignore the teleporter to the left (it leads to 8F). Head right from the lift.
  17. 17
    A Team Rocket Grunt blocks the entrance to a lounge. Battle him.
  18. 18
    Team Rocket Grunt:
    • Raticate (Level 33, Normal): Uses Super Fang (halves current HP) and Sucker Punch.
  19. 19
    After defeating the Grunt, enter the lounge. Another Grunt is watching TV and will battle you if you approach.
  20. 20
    Team Rocket Grunt:
    • Koffing (Level 33, Poison) x3: Uses Self-Destruct and Toxic. Ground or Psychic moves are effective. Steel-types resist its Poison moves.
Tips
  • Blue's Charizard is especially weak to Rock-type attacks.
  • Ground-types are recommended against Archer's Weezing.
  • Steel-types are immune to the Poison-type moves used by the Grunt's Koffing.
  • Teleporter pads are present throughout Silph Co., but most are not necessary for progression.
  • Exploring Silph Co. allows you to gain experience from Rocket Grunts and find useful items.

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