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Route 13
Pokemon Let's Go Pikachu and Let's Go Eevee

Route 13

Navigate the fence maze of Route 13, battle trainers like Camper Nash and Beauty Lola, and find hidden items in Pokemon Let's Go Pikachu and Eevee.

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Navigate the fence maze of Route 13, battle trainers like Camper Nash and Beauty Lola, and find hidden items in Pokemon Let's Go Pikachu and Eevee.

This route lies between Route 12 and Route 14. By entering it, it means you’re a quarter way to Fuchsia City. If you need to take a break, do it now. Go and grab a cuppa or something; we’ll still be waiting here. Anyway, after reaching the first corner, there’s a Camper and Picnicker pair having a chat. Interrupt them or not?

Wild Pokémon

PokémonTypeLocationChance (%)
KrabbyWaterTall grass15
Farfetch’dNormal/FlyingTall grass10
GloomGrass/PoisonTall grass15 (Let’s Go Pikachu)
WeepinbellGrass/PoisonTall grass15 (Let’s Go Eevee)
OddishGrass/PoisonTall grass15 (Let’s Go Pikachu)
BellsproutGrass/PoisonTall grass15 (Let’s Go Eevee)
KinglerWaterTall grass5
PidgeottoNormal/FlyingTall grass20
PidgeyNormal/FlyingTall grass20
ChanseyNormalTall grassRare spawn

Camper Nash

PokémonLevelType
Sandshrew37Ground
Sandslash37Ground

Nash leads with a lowly Sandshrew. However, it does have know Earthquake, a fairly damaging move. Grass-types are recommended, while Water and Ice are also solid choices. Sandslash, as you can probably tell is an evolved Sandshrew. This one also has Earthquake, so you’ll want to defeat it quick.

Picnicker Susie

PokémonLevelType
Jigglypuff37Normal/Fairy
Weepinbell37Grass/Poison

Susie also starts with a weak, unevolved Pokémon. Jigglypuff is a rare Fairy-type that’s weak to Poison and Steel. It has strong Normal-type STAB moves and can use Rest to restore health, but we’ll be surprised if it survives your first move.

Weepinbell is the middle evolution of Bellsprout. It shares the same weaknesses as its unevolved form: Fire, Flying, Ice and Psychic. Susie’s Weepinbell has Grass and Poison STAB moves, plus moves that inflict Paralyze and Poison.

Make your way west from the camping pair. You’ll reach Route 13’s infamous landmark: the long maze of fences. We never want to meet the person who designed this place… Anyway, it’s not hard to navigate, just a little annoying. At the start of the maze, there’s a Beauty along the top. You can avoid her if you don’t enter her line of sight.

Beauty Lola

PokémonLevelType
Chansey37Normal

Chansey can be pretty intimidating in a competitive setting, but it’s at most a nuisance here. It can use Minimize to boost its evasion and Sing to cause Sleep. Because it has high Special Defense, focus on physical attacks, especially Fighting-type ones.

To start with, head west along the bottom-most row of the fence maze. Keep going all the way west, past a Bug Catcher and a Picnicker. To the Picnicker’s south-west, you can search the gap in the fences for a hidden Golden Pinap Berry. If you want, you can battle the Picnicker now.

Picnicker Gwen

PokémonLevelType
Raticate37Normal
Golduck37Normal

Gwen has a Raticate that you might be bored of seeing now. This one has the common moveset of Super Fang (halves foe’s current HP), Sucker Punch (a Dark-type move that goes first if its foe is using an attacking move) and Crunch (a strong Dark-type move). Fighting-types are king here.

Next is Golduck, an evolved Psyduck. This Psychic wannabe that isn’t actually a Psychic-type can use a STAB-boosted Surf and a non-STAB Psybeam. Grass-types are great here, even if they’re part Poison, as are Electric-types.

If you battled the Picnicker, you have the option of skipping ahead by heading west along the row just above her. Otherwise, let’s keep exploring around here. Return east, towards the Bug Catcher halfway up. He’s patiently guarding one of the routes you can take, along the middle row. If you’re not looking to battle, go past him on the right.

Bug Catcher Milo

PokémonLevelType
Scyther36Bug/Flying
Pinsir36Bug

Milo has a pair of exceptionally rare Bug-types. Mad props to him. His Scyther is weak to Fire, Electric, Ice and Flying, and takes heavy damage from Rock. It’s quite fast, but nothing you can’t handle.

Pinsir is a lot more straightforward; it’s weak to the usual Fire, Flying and Rock. However, it can use Brick Break and Submission to hurt Rock-types. Plus it can use Swords Dance to greatly boost its Attack. Exterminate it quickly.

After battling the Bug Catcher, you can follow the middle row west if you desire. Otherwise, head north-east towards the Beauty, keeping to her left. Next, go west from the Beauty, towards the nearby signpost. If you lured the Beauty into a battle earlier, then use the Beauty’s original position as a reference point instead.

Go up from the left of the signpost, then head east along the top-most row. There will be a skinny tree that you can Chop Down. On the other side is an Ace Trainer who’s looking forward to a battle. Or you can go past him by keeping to the south. Past him is a patch of tall grass. At the far end is a PP Up.

Ace Trainer Kite

PokémonLevelType
Graveler39Rock/Ground
Magneton39Electric/Steel
Haunter40Ghost/Poison

Quite a varied team, but nothing really new. Graveler is an evolved Geodude; it’s still heavily weak to Grass and Water, and weak to Ground, Fighting and Steel. It has Earthquake, so Steel-types are ill-advised. It can also use Stealth Rock to hurt switch-ins.

Magneton is an evolved Magnemite; likewise, it’s still immensely weak to Ground, and weak to Fire and Fight

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