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Route 12 (Part 1)
Pokemon Let's Go Pikachu and Let's Go Eevee

Route 12 (Part 1)

Complete Route 12 (Part 1) in pokemon lets go pikachu and lets go eevee, facing Fisherman Ned, Chip, Hank, Elliot, and Ace Trainer Zach.

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Complete Route 12 (Part 1) in pokemon lets go pikachu and lets go eevee, facing Fisherman Ned, Chip, Hank, Elliot, and Ace Trainer Zach.

Walkthrough
  1. 1
    Battle Fisherman Ned, who has a Level 27 Staryu. Staryu can use Minimize to increase its evasion and Confuse Ray to disorient your Pokémon. Use Grass or Electric-type moves.
  2. 2
    Continue past Ned along the zig-zagging pier. On the left side, you'll find a Fisherman looking left and down. To his north-west is a Lure.
  3. 3
    Battle Fisherman Chip, who has a Level 27 Poliwhirl. Poliwhirl can use Hypnosis to put your Pokémon to sleep. Use super-effective moves.
  4. 4
    Continue south from Chip. Note a small island to the right with an item. The wooden pier will then zig-zag to the right.
  5. 5
    Halfway along this section, battle a Fisherman looking up and right.
  6. 6
    Battle Fisherman Hank, who has a Level 27 Magikarp, a Level 27 Poliwag, and a Level 27 Seaking. Poliwag knows Low Kick. Seaking has Waterfall.
  7. 7
    Grab the Repel past Hank on the right.
  8. 8
    Continue south to a grassy island with a signpost. Follow the pier on the left.
  9. 9
    In the north-west corner, battle Fisherman Elliot, who has a Level 27 Gyarados (Water/Flying) and a Level 27 Magikarp. Gyarados is weak to Electric-type moves.
  10. 10
    Continue south, then east at the corner. On the right, battle Ace Trainer Zach.
  11. 11
    Ace Trainer Zach has a Level 28 Tangela (Grass) and a Level 29 Onix (Rock/Ground). Tangela knows Sleep Powder. Onix knows Earthquake, so avoid Steel-types. Use Grass or Water-type moves against Onix.
  12. 12
    Past Zach, pick up the item to find 3 Ultra Balls.
  13. 13
    South from here is a Snorlax, but you cannot move it without the Poké Flute.
Tips
  • When battling Fisherman Ned's Staryu, use Grass or Electric-type moves to counter its evasion and confusion tactics.
  • Fisherman Chip's Poliwhirl can inflict sleep with Hypnosis; prioritize super-effective attacks.
  • Fisherman Hank's team includes Magikarp, Poliwag, and Seaking. Seaking's Waterfall is its strongest move.
  • Fisherman Elliot's Gyarados is Water/Flying type, making it doubly weak to Electric-type attacks. Avoid Rock-types as they are weak to Water.
  • Ace Trainer Zach's Tangela is vulnerable to Bug and Poison-type moves. His Onix is weak to Grass and Water, but beware of Earthquake if using Steel-types.

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