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How to Beat Hearthome City Gym
Pokemon Brilliant Diamond and Shining Pearl

How to Beat Hearthome City Gym

Conquer Hearthome City Gym in Pokemon Brilliant Diamond and Shining Pearl! Learn the gym's puzzle solutions and trainer battle strategies to earn the Relic Badge.

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Conquer Hearthome City Gym in Pokemon Brilliant Diamond and Shining Pearl! Learn the gym's puzzle solutions and trainer battle strategies to earn the Relic Badge.

Alright, so you've made it to Hearthome City and you're ready to take on the Gym Leader, Fantina. This gym is a bit different because it's got a math puzzle to get through before you even reach her! Don't worry, I'll walk you through it step-by-step.

Walkthrough
  1. 1
    First things first, head into the gym and step onto the platform lift right at the entrance. This will take you up to the first puzzle. You'll see a signpost asking: “What is 3 plus 5 plus 7?” You'll have three doors in front of you: Left (which is 2), Center (which is 16), and Right (which is 15). The correct answer is Right (15). If you want some extra experience points, you can go through the wrong doors first. Each wrong door leads to a dead-end room where you'll have to battle a trainer.
  2. 2
    Once you've picked the correct door (Right), you'll be in a room similar to the entrance. Head forward to the next platform lift. This one presents another math question: “What is 12 plus 28?” The options are Left (12), Center (40), and Right (28). The correct answer here is Center (40). Again, going through the wrong doors means you'll battle gym trainers.
  3. 3
    After heading through the Center door, step onto the next platform lift. The third question is: “What is 3 times 13?” The choices are Left (39), Center (13), and Right (16). You'll want to pick the Left (39) door.
  4. 4
    Finally, after going through the Left door, use the platform lift there. This is the last puzzle, and it's designed to catch you if you weren't paying attention. The question is: “What is 10 plus 5?” The options are Left (10), Center (5), and Right (15). You need to go through the Right (15) door.
  5. 5
    After you go through the correct Right door, you'll finally face Fantina, the Gym Leader!

Trainer Battles:

Before you get to Fantina, you'll have to battle a few trainers if you chose to go through the wrong doors in the puzzles. Here's who you might face:

  • Youngster Donny: Has a Gastly (Level 27) and a Haunter (Level 29).
  • Lass Molly: Has a Misdreavus (Level 30).
  • Camper Drew: Has three Gastly (Level 27 each).
  • Picnicker Cheyenne: Has a Drifloon (Level 28) and a Misdreavus (Level 28).
  • School Kid Chance: Has a Haunter (Level 30).
  • School Kid Mackenzie: Has two Drifloon (Level 28 each).
  • Ace Trainer Allen: Has a Gastly (Level 28), a Haunter (Level 28), and a Gengar (Level 30).
  • Ace Trainer Catherine: Has a Misdreavus (Level 30) and a Drifblim (Level 30).
Tips
  • Going through the wrong doors is a great way to level up your Pokémon before facing Fantina, especially since some trainers have Drifloon, which can be tricky to find otherwise.
  • Make sure your Pokémon have a type advantage against Fantina's Ghost-type Pokémon. Dark and Ghost-type moves are super effective!

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