Learn about Gore Magala's weaknesses, attacks, and how to handle its frenzy virus in Monster Hunter Generations. Get tips for breaking its feelers and wings!
Alright, let's talk about the Gore Magala in Monster Hunter Generations. This thing is a bit of a mystery, even in the game's universe – nobody really knows where to classify it! Basically, it's a juvenile Shagaru Magala, all covered up in dark scales. Once it grows up, it'll shed those scales to reveal a golden form. But for now, we're dealing with the dark, chaotic version.
Gore Magala has two distinct rage modes. The first is pretty standard, but the second one? That's when the sky darkens and things get serious. It's also the only time you can break its feelers. These are like horns that only stick out when it's enraged, and they're super important for crafting some of the best gear. After you deal enough damage, it'll get knocked down and exit rage mode, making those feelers inaccessible again. So, if you're after those materials, focus your attacks on its head!
Now, about that infamous frenzy virus. It was a huge deal in its debut game, and here it's a status effect that can hit you. Once you're infected, a bluish-purple bar starts filling up. If it maxes out, your health recovery slows way down, and your defense plummets. The good news? If you manage to deal enough damage to Gore Magala (or any monster) before that bar fills, you'll get a temporary boost to your weapon's affinity and immunity to the virus. You'll get infected multiple times fighting this thing, so just keep the pressure on, and you'll be fine. Nulberries can slow the bar's charge, but they won't cure the frenzy virus itself.
Gore Magala is weak to Fire, Thunder, and Dragon element attacks.
Areas Where Gore Magala Appears:
- Jurassic Frontier: Starts in area 6, roams areas 2, 3, and 5, rests in area 4.
- Primal Forest: Starts in area 5, roams areas 1, 2, 3, and 4, rests in area 8.
- Volcanic Hollow: Starts in area 4, roams areas 3, 5, 6, 7, and 8, rests in area 9.
Gore Magala Attacks:
- Charge: It'll do a classic running charge to knock you down.
- Darkness Breath: Spits three balls of darkness in different directions that can infect you with the frenzy virus.
- Twisting Tail Whip: Jumps to face the opposite direction and whips its tail. Staying right under it makes this easy to dodge.
- Stomp: Reares back with its wingarm and stomps down. This is a rage mode attack.
- Air Darkness Breath: Flies up and spits a ball of darkness.
- Air Shadow Wave: While airborne, swings its head left and right, emitting a cloud of darkness.
- Flying Charge: Charges from the air before landing heavily.
- Two-Step Charge: Performs a short charge twice in a row. In its second rage mode, it stomps down with its wingarms during this.
- Wingarm Grab: In the second rage mode, it tries to knock you over with a wingarm.
Breakable Parts:
- Head
- Feelers
- Wingarms (both)
- Wings
- Tail (when cut)
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