Welcome to Hitman: Blood Money, the 2006 stealth-action classic where you step into the shoes of Agent 47. This is the game for players who love meticulous planning, creative problem-solving, and executing perfectly silent assassinations. You’ll be navigating intricate levels, utilizing disguises, and employing a vast arsenal of weapons and tools to eliminate targets in unique and often brutal ways. The goal is always to achieve the coveted Silent Assassin rating, making you a phantom killer in the truest sense.
This guide is your key to mastering Agent 47's art. We’ll cover everything from detailed mission walkthroughs for every stage, including challenging ones like 'A Vintage Year' and 'Curtains Down,' to advanced tactics for disguises and melee combat. Whether you're aiming for that perfect Silent Assassin rating, looking to unlock weapon upgrades, or just trying to survive the more difficult encounters, this guide provides the comprehensive RPG-style support you need to become the ultimate phantom killer.
Part 1
A comprehensive guide and walkthrough for Hitman: Blood Money - Reprisal on Nintendo Switch, covering general information, controls, and game mechanics.
This guide is for the Nintendo Switch version of "Hitman: Blood Money - Reprisal." While it can be helpful for other versions (PlayStation, Xbox, PC), there are differences, so using version-specific guides is recommended.
The guide uses a Quick Search Feature. To access any chapter or section, use CTRL-F (PC) or Clover-F (Mac) and enter the code, e.g., >KR6 or >ZD12.
AFS1. Introduction And General Information
GEN1. About The Guide
GEN2. Hitman: Blood Money
GEN3. Reprisal
A. Overall Thoughts
GEN4. The International Contract Agency
GEN5. Modern and Classic Controls
A. Modern Controls
B. Classic Controls
C. Control Differences
GEN6. Profile Manager, Game Menus, and Options
GEN7. Notoriety and Money
GEN8. Starting a New Game and Mission
GEN9. Weapons and Items
A. Acquiring Ammo
B. ICA Crates, Weapon Crates, and Weapon Boxes
C. Weapon and Item Upgrade Tiers
D. Custom Weapons and Upgrades
E. Standard Equipment and Upgrades
F. Non-Custom Collectible Weapons
G. The Detonator Trick
H. Non-Obtainable Weapons
GEN10. The Main Screen
GEN11. Health Bar and Threat Meter
GEN12. The Map and Intel
GEN13. The Inventory Menu
GEN14. Different Ways of Moving About
GEN15. Observing Your Surroundings
GEN16. Standing
GEN17. Disrupting Patrols
GEN18. 3rd and 1st Person Views
GEN19. Sneaking and Melee Attacks
GEN20. Human Shields and Pistolwhipping
GEN21. Punching, Stunning, and Disarming
GEN22. Hiding Bodies, Twirling Bodies, and Found Bodies
GEN23. Accidents
GEN24. Disguises and Subterfuge
GEN25. Closets and Elevators
GEN26. Climbing, Jumping, and Entering Windows
GEN27. Weapon Boxes and Dropping Weapons
GEN28. Light Switches and Placing Items
GEN29. Lockpicking
GEN30. Firefights
GEN31. In-Mission Saving
GEN32. Your Rating
A. Newspaper
GEN33. Game Saving, Continuing, and Replaying Missions
GEN34. Mission Breakdown
AFS2. The Story Continues.....
BDM1. Death of a Showman
BDM2. Present Day
BDM3. A Vintage Year
BDM4. Curtains Down
BDM5. Flatline
BDM6. A New Life
BDM7. The Murder of Crows
BDM8. You Better Watch Out...
BDM9. Death on the Mississippi
BDM10. ...Till Death Do Us Part
BDM11. A House of Cards
BDM12. A Dance with the Devil
BDM13. Amendment XXV
BDM14. Requiem
AFS3. Conclusion
Part 2
Dive into Part 2 of the Hitman: Blood Money guide. Learn creative solutions and master the game on Professional difficulty with expert tips.
Welcome to Part 2 of my guide for Hitman: Blood Money - Reprisal! If you're new here, you'll find a ton of useful info organized to help you conquer every mission. I've put a lot of effort into finding unique and simple ways to tackle challenges, and I think some of the solutions will really surprise you.
This guide is mostly based on my regular Blood Money guide, but I've tweaked it a bit for the Switch version. I wrote this while playing on the *PROFESSIONAL* difficulty, which is great for those tough Trophies and Achievements on PlayStation and Xbox 360, and it'll definitely help you out on Switch too if you're aiming for Silent Assassin ratings and want to unlock all the weapons. I've tried to make it as complete as possible while still leaving room for you to explore and find your own ways to play. I hope you enjoy it and learn a lot!
About Hitman: Blood Money
Hitman: Blood Money is the fourth game in the series, starring Agent 47, a clone genetically engineered for assassination. It came out in 2006 for PC, PS2, Xbox, and Xbox 360. What makes this game stand out from its predecessors is the sheer variety of ways you can eliminate your targets, including a big focus on 'Accidents.' You can also lure enemies away from their posts to move more freely or set up ambushes in quieter spots. A cool new feature is 'Notoriety,' which ramps up the difficulty based on how many people witness your less-than-subtle actions. While you can't buy new weapons outright, you can purchase upgrades for the ones you already have.
Even though it might feel a bit easier than the earlier games, Blood Money offers more options for dealing with situations, making it feel more challenging and engaging. It also boasts some of the best graphics seen in the Hitman series at the time, though its successors would later surpass it.
I first got hooked on the Hitman games thanks to the PS2 demo of 'Silent Assassin' back in the summer of 2002. I was just killing time waiting for Grand Theft Auto: Vice City, and I loaded up the demo expecting little. But then, BAM! The main menu music hit me – an incredible orchestral piece that just blew me away. I'd often just let the game sit there on the menu screen, replaying that track over and over. Eventually, I played the demo itself and was equally impressed by the gameplay and the rest of the music.
That's when I became a true Hitman fan, and it was the first time a game's music alone made me dive into a whole series. The music was composed by Jesper Kyd, a composer I'd already admired from the Sega Dreamcast game MDK2. Now, I own the soundtracks for all four Hitman games, plus the score from the 'Hitman' movie by Geoff Zanelli.
When I first started writing game guides, I always dreamed of tackling the Hitman series. My initial plan was to start with the very first game, 'Codename 47.' However, that game was only ever released on PC, and since I'm a Mac user, I couldn't play it. I knew some missions from 'Codename 47' were remade in 'Contracts,' but it wasn't quite the same. As I played through 'Blood Money,' I was already mentally outlining a guide, but I held off because I couldn't get my hands on the first game. Finally, in 2010, I managed to get a suitable PC setup, and that's when I...
Part 3
Explore the features and issues of the Hitman: Blood Money Reprisal port for Nintendo Switch, iOS, and Android, including controls, minimap, and glitches.
This section details the features and issues of the Reprisal port of Hitman: Blood Money, developed by Feral Interactive for iOS, Android, and Nintendo Switch, released in late 2023 and early 2024 respectively. This port introduced modernization changes to make it more akin to current Hitman titles, but not all changes were successful.
Starting the Game: Unlike most Switch games, Reprisal requires pressing both L and R Buttons simultaneously to access the opening menu.
The Minimap: A useful addition that helps track targets (visible at Professional difficulty) and navigate maps, especially for new players. It can be toggled off.
No Compass: The Reprisal port lacks the compass found in other versions. While there's a compass on the in-game map, frequent map consultation is needed for directional guidance.
Instinct: This feature, similar to newer Hitman games, is limited in Reprisal, only highlighting usable objects within the current room and not showing enemies through walls. It's more beneficial for newcomers than experienced players.
Sneak Running: An exclusive feature allowing faster movement while sneaking by using the Run Button or pushing the Left Analog Stick fully forward, aiding in ambushes.
Advanced Warning System: Provides more explicit notifications for suspicious guards, trespassing, or camera detection, indicated by screen edge color changes. However, this system can be confusing, sometimes triggering repeated warnings even after changing disguises.
Crashes and Glitches: The Reprisal version experienced random crashes (approximately four during testing) and a glitch causing jumbled on-screen text. Other versions are also prone to crashing under specific conditions, like excessive weapon swinging.
Modern Control Scheme: Offers a control scheme similar to newer Hitman games but lacks a dedicated 1st Person View, with only Binoculars available for a limited view.
Object Interactions: Changes made to object interaction, intended to mimic newer Hitman games, have made the Reprisal version more difficult. Unlike older versions where proximity was sufficient for interaction prompts (like Human Shield), Reprisal requires the center reticle to be directly on the object or person, making interactions less forgiving.
Part 4
Navigate the nuances of Hitman: Blood Money's Part 4, focusing on the Reprisal version's control differences, object interactions, and the ICA's role.
This section of the guide focuses on specific gameplay mechanics and control differences in Hitman: Blood Money, particularly within the Reprisal version.
- 1Weapons Box Ambush: In Reprisal, to safely ambush a guard near a weapons box, you must point the camera directly down at the floor. This ensures the camera is focused on the guard when they stop, allowing for the ambush prompt.
- 2Light Switch Interaction: Unlike other versions where proximity is enough, in Reprisal, you must aim the center reticle directly at a light switch to highlight it before the interaction prompt appears.
- 3Disguise Interaction: If a disguise is located under a body, you may need to pick up the body first to reveal and access the disguise prompt.
- 41st Person View Advantage: The 1st Person View feature, exclusive to Classic Controls, greatly simplifies ambushing and interacting with objects. In 3rd Person View, you often need to angle the camera precisely (e.g., to the left for a grab). In 1st Person View, the reticle remains centered, making these actions more straightforward.
- 5Control Scheme Limitations: The Modern Controls in Reprisal lack the 1st Person View feature, which is seen as a significant drawback. Button assignments are fixed; you cannot individually reassign controls.
- 6Sneak Running: The guide incorporates changes to account for the effectiveness of Sneak Running, a mechanic that becomes more important due to the control and interaction changes in Reprisal.
- Utilize the 1st Person View (Classic Controls) whenever possible for more precise interactions and ambushes.
- Be aware of the altered interaction prompts in Reprisal; you may need to be more deliberate with aiming.
- The lack of a compass in Reprisal necessitates a greater focus on environmental awareness and memorization.
The International Contract Agency (ICA):
The ICA, or The Agency, is the clandestine organization for which Agent 47 works. Its primary function is to carry out assassinations for clients who wish to remain anonymous. Clients contact The Agency, and an agent is assigned to fulfill the contract. Missions often extend beyond simple assassinations, including objectives like item destruction or retrieval, and rescuing individuals.
Modern and Classic Controls:
The choice between Modern and Classic controls significantly impacts available gameplay features. The following tables detail the button mappings for each scheme:
Modern Controls - Menus
| Command | Button |
|---|---|
| Select Menu Item | D-Pad |
| Accept Menu Selection | A Button |
| Cancel Selection | B Button |
| View Objectives | (Hold) Minus Button |
| Pause/Options Menu | Plus Button |
Modern Controls - Action
| Command | Button |
|---|---|
| Move Around | Left Analog Stick |
| Look Around | Right Analog Stick |
| Run | L Button |
| [1] Sneak/Crouch | Right Analog Stick Button |
| [2] Action | ... |
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