Complete Hitman: Blood Money Part 35 walkthrough for A New Life, including objectives to kill Vinnie Sinestra and retrieve microfilm.
- 1After ensuring no guards or patients are nearby, return to your suit.
- 2Wait for a guard to approach from the east and stop between the benches. Do not engage him to avoid potential witnesses.
- 3Once the guard leaves and is far enough away, quickly go back inside, switch back into your suit, and leave the area.
- 4Head down to the Guard Shack the same way you came earlier.
- 5As you head south towards the Guard Shack, watch for an Orderly who may be on the path. This Orderly patrols from the Morgue to the north end of the path and back.
- 6If you did not see the Orderly on your way to the Guard Shack, he is likely near the Morgue. It is acceptable for you to enter and exit the Morgue unnoticed, but do not let anyone see you revive Agent Smith.
- 7Go inside the Morgue and stand in the corner by the Elevator.
- 8Wait for the Orderly to enter the Morgue, stand for a moment, and then leave.
- 9Once the doors close, approach Agent Smith, use the Revive Agent action, and escape through the nearby door to successfully complete the mission.
Mission Details: A New Life
Date: May 15, 2004.
Target: Vinnie Sinestra, a gangster in witness protection awaiting a court appearance. He possesses hard evidence, possibly on microfilm.
Location: A suburban house in southern California, protected by the Feds.
Opportunity: A birthday party for Vinnie's child may provide an opportunity to infiltrate the house.
Mission Objectives:
- Kill Vinnie Sinestra.
- Retrieve Microfilm.
- Escape suburb.
- Objectives: $270,000
- Rating Bonus: $150,000
- Total: $420,000
Map Layout:
- Four levels: Basement, 1st Floor, 2nd Floor, Outside.
- Outside: Starting area and Exit Point. Power Switch on the south side.
- Points of Interest (Outside): FBI Truck (south, contains Agents and Video Tape), Treehouse (north, contains Air Rifle).
- ICA Crate: East.
- Vet's Office (south of FBI Truck): Contains Bottle of Ether and Tranquilizer Darts.
- 1st Floor: Guards Quarters (northwest, connected to West Hallway), Pool (northeast), Dining Room (southeast), East Hallway (connected to Dining Room, small bathroom), Study (east of East Hallway).
- Living Room: Vinnie's primary location.
- Garage: West of Living Room.
- Laundry Room: North of Garage, south end of West Hallway.
- Guest Room: North end of West Hallway.
- Kitchen: East side of West Hallway.
- 2nd Floor: Large central room (Vinnie enters occasionally), Girl's Bedroom (south of central room), Baby's Room (northwest), Master Bedroom (southwest).
- Basement: Weapons Crate for storing weapons.
Weapons:
- SLP .40 Pistol: Carried by most Agents.
- MP7: Inside Guards Quarters (1st Floor), carried by Agents in Limos.
- Bull .480: Carried by Vinnie Sinestra.
- Air Rifle: Inside the Treehouse.
- Nailer: Inside the Basement.
Intel:
- Garbage trucks can dispose of waste.
- Surveillance teams like donuts.
- Vinnie's neighbor's son shoots into the garden with an airgun.
- Vinnie lives near a veterinary surgeon who tranquilizes wild animals.
- Vinnie's wife flirts with staff, but Vinnie trusts her.
- Some field agents are intrusive in teenage girls' rooms.
- A barbeque is being prepared; be cautious with flammable liquids.
- Vinnie bought an expensive necklace for his wife.
- You can use the Vet's Office to acquire tranquilizer darts.
- The Air Rifle can be found in the Treehouse.
- Be aware of flammable liquids near the barbeque.
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