Explore the features and issues of the Hitman: Blood Money Reprisal port for Nintendo Switch, iOS, and Android, including controls, minimap, and glitches.
This section details the features and issues of the Reprisal port of Hitman: Blood Money, developed by Feral Interactive for iOS, Android, and Nintendo Switch, released in late 2023 and early 2024 respectively. This port introduced modernization changes to make it more akin to current Hitman titles, but not all changes were successful.
Starting the Game: Unlike most Switch games, Reprisal requires pressing both L and R Buttons simultaneously to access the opening menu.
The Minimap: A useful addition that helps track targets (visible at Professional difficulty) and navigate maps, especially for new players. It can be toggled off.
No Compass: The Reprisal port lacks the compass found in other versions. While there's a compass on the in-game map, frequent map consultation is needed for directional guidance.
Instinct: This feature, similar to newer Hitman games, is limited in Reprisal, only highlighting usable objects within the current room and not showing enemies through walls. It's more beneficial for newcomers than experienced players.
Sneak Running: An exclusive feature allowing faster movement while sneaking by using the Run Button or pushing the Left Analog Stick fully forward, aiding in ambushes.
Advanced Warning System: Provides more explicit notifications for suspicious guards, trespassing, or camera detection, indicated by screen edge color changes. However, this system can be confusing, sometimes triggering repeated warnings even after changing disguises.
Crashes and Glitches: The Reprisal version experienced random crashes (approximately four during testing) and a glitch causing jumbled on-screen text. Other versions are also prone to crashing under specific conditions, like excessive weapon swinging.
Modern Control Scheme: Offers a control scheme similar to newer Hitman games but lacks a dedicated 1st Person View, with only Binoculars available for a limited view.
Object Interactions: Changes made to object interaction, intended to mimic newer Hitman games, have made the Reprisal version more difficult. Unlike older versions where proximity was sufficient for interaction prompts (like Human Shield), Reprisal requires the center reticle to be directly on the object or person, making interactions less forgiving.
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