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Part 46
Hitman: Blood Money

Part 46

Detailed walkthrough for Part 46 of Hitman: Blood Money, guiding you through the ship, enemy disguises, and key objectives for a Silent Assassin.

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Detailed walkthrough for Part 46 of Hitman: Blood Money, guiding you through the ship, enemy disguises, and key objectives for a Silent Assassin.

Walkthrough
  1. 1
    Start on the north end of the 1st Deck. Go southeast past the pillars, then south past the Power Switch, and southwest to the Engine Room door.
  2. 2
    Quickly pick the lock on the Engine Room door. Stand by the nearby crates and prepare your Poison.
  3. 3
    When Gator #1 enters the Engine Room, sneak up and poison him. Drag his body behind a boiler and take his Bull .480.
  4. 4
    Return to your starting position, go up the stairs, turn right, and ascend further. At the top, turn left and go south along the side of the boat until you reach a door.
  5. 5
    Enter the door and continue forward, turning right at the corner to proceed south along the Main Hallway on the Cabin Deck.
  6. 6
    Go through the double doors into the VIP Rooms area. Continue forward and turn left at the next corner to find a Restroom.
  7. 7
    Enter the Restroom and go into the first stall on your right. Position yourself in front of the toilet, keeping the door slightly open.
  8. 8
    Prepare the Bull .480. When a Purser enters the stall, grab him, move him, pistol whip him, exit the stall, and close the door.
  9. 9
    Enter the other stall, position yourself by the toilet, keeping the door open. When a Sailor enters, grab him, move him, pistol whip him, and change into his Sailor Disguise.
  10. 10
    Return to the first stall and take the Master Keycard from the unconscious Purser.
  11. 11
    Exit the Restroom and go through the Staff Only door to the west. Climb the White Trellis to reach the 4th Deck. At the top, you'll find the west end of a curved walkway, stairs to the 5th Deck, and a Weapons Crate beneath them.
Tips
  • Wearing the correct disguise is crucial on Expert and Professional difficulties to avoid raising your Threat Meter in certain areas while using the Sailor Disguise.
  • Attempting to enter the VIP Area with a Sailor Disguise may result in being searched by another Sailor.
  • All Gators will be numbered in the order they are to be dispatched.

Weapons:

  • Snub Nosed: Carried by Sailors; found in a Weapons Box on the 2nd Deck, Staff Quarters.
  • Bull .480: Carried by most Gators; found in a Weapons Box on the 2nd Deck, Staff Quarters.
  • Shotgun: Carried by one of the Gators.
  • Desert Eagle: Carried by Skip Muldoon.
  • FN-2000: Found in a room on the 2nd Deck, Staff Quarters.

Intel:

  • The Engine Room is off-limits to passengers due to the dangerous Furnace.
  • Falling overboard into the river results in death.
  • The Captain's cake is prepared in the Galley on the rear of the 4th deck.
  • Only 1st Class Pursers are permitted in the Gators Private area.
  • The lower class Kitchen prepares food for both tourists and the Gators on the top deck.
  • The boss has received heavy-duty hunting gear, secured in the Staff Quarters.

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