Dive into Part 2 of the Hitman: Blood Money guide. Learn creative solutions and master the game on Professional difficulty with expert tips.
Welcome to Part 2 of my guide for Hitman: Blood Money - Reprisal! If you're new here, you'll find a ton of useful info organized to help you conquer every mission. I've put a lot of effort into finding unique and simple ways to tackle challenges, and I think some of the solutions will really surprise you.
This guide is mostly based on my regular Blood Money guide, but I've tweaked it a bit for the Switch version. I wrote this while playing on the *PROFESSIONAL* difficulty, which is great for those tough Trophies and Achievements on PlayStation and Xbox 360, and it'll definitely help you out on Switch too if you're aiming for Silent Assassin ratings and want to unlock all the weapons. I've tried to make it as complete as possible while still leaving room for you to explore and find your own ways to play. I hope you enjoy it and learn a lot!
About Hitman: Blood Money
Hitman: Blood Money is the fourth game in the series, starring Agent 47, a clone genetically engineered for assassination. It came out in 2006 for PC, PS2, Xbox, and Xbox 360. What makes this game stand out from its predecessors is the sheer variety of ways you can eliminate your targets, including a big focus on 'Accidents.' You can also lure enemies away from their posts to move more freely or set up ambushes in quieter spots. A cool new feature is 'Notoriety,' which ramps up the difficulty based on how many people witness your less-than-subtle actions. While you can't buy new weapons outright, you can purchase upgrades for the ones you already have.
Even though it might feel a bit easier than the earlier games, Blood Money offers more options for dealing with situations, making it feel more challenging and engaging. It also boasts some of the best graphics seen in the Hitman series at the time, though its successors would later surpass it.
I first got hooked on the Hitman games thanks to the PS2 demo of 'Silent Assassin' back in the summer of 2002. I was just killing time waiting for Grand Theft Auto: Vice City, and I loaded up the demo expecting little. But then, BAM! The main menu music hit me – an incredible orchestral piece that just blew me away. I'd often just let the game sit there on the menu screen, replaying that track over and over. Eventually, I played the demo itself and was equally impressed by the gameplay and the rest of the music.
That's when I became a true Hitman fan, and it was the first time a game's music alone made me dive into a whole series. The music was composed by Jesper Kyd, a composer I'd already admired from the Sega Dreamcast game MDK2. Now, I own the soundtracks for all four Hitman games, plus the score from the 'Hitman' movie by Geoff Zanelli.
When I first started writing game guides, I always dreamed of tackling the Hitman series. My initial plan was to start with the very first game, 'Codename 47.' However, that game was only ever released on PC, and since I'm a Mac user, I couldn't play it. I knew some missions from 'Codename 47' were remade in 'Contracts,' but it wasn't quite the same. As I played through 'Blood Money,' I was already mentally outlining a guide, but I held off because I couldn't get my hands on the first game. Finally, in 2010, I managed to get a suitable PC setup, and that's when I...
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