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Part 27
Hitman: Blood Money

Part 27

Your guide to Part 27 of Hitman: Blood Money, covering the 'Death of a Showman' training mission, weapon collection, and strategies for completing optional objectives.

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Your guide to Part 27 of Hitman: Blood Money, covering the 'Death of a Showman' training mission, weapon collection, and strategies for completing optional objectives.

Alright, let's dive into Part 27 of Hitman: Blood Money. This section is all about getting you set up with the game's mechanics, focusing on how to collect weapons and complete optional objectives, all while keeping your suit intact. We'll be going through the 'Death of a Showman' mission, which is basically your tutorial level.

Walkthrough
  1. 1
    Mission Start: The game kicks off with a cinematic showing a tragic amusement park accident involving a ferris wheel, leading to the trial of Joseph Clarence, aka "Swing King." He's acquitted, but the victim's father isn't happy and places an order with the ICA.
  2. 2
    Training Mission - Death of a Showman: This is your introduction to the game's mechanics. You're guided through various scenarios, and while you have freedom, the main goal is to learn. Don't worry about your score here, but remember, you can still die.
  3. 3
    Weapon Collection: Any weapons you bring into this mission can't be taken back unless placed in a specific spot. There are two ICA Crates: one before Joseph's office and one *after*. You MUST place any weapons you want to keep in the second ICA Crate (the one after Joseph's office). Weapons in the first crate are lost.
  4. 4
    Available Weapons:
    • SLP. 40 Pistol: Carried by Guards, also found in the room with the Baking Soda Crate.
  5. 5
    TMP: Found in a white box near the first pair of Guards (with 691 rounds), inside the Restroom past the Drug Lab, and on tables in Scoop's den.
  6. 6
    Shotgun: Located in the first room after climbing the Red Trellis.
  7. 7
    Dragunov: Found in the first room after climbing the ladder past the Restroom.
  8. 8
    Desert Eagle: Carried by Scoop, and also found on tables in Scoop's den.
  9. 9
    Strategy (Easier Difficulties): Play through the mission, heading straight for Scoop's Den. Neutralize everyone you encounter using the TMP. Then, take out Scoop and his nearby Guards. After that, backtrack to collect all the weapons, place them in the second ICA Crate, and finish the mission.
  10. 10
    Strategy (Professional Difficulty): You'll need to be more cautious. Progress through the mission without unnecessary kills until you reach the Restroom. There, you're instructed to take a hostage. Use the hostage as cover to eliminate the Guards in the locker room and the factory. Afterward, incapacitate all the girls.
Tips
  • Always aim to complete optional objectives. They provide extra funds, which are crucial for buying better gear later on.
  • Prioritize keeping your suit. Getting penalized for leaving it behind can hurt your overall score and earnings.
  • Incapacitating enemies instead of killing them outright is key to achieving a Silent Assassin rating.
  • Pay close attention to the location of the second ICA Crate – it's your only way to bring weapons back from this mission.

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