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Part 33
Hitman: Blood Money

Part 33

Hitman: Blood Money Part 33 walkthrough details how to get the Stun Gun, TMP, and SLP .40 Pistol from the Guard Room.

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Hitman: Blood Money Part 33 walkthrough details how to get the Stun Gun, TMP, and SLP .40 Pistol from the Guard Room.

Walkthrough
  1. 1
    When the mission starts, turn left and run west. Turn right and run north at the corner of the Guard Shack.
  2. 2
    Run past the vine-covered wall on the left and go up the rock embankment to the path.
  3. 3
    Run forward past the large tree to the brick wall connecting the Medical Wing and the Main Building. Turn right to find stairs leading up.
  4. 4
    Climb the stairs, turn left 180 degrees, and locate your ICA Crate.
  5. 5
    Look right to find a locked door. Pick the lock and enter.
  6. 6
    You will be in a narrow hallway with a Keycard Door to your left and another locked door ahead. Pick the lock of the door ahead.
  7. 7
    Walk out, turn right after proceeding through the door, and walk forward up the short stairs. Enter Sneak Mode (activate stealth) at the top.
  8. 8
    Sneak past the Power Switch and go through the door into the Guard Room.
  9. 9
    Grab a Stun Gun, TMP, and SLP .40 Pistol from the Weapons Box if needed.
  10. 10
    Sneak forward to a Guard sitting in a chair and incapacitate them with the Stun Gun.
  11. 11
    Steal the Video Tape from the Surveillance Machine and grab the Rehab Keycard.
  12. 12
    Open the nearby Keycard Door and drag the stunned Guard through it.
  13. 13
    Head down the short stairs and drop the Guard near the door leading back outside.
  14. 14
    Switch into the Clinic Security Disguise. Your Suit will be placed inside the door.
  15. 15
    The Rehab Keycard opens the other Keycard Door leading into the Medical Wing where the Agent is kept.
  16. 16
    Proceed through the second Keycard Door to the Medical Wing. To the left of the door is an open window.
  17. 17
    Stand between the door and the window, angling the camera to look through the window. You will see an Orderly sitting in a chair. A second Orderly will leave the office, go outside, and return.
Tips
  • The SLP .40 Pistol is carried by Clinic Security, found twice in the Guard Shack outside, and twice on the 1st Floor of the Main Building's Guard Room.
  • The TMP is carried by Bodyguards and found twice on the 1st Floor of the Main Building's Guard Room.
  • Orderlies are considered Guards and can be lured by Weapon Dropping.
  • The Therapist Disguise allows you to move through the facility with little suspicion.
  • The Stun Gun has the same effect as Sedating and Pistolwhipping.
  • Admission papers are required to check into the facility. Future patients wait in the park outside.
  • Troublesome patients are confined to the Medical Wing.
  • Deceased patients are taken from the Medical Wing to the Morgue.
  • You can enter the Main Building through a locked door between the Medical Wing and Main Building, or by stealing Admission Papers outside and entering through the front door.
  • Entering through the locked door prevents the main Therapist from wandering.
  • The Therapist is initially in the Reception Area and will not leave if you do not enter it.
  • You can knock out the Therapist on the 2nd Floor, but it is extra work.
  • The doors into the Medical Wing cannot be picked, even with a Lockpick. Only Orderlies have keys.
  • Even in a Clinic Security Disguise, you are not allowed into the Medical Wing.

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