Complete the Reuniting with Jade section in dragon quest xi echoes of an elusive age definitive edition. Includes walkthrough for Inland Sea, Zwaardsrust, and Dundrasil Regions.
Back in the Costa Valor, grab a horse and make your way to where the Salty Stallion is docked to reach the Inland Sea once more. Although you now have access to Gondolia again, hold off on it for now as you’ll be travelling that way later. Instead, make for the Zwaardsrust Region to the northwest. As you approach land, the monstrous beast that attacked Nautica, Alizarin, attacks the ship. Following the events, the Hero is thrown overboard and wakes in a strange place.
When you regain control, cross the bridge and climb to the roof of the lone house to speak with the woman fishing (who was moments ago a Merman). Take heed of her notice and grab one of the nearby fishing rods and listen to the advice of The Seer. Drop back down and enter the house to learn more about The Seer and you’ll be left with cryptic clues as you awaken on the shore.
Zwaardsrust Region
Unlike most other places in Erdrea at the moment, Zwaardsrust is relatively unchanged save for the appearance of Vicious monsters. Your destination is the Warrior’s Rest Inn but first check the fields of hay to the southeast of the Inn to find a small gravestone. This is the treasure that the girl in Quest 32 was looking for. Once you reach the Warrior’s Rest Inn and register it as a Zoom destination, return to her and complete the quest to obtain a Chronocrystal.
Additionally, head to a Camp and rework the Mardi Garb to +3, this should allow you to reach 330 Charm to complete Quest 28 and obtain a Recipe Book, Glam Gear for Go-Getters which will allow you to forge a new costume for Sylvando.
Zoom back to The Warrior’s Rest Inn and search the shop to stock up on any items you may need, the Warrior’s Helm offers sturdy defense when upgraded to +3. Head inside and rest for the evening and you’ll dream about a Drasilian Knight followed by a request to release him from his anguish. With your target now set, save your game and leave the Warrior’s Rest Inn, taking the western path into the Dundrasil Region.
Dundrasil Region
Southern Dundrasil is rather unchanged too surprisingly, it seems the monsters finished with it long ago. Make your way north past the Ruins and rest at the nearby Camp to register it to your Zoom destinations. While you’re at this Camp, switch it to night and then look around the area for a glittering Headless Horseman. Defeat it and then mount it, this should be the final monster mount and unlock a Trophy in the process.
Make your way into the Ruins now and use the well once more to reach the Castle ruins. Follow the path through the rubble and Rab will uncover a secret passage. The dungeons are devoid of monsters and the path remains linear until you reach an intersection where you’ll find a chest containing four Sage’s Elixirs. Follow the path south to eventually reach the Restless Knight who attacks the party without hesitation.
Boss: Restless Knight
The Restless Knight has around 2400 HP and can pack a punch with his attacks. You’ll want to Blunt and Sap with Rab to make him more manageable when he Peps Up. The Darkness Wave attack will hit the entire party for over 70HP and can be followed up by a Falcon Sword based attack that will really hurt the character it hits. He’ll also Curse characters, a status effect that Rab can remove if you’re fortunate enough to not have him be the victim of it. Finally, he can also Pep himself up to increase his damage greatly, be sure Blunt is on him if this occurs.
As for attacking the Restless Knight, Sap or Helm Splitter him to decrease his defense and then use Sylvando to Oomph the Hero. Unbridled Blade will hit for over 600 HP at this point and four of them will kill him outright. Pearly Gates is effective from Rab if you get the chance to cast it as is Parallax from Hendrick, leave Sylvando to Oomph or Hustle Dance duty.
Following your victory, it turns out the Restless Knight is in face King Irwin, the last King of Drundrasil and the father of the Hero. When you regain control, examine Irwin and move in closer to be whisked away.
Dundrasil Castle
You’ll find yourself in the past of Dundrasil on the day the four great leaders meet to discuss the birth of the Luminary. Once you regain control in the Banquet Hall, check out the northwest and southeast corners to find some pots to smash, inside you’ll obtain two Wakerobins. Leave the Banquet Hall and head over to where the King’s are conversing before heading across the gardens and into the eastern room here to find more pots in the corner to smash containing a Special Antidote.
Items in Dundrasil Castle:
- Wakerobin (Middle Floor, Banquet Hall, pot)
- Wakerobin (Middle Floor, Banquet Hall, pot)
- Special Antidote (Middle Floor, eastern room, pot)
- Sage’s Elixir (Top Floor, Lord Robert’s Bedchamber, wardrobe)
- Dieamend (Top Floor, Royal Bedchamber, wardrobe)
- Special Medicine (Bottom Floor, south room, barrel)
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