Explore Rab's spells like Zam and Multiheal, and skills from Heavy Wands and Claws in dragon quest xi echoes of an elusive age definitive edition. Learn about Zing Stick and Pearly Gates.
Rab has a diverse spell list in dragon quest xi echoes of an elusive age definitive edition, including buffs, debuffs, damage spells, and healing. While many spells are shared with other characters, Rab learns some earlier, like Multiheal at level 30, five levels before Serena. His unique Zam-line spells offer a higher critical hit chance, especially when combined with skills like Ring of Ruin. The unique spell Defuddle can be crucial for curing confusion in tough battles. Spells like Insulate (learned at default) and Insulatle (learned at level 40) are vital for resisting common breath attacks later in the game, though items can offer similar effects. Rab is also useful for healing outside of battles. His ability Pearly Gates, unlocked via story progression, deals heavy Wind damage to all enemies, with extra damage to Undead, but some enemies may resist its wind-elemental nature.
Rab's Spells:
- Zam: Light Dark damage to a single enemy (6 MP, Default).
- Dazzle: May blind a group of enemies (3 MP, Default).
- Squelch: Cures an ally of poison (2 MP, Default).
- Sap: Lowers a single target’s defense (2 MP, Default).
- Crack: Light Ice damage to a single enemy (3 MP, Default).
- Snooze: May put a single enemy to sleep (3 MP, Default).
- Defuddle: Cures all allies of confusion (2 MP, Default).
- Insulate: Increases resistance to breath attacks for a single ally (4 MP, Default).
- Anathemetise: Lowers a single enemy’s spell resistance (4 MP, Default).
- Kasap: Lowers defense for a group of enemies (4 MP, Default).
- Crackle: Medium Ice damage to a group of enemies (8 MP, Default).
- Dedazzle: Cures a single ally of Dazzle (2 MP, Default).
- Bounce: Reflects offensive spells for a single ally for a few turns (6 MP, Default).
- Midheal: Restores medium HP to a single ally (6 MP, Default).
- Zing: Revives a fallen ally with some HP; doesn’t always work (12 MP, Default).
- Whack: May instantly defeat a single enemy (5 MP, Default).
- Moreheal: Restores large HP to a single ally (12 MP, Level 24).
- Drain Magic: Drains a small amount of MP from a single enemy (0 MP, Level 28).
- Multiheal: Restores medium HP to all allies (32 MP, Level 30).
- Kasnooze: May put a group of enemies to sleep (8 MP, Level 32).
- Zammle: Medium Dark damage to a single enemy (9 MP, Level 33).
- Blunt: Lowers a single enemy’s attack (can stack) (6 MP, Level 34).
- Insulatle: Increases resistance to breath attacks for all allies (12 MP, Level 40).
- Kacrack: Heavy Ice damage to all enemies (20 MP, Level 44).
- Fullheal: Restores all HP to a single ally (24 MP, Level 47).
- Thwack: May instantly defeat all enemies (10 MP, Level 49).
- Kazam: Heavy Dark damage to a single enemy (18 MP, Level 52).
- Kamikazee: Kills Rab, but either instantly defeats enemies or reduces them to 1 HP (1 MP, Level 53).
- Kazing: Always revives a fallen ally with some HP (24 MP, Level 55).
- Pearly Gates: Heavy Wind damage to all enemies (extra damage to Undead) (24 MP, Story unlock).
Heavy Wands Skills:
While Rab's Heavy Wands tree has limited skills, it's recommended for the early game before Claws become more viable. The standout skill is Zing Stick (10 SP), which guarantees revival and is available early. This tree also provides passive bonuses like +60 to Magical Might and Mending, and +60 to MP. Other notable skills include Ring of Ruin (10 SP) and various MP and stat boosts.
- Beelzefreeze (3 SP)
- MP Absorption when Wielding +2% (4 SP)
- Antimagic (5 SP)
- Max MP when Wielding +10 (6 SP)
- MP Absorption when Wielding +4% (8 SP)
- Minor MP Recovery After Battle (6 SP)
- Staff of Salvation (5 SP)
- Ring of Ruin (10 SP)
- Magical Mending when Wielding +10 (8 SP)
- Zing Stick (10 SP)
- Magical Mending When Wielding +20 (12 SP)
- Magical Might When Wielding +10 (8 SP)
- Max MP When Wielding +10 (10 SP)
- Magical Might When Wielding +20 (12 SP)
- Max MP When Wielding +30 (14 SP)
- Magical Might When Wielding +30 (16 SP)
- Moderate MP Recovery After Battle (14 SP)
- Magical Mending When Wielding +30 (16 SP)
Claws Skills:
Rab's Claws tree is less effective early on, but gains useful skills later. Hawkeye Claw always hits but lacks power. Hardclaw is a strong early skill, hitting three times with no critical hit chance loss. Later, Rake ‘n’ Break becomes essential for removing enemy buffs. Wild Animaul hits five times, with diminishing critical chance on subsequent hits, making it a good alternative to Hardclaw when criticals aren't the priority. All passives in this tree are also beneficial.
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