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Part 82
Dishonored 2

Part 82

A comprehensive guide to all loot locations within the Addermire Institute during Mission 3: The Good Doctor in Dishonored 2. Find coins, ingots, and more.

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A comprehensive guide to all loot locations within the Addermire Institute during Mission 3: The Good Doctor in Dishonored 2. Find coins, ingots, and more.

Walkthrough
  1. 1
    Addermire Institute - Exterior (Front)
    • Carriage area: Coin under left-side bench.
  2. 2
    Carriage area: Coin on suitcase by right-side ramp.
  3. 3
    Carriage area: Coin in open suitcase by mannequin.
  4. 4
    Carriage area: Cliff coin by pipe (near broken railing).
  5. 5
    Ship below rails: Red Shoulder Route chart in cabin.
  6. 6
    Ship below rails: Pouch/coins by cabin chart.
  7. 7
    Carriage area, fountain area: Coins in fountain.
  8. 8
    Carriage area, fountain area: Coin by triangular duffel.
  9. 9
    Carriage area, fountain area: Coins by fountain crank.
  10. 10
    Front entrance area, guard booth: Pouch on countertop.
  11. 11
    Front entrance area, guard booth: Floor coin by safes.
  12. 12
    Front entrance area, right side: Coin by suitcase stack.
  13. 13
    Front entrance area, right side: In a walkway suitcase.
  14. 14
    Front entrance area, right side: Coin by large roots. (See image: [i.imgur.com/fzyBNwM.jpg])
  15. 15
    Addermire Institute - 1F Interior
    • Main lobby, usually leaning on rail: Pouch.
  16. 16
    Elite guard (red-shirted) by wall of light: Pouch.
  17. 17
    Woman talking with elite guard by wall of light: Pouch.
  18. 18
    Main lobby, left side: In blue bowl on debris pile.
  19. 19
    Main lobby, left side: Coins in guard booth.
  20. 20
    Main lobby, center: Duke Abele's Propositional State.
  21. 21
    Main lobby, right side: Lucky sphalerite @ display case.
  22. 22
    Main lobby, right side: Tyvian ore in display case.
  23. 23
    Abandoned wing: Bloodfly husk in locker by window entry.
  24. 24
    Abandoned wing: Whale oil in locker by window entry.
  25. 25
    Abandoned wing: Copper wire and coin in a locker.
  26. 26
    Abandoned wing: Archipelago map on a table.
  27. 27
    Abandoned wing: Light pouch on bench.
  28. 28
    Abandoned wing: Coin in shut locker.
  29. 29
    Abandoned wing: Two coins in locker.
  30. 30
    NPC: Waiter in dining area's kitchen.
  31. 31
    Dining area, kitchen: Pouch/coin on tray near waiter.
  32. 32
    Dining area, kitchen: W. ryegrass on weighting scale.
  33. 33
    Dining area, kitchen storeroom: Pouch on a desk.
  34. 34
    Dining area, main hall: Pouch on table by windows.
  35. 35
    Dining area, bathroom: Bathing salts (2) in/on a sink.
  36. 36
    Consultations wing, hallway: Pouch on table w/ plantain.
  37. 37
    Consultations wing, hallway: Coins in sitting area desk.
  38. 38
    Consultations wing, cage storage room: W. oil in desk.
  39. 39
    Consultations wing, lounge: Whale oil on booze shelf.
  40. 40
    Consultations wing, lounge: Coin & c. wire in locker.
  41. 41
    Consultations wing, lounge: Coins & c. wire in open safe.
  42. 42
    Addermire Station (General Loot)
    • Safe shop, 1F: Coins in cash register.
  43. 43
    Safe shop, 1F: Ingots (3) in safe.
  44. 44
    Hypatia's apartment: Hypatia's Projective Gaze.
  45. 45
    Hypatia's apartment: Salts in bathroom cupboard.
  46. 46
    Hypatia's apartment: Salts in bathroom's other cupboard.
  47. 47
    Hypatia's apartment: Bloodfly statue on a desk.
  48. 48
    Hypatia's apartment: Pearl fan by sofa's table.
  49. 49
    Addermire Station, 1F lobby reception desk: Pouch.
  50. 50
    Addermire Station, locker room: Pouch.
  51. 51
    Addermire Station, 1F locker room: Pouch in a locker.
  52. 52
    Addermire Station, 2F: Chart in sleeping guard's room.
  53. 53
    Addermire Station, 2F: On an cot in sleeping area.
  54. 54
    Addermire Station, 2F interior (at work desk): Pouch.
  55. 55
    Addermire Station, by carriage one must board: Pouch.

Notes:

  • Item marked with ¹ is only obtainable after getting Dr. Hypatia's Key.
  • Item marked with ² is only obtainable after getting Hamilton's Key.

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