Find all Dishonored 2 blueprint locations, including masterwork blueprints, to unlock powerful gear upgrades. See mission-by-mission locations.
Blueprints are special bundles found within missions that unlock upgrades for your character's gear. Each blueprint has a specific name, but its function is only revealed after visiting a black market (where upgrades are purchased). Special "masterwork" blueprints also exist, offering two unique abilities, though you can only upgrade one.
No blueprints in this mission.
Dispersed Incendiary Release (Incendiary Bolt): Located in the dockyard area, in a second-floor (2F) engineer's apartment near the sidewalk bar. Hop onto the awning to enter via the window. It's located in the unlocked safe.
Fire Hardening Treatment (Hardened Bolt): Located in the Karnaca Enclave's third-floor (3F) office, on a desk. The overseer within doesn't patrol, so it's easiest to enter via the balcony.
Mercury Vapor Distillation (Stinging Bolt): Located in Joe Hamilton's quarters on Addermire's highest floor. His key must be recovered to enter.
Combat Sleep Dart Formula (Instant Sleep Dart): Located in the second-floor (2F) Disease Treatment section's abandoned wing, within a locked safe. The combination for it is documented on a nearby table's note.
Pyro-sonic Casing (Howling Bolt): Located in Lower Aventa Station's locked ticket booth, on a counter. It's impossible to enter without getting its key from the black market.
Alloy Polarization (Magnetized Bullet): Located in Upper Aventa's Grand Guard Office, in the third-floor (3F) meeting room.
Conductive Filaments (Chain Lightning): Located in the first-floor (1F) Dining Hall area, in an office directly above the Waiting Room (where two chatting civilians are). Since the Waiting Room is an elevator itself, send it down a floor, then enter the office to find the blueprint on a desk.
Slug Splintering Wedges (Armored Bullet): Located in Jindosh's laboratory, on his desk near where he spawns himself.
Reverberation Tubing (Ancient Howl Bolt -or- Deep Howl Bolt): Located in the associate's apartment near the Royal Conservatory, on a third-floor (3F) desk. There's also a bonecharm in here.
Triggered Housing (Impact Grenades): Located in the Royal Conservatory's first-floor (1F) antechamber near the elevator, which has a smaller wall of light inside. The document is on a table here.
Configuration Grooving (Coffin Nails -or- The Dealer): This is the shopkeeper's reward for delivering the Roseburrow Prototype to him, and is always given.
Spiked Grenade Housing (Sticky Grenade): Located on the second floor (2F) of the Crone's Hand Saloon, inside a blue metal case where a Howler is sleeping.
Secondary Coiling (Double Release): Located in the saloon's basement, on a crate near the captured overseer. The area can be entered by infiltrating the Crone's Hand from the front door or using the booby-trapped alley near a street barricade.
Firing Chamber Pivot (Determined Traveler / Crimson Painter): Located in Stilton Manor's first-floor (1F) Vault room, but only in the past. Enter it during the present, then timeshift to get access to the unlocked safe that contains it.
Small-scale Combustion Refinement (Explosive Bullet): Located in the safe shop clerk's apartment on Ravina Boulevard. It can be entered from the front door (get key from safe shop's cash register), using rat possession (a skill allowing you to control a rat), or a terrace in the carriage station.
Blade Conversion (Monkey Wrench / Occult Kiss): This is within the Grand Palace's third-floor (3F) office, where a clockwork soldier, a maid, and a guard reside. It's in a cabinet between the bookshelves.
Folded Galvani Resin (Silent Running): Located in the Grand Palace's meeting room just outside the vault, on a table. Players can get here through the secret pantry entrance or the secret abandoned entrance.