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Part 104
Dishonored 2

Part 104

Find all runes in Dishonored 2 Mission 8 and 9, plus a full list of crossbow and pistol upgrades and their costs.

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Find all runes in Dishonored 2 Mission 8 and 9, plus a full list of crossbow and pistol upgrades and their costs.

Walkthrough
  1. 1
    Mission 8: The Grand Palace Runes:
    • A rune is located in the bathroom cabinet of a bloodfly den on the 3rd floor of an apartment building near Ravina Boulevard's wall of light. The wall of light is powered by a rooftop wind turbine on this building.
  2. 2
    A double-rune shrine is located in a boarded-up cave within Amparo Plaza's foliage, near the black market shop.
  3. 3
    A rune is inside a locked safe in the palace's 1st floor "First Captain's Office" (which connects to the throne room's antechamber). The combination for this safe is listed in Abele's 3rd floor office.
  4. 4
    A rune is hidden in the palace's Abandoned Storage, a boarded-up area between the throne room and the private garden that also connects to the vault. This rune is found about halfway through the submerged section.
  5. 5
    Mission 9: Death to the Empress Runes:
    • The first rune can be purchased from the final black market, located at the site of the old Black Pony Pub, for 400 coins.
  6. 6
    Two runes are in a shrine inside a sailor's apartment several stories above and adjacent to Dr. Galvani's apartment. To access this apartment, climb through the wreckage of a collapsing building (where a single witch is located), then use fallen street-spanning beams to reach the balcony where two Hatters are present. The shrine room can be accessed using a wall barometer/switch.
  7. 7
    On Dunwall Tower's exterior grounds, near the castle, there is a pump room. After eliminating the witch duo, hop on the walkway and look for a small recessed part of the wall with no pipes. This allows you to get underneath and crouch-walk to the rune.
  8. 8
    The B1 security room, where the torturer from the first game was located, contains a rune atop some pipes that can be reached with a normal jump.

Upgrade Overview:

Upgrades are purchased at black markets (marketplaces where you can trade currency for equipment improvements). Each category has specific upgrade trees, unlocking additional abilities. Some upgrades, especially masterworks (yellow-colored), only appear if their blueprints are found. An upgrade will be grayed-out if you do not have enough coins or if you are attempting to purchase them out of order.

Crossbow Upgrades:

  • A - Crossbow Accuracy: Costs 300 coins. Improves aim and stability.
  • B - Extended Bolt Range: Costs 450 coins. Bolts travel faster and further.
  • C - Reload Speed: Costs 600 coins. Improves reload speed.
  • D - Crossbow Bolt: No cost. A lethal bolt that deals damage.
  • E - Sleep Dart: No cost. A nonlethal bolt that causes the target to go unconscious.
  • F - Incendiary Bolt: Costs 400 coins. A lethal bolt that immolates the foe.
  • G - Stinging Bolt: Costs 250 coins. A nonlethal bolt that causes the foe to flee and then forget.
  • H - Howling Bolt: Costs 250 coins. A nonlethal bolt that stuns and blinds the foe.
  • I - Coffin Nails: Costs 700 coins. Bolts fire faster, allowing for semi-automatic firing.
  • J - The Dealer: Costs 700 coins. Allows you to aim-lock up to 3 targets with normal bolts.
  • K - Hardened Bolt: Costs 300 coins. Normal bolts inflict more damage.
  • L - Instant Sleep Dart: Costs 400 coins. Sleep darts instantly knock out targets.
  • M - Combustion Bolt: Costs 450 coins. Increases fire radius and can ignite nearby foes.
  • N - Ancient Howl Bolt: Costs 600 coins. Blinds foes and causes witches to flee.
  • O - Deep Howl Bolt: Costs 600 coins. Blinds foes and causes wolfhounds to flee.

Pistol Upgrades:

  • A - Pistol Reload Speed 1: Costs 200 coins. Improves reload speed.
  • B - Pistol Accuracy 1: Costs 300 coins. Tightens dispersion and stabilizes aim.
  • C - Magazine +1: Costs 200 coins. Increases magazine capacity by one.
Tips
  • If you want to avoid using other entry methods into the SE bedroom, you can lure enemies into it by making a noise.
  • Knocking out past-only workers in the SE bedroom prevents their window repairs from going through, opening a path in the present that leads directly into the studio.
  • If Aramis' madness was cured, a rune spawns at the Dust District's Batista Overlook. You can reach the 2nd floor (2F) walkway inside the windbreak above the central landing (where the Grand Guard elites were initially). Those without powers can still reach this area.
  • The wall of light on Ravina Boulevard in Mission 8 is powered by a rooftop wind turbine on a nearby apartment building.
  • The locked safe in the palace's 1st floor "First Captain's Office" in Mission 8 requires a combination found in Abele's 3rd floor office.
  • The rune in the Abandoned Storage in Mission 8 is in a submerged section.
  • The first rune in Mission 9 is purchased from the final black market for 400 coins.
  • To enter the sailor's apartment in Mission 9, climb through the wreckage of the collapsing building and use the fallen street-spanning beams to enter the balcony. The shrine room is accessed via a wall barometer/switch.
  • The rune on Dunwall Tower's exterior grounds in Mission 9 is found by going underneath a recessed part of the wall near the pump room.
  • The B1 security room in Mission 9 contains a rune atop some pipes.
  • Pistols are noisy firearms and have no nonlethal capabilities.
  • The only masterwork pistol upgrade requires all purchases from columns A, B, and C (7 total upgrades).

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