Find all Bonecharm locations in Dishonored 2, including Swarm, Water, and Weapon Charms. Learn their functions and where to find them.
Swarm Charms affect interactions with bloodflies and rats. Some are niche but useful. The charms include Albinos (more white rats spawn), Bitter Blood (bloodflies aggro at shorter distances by nests), Blood Sacrifice (killing bloodflies/rats restores health), Gutter Feast (white rats can be consumed for mana), and Spiritual Sacrifice (killing bloodflies/rats restores mana).
Water Charms influence swimming capabilities. These include Aquatic Nature (slightly faster swimming speed), Leviathan's Mind (slowly regenerate mana while underwater), and Strong Lungs (can hold breath longer while underwater).
Weapon Charms enhance your arsenal. These are Assassin's Fortune (packs of bolt ammo may contain an extra bolt), Blade Ballet (Springrazors may make bodies disappear entirely), Combustion (grenades inflict slightly more damage), Duelist's Luck (packs of pistol ammo may contain an extra bullet), Firestarter (Incendiary Bolts' radius is slightly larger), Electrical Burst (Stun Mines' shock radius is slightly larger), Hot Cocktail (Exploding Bolts' damage radius is slightly larger), Lucky Needle (Sleep Darts have a small chance of being recovered), Resounding Shriek (Howling Bolts are louder and have improved radius).
- 1Mission 1: A Long Day In Dunwall: There are no bonecharms in this mission.
- 2Mission 2: The Edge Of The World: Six charms are available (5 Normal, 1 Corrupted). The Void Favor and Duelist's Luck charms from the Assassin's Pack DLC (downloadable content — extra missions or items released after launch) do not affect normally spawning ones.
- On the second floor (2F) of the bloodfly-infested apartment, next to an active nest. This area is typically accessed via the first floor (1F) window behind the black market.
- 3Next to the first wall of light, in an apartment being searched by overseers. The bonecharm is in the living room, inside torn floorboards.
- 4In Canal Square's northern plaza, near an overseer preaching. The table next to him has a display of whale artifacts, including a bonecharm.
- 5Opposite the Karnaca Enclave (Overseer Outpost) building, in a pawn shop's alley. On the roof above this alley, a bloodfly-eaten corpse has the charm beside it.
- 6[CORRUPTED] The interrogation room on the fifth floor of the Karnaca Enclave has a charm by Amadeo's corpse. You can unlock the front door, break the glass pane, or use the open window.
- 7Near Addermire Station, at the Winslow Safe Company. One of the safes in the "try to unlock me!" contest contains loot, including a charm. The safe's combination is inside the front desk's cash register.
- 8Mission 3: The Good Doctor: Five charms are available (3 Normal, 1 Corrupted, 1 Black). The black charm requires supernatural powers.
- After landing on Addermire's island, directly below the carriage platform. Look for broken railing, hop onto the pipe below, then use rocky cliffs to get under the landing. The bonecharm is in a derelict rowboat.
- 9Right after entering the Institute's main (1F) lobby, the bonecharm is in a cabinet cubbyhole facing the entrance.
- 10[BLACK] Atop Addermire's highest point, only accessible with supernatural powers. Reach the 4F private room area, climb onto the roof, then use Blink/Far Reach to the highest roof. The charm and 2 coins are inside a bird's nest.
- Most bonecharm effects are randomized.
- All bonecharms, except for a couple carried by NPCs, can be found using the Heart, provided you are in an appropriate area.
- The Heart will not detect charms if you are not in the correct section of a level (e.g., a charm inside the Tower might not be detected from the streets).
- The black charm in Mission 3 cannot be obtained on no-powers runs.
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