Walkthrough for Dishonored 2 Part 49: Stilton Manor. Learn how to obtain the Timepiece, find all coins, and navigate the past and present timelines.
In Aramis' bedroom on the second floor, drop through the decrepit floor. Attempting to speak with him triggers a scene with the Outsider, granting you the Timepiece. This tool allows you to shift between the present, where the mansion is decaying, and the party three years prior, Aramis' last night of sanity. Timeshifting is only possible if the path in the other time period is blocked. Pressing the Square button lets the Timepiece spy on the other time period, making it useful for reconnaissance.
NOTE: Players can find all coins or all collectibles in this mission, but not both, due to the nature of the time periods.
STILTON MANOR: PIANO LOUNGE & KITCHENS
Finding all coins in this level can be challenging. This walkthrough breaks it down room by room to avoid missing anything. When in doubt, check the Stats screen.
In the past, the piano lounge bench where Stilton sits has a blood amber cameo. His staircase sleeping area has six more coins. In the past, an amber jewelry box is on the table near the locked door (requires Master Key).
- TROPHY: A NIGHT IN 1849 - Timeshift to the past for the first time. This is mandatory.
- TROPHY: SOUVENIRS [Pt. 8] - An 1849 calendar marking the Duke's party sits next to the jewelry box.
Timeshifting can help bypass the lounge exit. If timed correctly, you can eliminate Captain Windlebonne and another guard before they resume their scripted patrols.
The kitchen corridor contains several coins. Four are in the present, in a broken cabinet by the kitchen entrance. In the past, the same cabinet is intact and holds a 10-coin pouch. Loose change can also be found on a window table near the lounge entrance.
Entering the kitchen is easiest in the past. Two preoccupied cooks are present, allowing for easy takedowns. A note from Aramis is on one tabletop, with coins beside it and in the cabinet below. The storeroom in both time periods is locked. You can fetch the Kitchen Key (past; in the kitchen cabinet where the pouch was) for the past, or use the present-day window above the door. The past storeroom contains 7 coins.
| AMT | TOTAL AMT | TIME | LOCATION |
| 100 | 100/3334 | Pres | Piano lounge; blood amber cameo on piano bench |
| 6 | 106/3334 | Pres | Piano lounge; coins on staircase mattress |
| 100 | 206/3334 | Past | Piano lounge; amber jewelry box by the door |
| 4 | 210/3334 | Pres | Kitchen corridor; coins in broken cabinet |
| 10 | 220/3334 | Past | Kitchen corridor; pouch in cabinet |
| 3 | 223/3334 | Past | Kitchen corridor; coins on window table |
| 4 | 227/3334 | Past | Kitchen; coins on countertop by note |
| 20 | 247/3334 | Past | Kitchen; pouch under note's countertop |
| 7 | 254/3334 | Past | Kitchen, storeroom; coins on desk |
STILTON MANOR: MAIN LOBBY & FRONT YARD
The first-floor lobby has two guards in the past, or one if removed after the Windlebonne conversation. One guard often stands near the west dining hall, making him easier to deal with.
In the present, the lobby contains a safe with 6 coins and raw whalebone, and a bookstand near the central pillar with 8 coins.
In the past, the same bookstand has 10 coins. Coins are also on a table near the sitting area alongside the staircase (3), and in a nearby cabinet (4).
| AMT | TOTAL AMT | TIME | LOCATION |
| 6 | 260/3334 | Pres | 1F Lobby; coins in unlocked safe |
| 8 | 268/3334 | Pres | 1F Lobby; coins on stand by broken chandelier |
| 10 | 278/3334 | Past | 1F Lobby; pouch on stand by intact chandelier |
| 4 | 282/3334 | Past | 1F Lobby; coins in cabinet near staircase |
| 3 | 285/3334 | Past | 1F Lobby; coins on table by stair-side seating |
The front yard also has loot. In the present, one of the empty kennels by the western stairs has coins. In the past, a coin sits on the eastern bench and another near the fountain. A well-hidden cache is atop the Jindosh Lock tunnel, requiring double-jumping (upgraded Agility). Raw whalebone is on an exterior ledge.
Dealing with the guards is advised. Three patrol the area, along with two wolfhounds and one civilian maid. The animals' sense of smell is the most threatening. A good perch to eliminate them from afar is wise; the western stump or the Jindosh Lock tunnel are good spots. (Note: Dogs' deaths do not affect no-kill attempts.)
| AMT | TOTAL AMT | TIME | LOCATION |
| 1 | 286/3334 | Pres | Front yard; coins in empty kennel |
| 1 | 287/3334 | Past | Front yard; coin on eastern bench |
| 1 | 288/3334 | Past | Front yard; coin near fountain |
| 10 | 298/3334 | Past | Front yard; cache atop Jindosh Lock tunnel |
| 1 | 299/3334 | Past | Front yard; raw whalebone on exterior ledge |
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