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Part 68
Dishonored 2

Part 68

Find all loot in Dishonored 2's Dunwall Tower, including the final painting and bonecharms. Learn how to access the armory.

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Find all loot in Dishonored 2's Dunwall Tower, including the final painting and bonecharms. Learn how to access the armory.

Walkthrough
  1. 1
    Clear out loot near the armory and rooftops. The armory is locked and requires purchasing a key from the black market if you plan to exit that way. Players without powers must use this route.
  2. 2
    Revisit the rooftops Emily/Corvo fled down earlier for loot. You may find a single witch here, either alive on a balcony or dead by a doorway.
  3. 3
    Using the outdoor microphone to address the district is a special action. The dialogue changes depending on if Delilah is at large. If she is, two witches will spawn in the area shortly after the announcement.
  4. 4
    Most loot is located near or in the armory, including a well-hidden wire coil by a spotlight.
  5. 5
    If you wish to enter the armory without buying the key from the black marketeer, you can enter via Coldridge Canal. Note that the door does not unlock from the inside.
  6. 6
    Items on the rooftops and in the safe room area, including a black bonecharm, require powers to obtain. The old safe room exit is no longer functional.
  7. 7
    Collect loot in the armory area: 20 coins/wire on a shelf outdoors, 10 coins/wire on a spotlight base outside, 19 coins/wire atop a console, and 12 coins/oil on a shelf by a boarded-up window.
  8. 8
    Collect loot in the Castle, rooftop courtyard: 15 sphalerite on a table and 10 scales by a fire barrel.
  9. 9
    Collect loot in the Castle, storage balcony: 10 copper wire on a hallway shelf.
Tips
  • The armory passage into Coldridge Canal is always locked. Buy its key from the black market if exiting via that route.
  • Players without powers must exit via the armory route.
  • The rooftops Emily/Corvo fled down earlier can be revisited for loot.
  • A single witch may be on the rooftops, alive on a balcony or dead by a doorway.
  • Using the outdoor microphone to address the district counts as a special action.
  • The speech from the outdoor microphone changes depending on if Delilah is at large or not.
  • If Delilah is at large, a pair of witches spawns in the area soon after the announcement.
  • Most loot is near or in the armory, including a well-hidden wire coil by a spotlight.
  • It is possible to enter the armory via Coldridge Canal without buying the key from the black marketeer.
  • The armory door does not unlock from the inside.
  • Items on the rooftops and safe room area, including the black bonecharm, require powers to get.
  • The old safe room exit is no longer working.
  • The armory door to the Overseers' security checkpoint (an auto-save point you restart from on death) is unlocked by default but has a closed portcullis halfway through.
  • You can teleport over the portcullis, go under it using rat possession, or power it up using the gatehouse's controls (plug new whale oil tank in). The reward is travelling through a bloodbriar-filled tunnel.
  • Unlocking the armory allows entry to Coldridge Canal, a waterway leading near the prison from the first Dishonored.
  • Halfway through Coldridge Canal, near the prison dam walkway, you can teleport up the ledges to clear the ramparts.
  • Both the main entrance and the bloody moat tunnel serve as entrances to the castle.
  • The exterior vent entrance no longer exists.
  • The area outdoors near the water lock building has the game's final painting, "Luca, His Eyes Upon Me."
  • The painting area is near the gazebo and guarded by a large number of gravehounds.
  • There is a single 5-coin on the castle's outer ledge, near the pump station.
  • The trophy "Art Collector" is earned if all paintings were found in the game.
  • One bonecharm is within the greenhouse, in an interior corner's basket.
  • Four witches staff the greenhouse area, but quick players can snatch the bonecharm before they are aware.
  • Use the open rooftop window for planning in the greenhouse.
  • Another bonecharm is in the water lock building's seaside overlook.
  • You can hop onto the roof of the water lock building with powers or use the exterior pipework to visit the two witches there.
  • The interior of the water lock building from Dishonored 1 is completely shuttered.
  • The trophy "Gazebo" is earned by inspecting Jessamine's memorial plaque at her attack site in the courtyard, near the central bonfire.
  • A rune is in the pump station next to the castle.
  • Two witches chat and then split up in the pump station area.
  • The rooftop window provides a nice view of when to strike for the rune in the pump station.
  • To get the rune, hop under the walkway; part of a wall is recessed enough to allow one to drop underneath.
  • Collect 200 coins outdoors near the water lock (for "Luca, His Eyes Upon Me").
  • Collect 5 coins outdoors on the castle outer ledge, by the pump station.

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