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Part 19
Dishonored 2

Part 19

Follow this Dishonored 2 walkthrough for Part 19 to find all collectibles, coins, and loot across the Consultations wing, 1F, 2F, and 3F areas.

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Follow this Dishonored 2 walkthrough for Part 19 to find all collectibles, coins, and loot across the Consultations wing, 1F, 2F, and 3F areas.

Walkthrough
  1. 1
    First Floor (Consultations Wing):
    • Desk in the hallway: 1 whale oil canister.
  2. 2
    Booze shelf in the lounge/pantry: 1 whale oil.
  3. 3
    Back locker in the lounge/pantry: 1 coin and 1 wire.
  4. 4
    Open safe near the ceiling in the lounge/pantry: 13 coins. (Requires climbing for those without powers).
  5. 5
    Between the cots in the barracks: 1 pouch (10 coins).
  6. 6
    Atop a cot in the barracks: 3 coins.
  7. 7
    Near the eye-wash device in the barracks: 1 wire.
  8. 8
    Optional: Break the kennel window or unlock a side door to trigger the hounds on a guard for a special action.
  9. 9
    Second Floor:
    • Gaming mat of guards on the 2F-3F stairway: 18 coins/pouch. (Tranq or lure guards).
  10. 10
    Table in the 2F lobby sitting area: 20 coins/pouch.
  11. 11
    Bookstand/shelf on the 2F balcony: 3 coins.
  12. 12
    Shucked suitcase half on the 2F balcony: 16 coins (bathing salts + currency).
  13. 13
    Safe #1 in the abandoned area of the Disease Treatment wing: 14 coins (coins + feathers).
  14. 14
    Desk in the abandoned area of the Disease Treatment wing: 10 feathers.
  15. 15
    Safe #2 in the abandoned area of the Disease Treatment wing: 85 coins (copper wire + ingot) and a blueprint. (Combination is on a nearby desk).
  16. 16
    Salon, cabinet facing entrance: 10 copper wire.
  17. 17
    Salon, coffee table: 4 coins.
  18. 18
    Salon, window desk: 1 blood amber cigar box (100 value).
  19. 19
    Salon, boarded-up office, makeshift poker table: 2 coins.
  20. 20
    Note: The headless corpse of Lieutenant Valiente is against a far wall in the Disease Treatment wing. Reading the note beside him is part of earning the "Three Witnesses" special action.
  21. 21
    Third Floor:
    • Matron's lobby office: 1 coin on the desk.
  22. 22
    Matron's lobby office sink area: 2 bath salts.
  23. 23
    East terrace: No loot, but five guards present.
Tips
  • For the guards on the 2F-3F stairs, you can use the 1F-2F stairway chandelier to distract them or bypass them entirely by hopping through the broken railing of the 2F-3F stair.
  • Smash the 2F elevator lobby window to access the 2F balcony if you don't want to Blink/Far Reach up.
  • The combination for the second, more valuable safe in the Disease Treatment wing is written on a paper slip on a nearby desk.
  • Breaking the kennel window or unlocking the side door in the Consultations wing and siccing the hounds on a guard counts as a special action, doable even on no-alerts runs.
  • Various coins, whale oil, wires, bathing salts, copper wire, ingot, blueprint, and a blood amber cigar box.
  • Contribution towards the "Three Witnesses" special action by reading Lieutenant Valiente's note.

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