Follow this Dishonored 2 walkthrough for Part 19 to find all collectibles, coins, and loot across the Consultations wing, 1F, 2F, and 3F areas.
Walkthrough
- 1First Floor (Consultations Wing):
- Desk in the hallway: 1 whale oil canister.
- 2Booze shelf in the lounge/pantry: 1 whale oil.
- 3Back locker in the lounge/pantry: 1 coin and 1 wire.
- 4Open safe near the ceiling in the lounge/pantry: 13 coins. (Requires climbing for those without powers).
- 5Between the cots in the barracks: 1 pouch (10 coins).
- 6Atop a cot in the barracks: 3 coins.
- 7Near the eye-wash device in the barracks: 1 wire.
- 8Optional: Break the kennel window or unlock a side door to trigger the hounds on a guard for a special action.
- 9Second Floor:
- Gaming mat of guards on the 2F-3F stairway: 18 coins/pouch. (Tranq or lure guards).
- 10Table in the 2F lobby sitting area: 20 coins/pouch.
- 11Bookstand/shelf on the 2F balcony: 3 coins.
- 12Shucked suitcase half on the 2F balcony: 16 coins (bathing salts + currency).
- 13Safe #1 in the abandoned area of the Disease Treatment wing: 14 coins (coins + feathers).
- 14Desk in the abandoned area of the Disease Treatment wing: 10 feathers.
- 15Safe #2 in the abandoned area of the Disease Treatment wing: 85 coins (copper wire + ingot) and a blueprint. (Combination is on a nearby desk).
- 16Salon, cabinet facing entrance: 10 copper wire.
- 17Salon, coffee table: 4 coins.
- 18Salon, window desk: 1 blood amber cigar box (100 value).
- 19Salon, boarded-up office, makeshift poker table: 2 coins.
- 20Note: The headless corpse of Lieutenant Valiente is against a far wall in the Disease Treatment wing. Reading the note beside him is part of earning the "Three Witnesses" special action.
- 21Third Floor:
- Matron's lobby office: 1 coin on the desk.
- 22Matron's lobby office sink area: 2 bath salts.
- 23East terrace: No loot, but five guards present.
Tips
- For the guards on the 2F-3F stairs, you can use the 1F-2F stairway chandelier to distract them or bypass them entirely by hopping through the broken railing of the 2F-3F stair.
- Smash the 2F elevator lobby window to access the 2F balcony if you don't want to Blink/Far Reach up.
- The combination for the second, more valuable safe in the Disease Treatment wing is written on a paper slip on a nearby desk.
- Breaking the kennel window or unlocking the side door in the Consultations wing and siccing the hounds on a guard counts as a special action, doable even on no-alerts runs.
- Various coins, whale oil, wires, bathing salts, copper wire, ingot, blueprint, and a blood amber cigar box.
- Contribution towards the "Three Witnesses" special action by reading Lieutenant Valiente's note.
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