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Guardia Castle (1000 A.D.)
Chrono Trigger

Guardia Castle (1000 A.D.)

Navigate Guardia Castle in Chrono Trigger, from Crono's trial to escaping jail. Learn how to get an innocent verdict and find key items.

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Navigate Guardia Castle in Chrono Trigger, from Crono's trial to escaping jail. Learn how to get an innocent verdict and find key items.

Walkthrough
  1. 1
    Upon entering Guardia Castle, the Chancellor accuses Crono of abducting Princess Nadia (Marle).
  2. 2
    You are taken to a courtroom for a trial. Your verdict (innocent or guilty) depends on specific actions taken at the Millennial Fair.
  3. 3
    If found innocent, you are sentenced to 3 days of solitary confinement. If found guilty, an execution is added to the sentence.
  4. 4
    Marle argues, but the king orders you taken to the Supervisor, who sentences you to execution in 3 days, regardless of the verdict.
  5. 5
    You awaken in a jail cell. If innocent, a pink bag with 3 Ethers is nearby.
  6. 6
    Recover HP/MP with the cup and save at the save point. You can wait 3 days for execution or break out immediately.
  7. 7
    To break out: Go to the bars 3 times to provoke the guard. After being knocked down, get behind him and press A repeatedly to defeat him. Run out and fight the other guard to escape. Escaping alone means you won't meet Lucca until later.
  8. 8
    If you wait 3 days: You will be taken to the execution chamber. Lucca intervenes, defeating the Supervisor and soldiers, freeing you. She then joins your party.
  9. 9
    After Lucca joins, open the chest in the room for a Bronze Armor.
  10. 10
    Leave the room and open another chest for a Mid-Potion.
  11. 11
    Release the man in the guillotine; he introduces himself as Fritz and suggests visiting the Market.
  12. 12
    Go to the next room, check the fallen guard for a Mid-Potion.
  13. 13
    Continue west, defeating the Royal Guard, and go down the stairs.
  14. 14
    Cross the bridge, defeat the Guards, and go to the next room.
  15. 15
    Go down the steps, defeat the 2 Sentrys, go west, and up the steps.
  16. 16
    Pull the first switch on the wall, enter the right cell, and defeat the Lancer.
  17. 17
    Leave the cell, return to the previous room, go down, and take the southeast stairs.
  18. 18
    Go right across the bridge, into the next room, defeat the Royal Guard, pull the switch, and enter the next room.
  19. 19
    In the room with 4 chests, open them for 2 Mid-Potions and 2 Ethers.
  20. 20
    Leave the room, go down the hall, and defeat the Gaoler.
  21. 21
    Continue to the next room, cross the bridge to the room with 4 paths.
  22. 22
    Go up the northeast steps, cross the bridge, head east, and defeat the Royal Guard.
  23. 23
    Go north where the path splits, head west to fight another Royal Guard.
  24. 24
    Go up the stairs, cross the bridge to another room.
  25. 25
    Defeat the 2 Ghost Knights, take the southwest steps to a room with jail cells.
  26. 26
    Open both cells by pulling switches, open the chest in the right cell for a Shelter.
  27. 27
    Return to the previous room, head up the northwest steps.
  28. 28
    Go west, enter the left cell, and go through the hole in the wall to another area.
  29. 29
    Outside, go right, climb down the wall to the bottom, and enter the hole in the wall.
  30. 30
    In the cell, open the chest for a Shelter.
  31. 31
    Check the hole in the floor, climb down to the cell below.
  32. 32
    Open the 2 chests for 1500G and a Silver Sword (equip to Crono).
  33. 33
    Press A in front of the wall you climbed down from to return to the above room.
  34. 34
    Go through the hole in the wall and climb up to the top again.
  35. 35
    Continue through that room to the area with 4 paths.
  36. 36
    Go up the northeast stairs to the next room, then up another set of stairs.
  37. 37
    Go left through the door into the next room.
  38. 38
    Check the man on the floor for 5 Mid-Potions.
  39. 39
    Check the document for information about the Dragon Tank.
  40. 40
    Go to the save point to recover and save.
  41. 41
    Continue up into the next room.
  42. 42
    Go left across the bridge.
Tips
  • To ensure an innocent verdict: 1. Talk to Marle before taking her pendant. 2. Do not take the pink bag. 3. Return the lost cat to the girl. 4. Decline Melchior's offer to sell the pendant. 5. Wait patiently when Marle looks at candy. 6. Say it was your fault when asked who started the mess. 7. Say no twice when asked if Marle's fortune tempted you.
  • If you choose to escape, you will be alone until you reunite with Lucca later.
  • Waiting 3 days leads to Lucca's rescue and her joining your party immediately.
  • The Silver Sword found in the jail cells is a good early upgrade for Crono.

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