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Rasaad
Baldur's Gate II: Shadows of Amn

Rasaad

A comprehensive walkthrough for the Rasaad questline in Baldur's Gate II: Shadows of Amn, detailing every step, choice, and reward.

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A comprehensive walkthrough for the Rasaad questline in Baldur's Gate II: Shadows of Amn, detailing every step, choice, and reward.

Walkthrough
  1. 1
    If Rasaad is in your party at the City Gates, a "Cloaked Figure" will approach. Admit you know Rasaad to trigger a meeting and add the Abandoned Amphitheater to your map.
  2. 2
    Travel to the Abandoned Amphitheater. You'll encounter Geld Quickblade offering safe passage for 5000G. Refuse his offer and enable trap detection, as there are four traps on the path.
  3. 3
    Encounter Geld Quickblade again. Kill him and the attacking Dire Wolves. Loot his body for basic +1 items and potions.
  4. 4
    Proceed to the amphitheater in the northeast. A guard will challenge you. It's more profitable to fight and kill the monks. Search their bodies for a note revealing the location of the Twofold Temple. Each party member gains 3000XP.
  5. 5
    Go south from the amphitheater to find the Vagrant Blades arguing over a magical belt. Intervene and offer to adjudicate.
  6. 6
    To get the most profitable outcome, claim the belt for yourself, causing all Vagrant Blades to become hostile. Defeat them and loot their remains for: Hojar's Fame +1 battleaxe, Scimitar +1, Dagger +1, Composite Longbow +1, Lupine Sling +2, Studded Leather +1, Chain Mail +1, Splint Mail +1, Knave's Robe, Brooch of the Vagrant Blades, Ox-Tail Belt, and Potions of Extra Healing and Invulnerability.
  7. 7
    Return to your starting point and select the Heretic Temple from the world map.
  8. 8
    The Tears of Selûne encounter is automatic on the world map en route to the Heretic Temple. The monks hunting Rasaad will attack. It's more profitable to fight them. Loot their bodies for: Hawksight +2 scimitar, Cloak of Unerring Strikes, Cowl of the Stars, and Potions of Extra Healing.
  9. 9
    At the Heretic Temple - Exterior, head south and speak with Herath (flavor character). Continue south, kill a Spotted Lion and Wolves, and reach a bridge guarded by a Heretic Guard. Answer sarcastically to provoke a fight, earning 4000XP.
  10. 10
    On the other side of the bridge, another Heretic Guard blocks the way. Let Rasaad speak to him, and he will step aside.
  11. 11
    Head south for a cutscene where former Sun Soul Monks fight wild animals. After the fight, speak to the Grizzly Bear named Wilson.
  12. 12
    Agree to help Wilson. Jolstead, the beast master, will offer to sell Wilson for 1000G, but you can negotiate a lower price. Freeing Wilson earns 5000XP.
  13. 13
    Continue east to find three Sun Soul Monks staked out. Point out their torture, and they will get up, leaving their ropes. Each party member gains 1000XP. Take one of the ropes.
  14. 14
    Return to the temple entrance and go to the roof. Use the rope to descend through the hole, earning 2000XP per party member.
  15. 15
    At the Heretic Temple - Interior, listen to Collus Darathon's speech about four tests.
  16. 16
    The first test, Blinding Sun, is to the right of the entrance. Agree to the test and fight three Invisible Stalkers while saving against blindness each round. Success yields 3000XP and a Gem of Seeing.
  17. 17
    In the dormitory to the north, find a locked container with potions. Continue to the next test.
  18. 18
    Take a Ninja-to +1 from the weapon rack. Search other containers (one is trapped and locked) for magical ammo.
  19. 19
    Agree to the Pain test. You'll be stripped of equipment and beaten by three monks until you renounce the Twofold Truth. Hold out until the chief torturer asks your name. The test ends, granting 10000XP and the Eyes of the Beholder.
  20. 20
    To the left of the Pain Room is a trapped and locked door. Inside is a trapped and locked chest containing a Star Sapphire and protection scrolls.
  21. 21
    Proceed to the third test, Penitence. When questioned, select "must it be mine" and make up a story. You will earn 10000XP and the Cloak of Atonement.
Tips
  • Enable trap detection before proceeding past Geld Quickblade.
  • Fighting most NPCs in this questline is more profitable in terms of experience and loot.
  • The safest option for the Vagrant Blades encounter is to claim the belt for yourself and fight them all.
  • Be prepared for the Blinding Sun test; having items or spells that grant immunity or resistance to blindness is helpful.
  • The Pain test requires you to endure damage without killing your attackers.
  • Experience Points (XP) from various combat encounters and successful test completions.
  • Items: Hojar's Fame +1, Scimitar +1, Dagger +1, Composite Longbow +1, Lupine Sling +2, Studded Leather +1, Chain Mail +1, Splint Mail +1, Knave's Robe, Brooch of the Vagrant Blades, Ox-Tail Belt, Hawksight +2, Cloak of Unerring Strikes, Cowl of the Stars, Gem of Seeing, Ninja-to +1, Eyes of the Beholder, Cloak of Atonement.
  • Potions: Potions of Extra Healing, Potions of Invulnerability.
  • Miscellaneous: Note with the location of the Twofold Temple, Star Sapphire, protection scrolls.

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