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Clerics
Baldur's Gate II: Shadows of Amn

Clerics

Explore Clerics in Baldur's Gate II: Shadows of Amn. Learn about class features, spell progression, and kits like Talos, Helm, Lathander, Tyr, and Tempus.

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Explore Clerics in Baldur's Gate II: Shadows of Amn. Learn about class features, spell progression, and kits like Talos, Helm, Lathander, Tyr, and Tempus.

Class Features:

  • May wear helmets.
  • May wear any armor.
  • Proficient in flails, morning stars, maces, clubs, quarterstaffs, and slings.
  • May take a single proficiency point in any fighting style.
  • May cast divine spells.
  • May turn undead.
  • 8 HP per level for the first nine levels, then 2 HP per level thereafter.
  • Dual-class attribute: Wisdom.

Turn Undead: This ability causes undead enemies to flee. While effective at higher levels, it can lead to chasing them into traps and more enemies. Multiclassed Clerics may not have a high enough Cleric level to destroy undead outright, but dual-classing can allow for instant destruction.

Evil-Aligned Clerics: These Clerics control undead rather than destroying them, which may not align with the goal of destruction.

Multi- and Dual-Class Combinations: These combinations must adhere to weapon restrictions.

Cleric Spell Progression:

The following table details spell slots per level, not including bonus spells from high Wisdom.

Level1234567
11------
22------
321-----
432-----
5331----
6332----
73321---
83332---
944321--
1044332--
11543321-
12655322-
13666422-
146665321
156666421
167776431
177777532
188888642
199988642
209998752
219999862
229999863
23-259999973
26-279999983
28-309999984
31-339999985
34-379999986
38+9999987

Priest of Talos

Talos is an evil thunder god.

  • May cast Lightning Bolt once per day at level 1, and an additional time per day every five levels.
  • May cast Storm Shield (100% elemental resistance for 1 round per caster level) once per day at level 1, and an additional time per day every ten levels.
  • Alignment restricted to Evil (any) and Chaotic Neutral.

The Priest of Talos is not a very good kit. Storm Shield is an okay ability, but Lightning Bolt is considered horrible.

Priest of Helm

Helm is a stern and unforgiving god of guardianship.

  • May cast True Sight once per day at level 1, and an additional time per day every five levels.
  • May cast Seeking Sword (+4 THAC0, +4 enchantment, 2-8 damage, 3 attacks per round for 1 round per 3 caster levels) once per day at level 1, and an additional time per day every ten levels.
  • Alignment restricted to Lawful (any) and True Neutral.

True Sight is a useful high-level spell, albeit situational. Seeking Sword is okay; 3 attacks per round is nice, but it suppresses casting abilities, which can be problematic if you need to cast spells like Heal. Playing a Fighter/Cleric or a Paladin might be a better choice.

Priest of Lathander

Lathander is a god of renewal.

  • May cast Hold Undead once per day at level 1, and an additional time per day every five levels.
  • May cast Boon of Lathander (+1 THAC0, +1 damage, +1 saves, +1 attack per round for 1 round per level) once per day at level 1, and an additional time per day every ten levels.
  • Alignment restricted to Good (any) and True Neutral.

This is considered the best of the Cleric kits because Boon of Lathander is the best special ability. However, a Fighter/Cleric or Paladin is still considered plain better.

Priest of Tyr

Tyr is a god of justice.

  • May cast Exaltation once per day at level 1, and an additional time per day every five levels.
  • May cast Divine Favor (+1 THAC0 and damage per three caster levels for 2 rounds) once per day at level 1, and an additional time per day every ten levels.
  • Alignment restricted to Lawful Good, Neutral Good, and Lawful Neutral.

Buffs that only last two rounds are not ideal, making this not a good Cleric kit.

Priest of Tempus

Tempus is a god of war.

  • May cast Holy Power once per day at level 1, and an additional time per day every five levels.
  • May cast Chaos of Battle (random boosts to allies and penalties to enemies for 1 turn) once per day at level 1, and an additional time per day every ten levels.
  • Alignment restricted to Chaotic (any) and True Neutral.

The special abilities lean towards creating a Cleric/Fighter hybrid. This is considered one of the better Cleric kits.

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