Explore the Monk class in Baldur's Gate II: Shadows of Amn. Learn about unarmed combat, special abilities, level progression, and the Dark Moon and Sun Soul kits.
Monks in Baldur's Gate II: Shadows of Amn do not cast spells but possess unique abilities that make them mechanically similar to priest characters, with a strong emphasis on unarmed combat. Their progression grants increasing attack speed, damage, and defensive capabilities.
Monk Level Progression:
| Level | Attacks | Damage | AC | Ench | MR | Special |
|---|---|---|---|---|---|---|
| 1 | 1 | 1-6 | 9 | 0 | 0 | - |
| 2 | 1 | 1-6 | 8 | 0 | 0 | - |
| 3 | 3/2 | 1-8 | 8 | 0 | 0 | - |
| 4 | 3/2 | 1-8 | 7 | 0 | 0 | - |
| 5 | 3/2 | 1-8 | 7 | 0 | 0 | Immune to disease; may not be slowed or hasted |
| 6 | 2 | 1-10 | 6 | 0 | 0 | - |
| 7 | 2 | 1-10 | 6 | 0 | 0 | May use Lay on Hands once per day |
| 8 | 2 | 1-10 | 5 | 0 | 0 | +1 weapon speed |
| 9 | 5/2 | 1-12 | 5 | +1 | 0 | +1 to all saving throws; immune to charm |
| 10 | 5/2 | 1-12 | 4 | +1 | 0 | - |
| 11 | 5/2 | 1-12 | 4 | +1 | 0 | Immune to poison |
| 12 | 3 | 1-12 | 3 | +2 | 0 | +1 weapon speed |
| 13 | 3 | 1-12 | 3 | +2 | 0 | May use Quivering Palm (save vs. Spell or die) once per day |
| 14 | 3 | 1-12 | 2 | +2 | 42% | - |
| 15 | 7/2 | 1-20 | 2 | +3 | 45% | - |
| 16 | 7/2 | 1-20 | 1 | +3 | 48% | - |
| 17 | 7/2 | 1-20 | 1 | +3 | 51% | - |
| 18 | 4 | 1-20 | 0 | +3 | 54% | - |
| 20 | 4 | 1-20 | -1 | +3 | 60% | Immune to non-magical weapons |
| 24 | 4 | 1-20 | -2 | +3 | 72% | - |
| 25 | 4 | 1-20 | -2 | +4 | 75% | - |
| 27 | 4 | 1-20 | -3 | +4 | 78% | - |
| 30 | 4 | 1-20 | -4 | +4 | 78% | - |
| 35 | 4 | 1-20 | -5 | +4 | 78% | - |
| 40 | 4 | 1-20 | -6 | +4 | 78% | - |
Monk Class Features:
- May not wear armor.
- Proficiency in one-handed weapons usable by Thieves and Single Weapon Style.
- THAC0 progression matches a Fighter.
- Can use Thief skills: Move Silently, Hide in Shadows, Find Traps (but cannot remove traps).
- Acquires 10 skill points per level for Thief skills.
- Increased movement speed every five levels.
- When fighting with weapons, gains 1/2 attack at level 7 and an additional 1/2 attack at level 13.
- Unarmed attacks gain 1/2 attack per 3 levels, with damage increasing at higher levels.
- Unarmed strikes count as magical weapons from level 9, with effective enchantment increasing.
- +2 to saving throws vs. Spells.
- +1 bonus to AC vs. missiles every 3 levels.
- May use Stunning Blow once per day per four levels.
- Gains various abilities and immunities at higher levels.
- Magic resistance starts at level 14 (42%) and increases by 3% per level, maxing at 78%.
- Alignment restricted to Lawful.
- HP gain: 8 per level for the first nine levels, 2 per level thereafter.
Monks offer high natural AC and powerful unarmed attacks, eventually matching a Fighter's effectiveness. However, they are less front-line capable until mid-levels, relying on ranged attacks or engaging already-occupied enemies. They cannot equip shields or most headgear and have fewer HP than Fighters.
Dark Moon Monk Kit:
- May invest points in Detect Illusion (+10% to the ability).
- May use Frozen Fist (+2 cold damage) once per day per four levels.
- May cast Blindness once per day.
- At level 3, may cast Blur once per day.
- At level 7, may cast Vampiric Touch once per day.
- At level 11, may cast Mirror Image once per day.
- Cannot use Lay on Hands or Stunning Blow.
- Alignment restricted to Lawful Evil.
The Dark Moon Monk kit offers some utility spells but lacks the Monk's signature abilities.
Sun Soul Monk Kit:
- At levels 2, 6, 10, and 15, gains the ability to cast Sun Soulray (max 5d8 damage).
- At level 5, may use Flaming Fists (+2-12 fire damage for up to five rounds at level 25) once per day.
- At level 8, may use Greater Sun (Fireshield, Red) once per day.
- At level 13, may use Sun Soulbeam (9d6, 30' radius) once per day.
- Cannot use Lay on Hands or Stunning Blow.
- Alignment restricted to Lawful Good.
The Sun Soul Monk kit provides offensive magical enhancements, with Flaming Fists offering a significant damage boost and Sun Soulbeam providing area-of-effect damage.
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