A comprehensive guide to the Ranger class in Baldur's Gate II: Shadows of Amn, detailing class features, kits like Archer, Stalker, and Beast Master, and spell progression.
This guide covers the Ranger class and its kits in Baldur's Gate II: Shadows of Amn, detailing their unique abilities, strengths, and weaknesses.
Ranger Class Features:
- Can wear helmets and any armor/weapon.
- Two specialization slots for weapons and fighting styles.
- Starts with and can gain a third slot in Two-Weapon Style.
- Can select a racial enemy, granting +4 THAC0 and damage against that type (Vampire recommended).
- Charm Animal ability usable once per day at level 1, increasing every 2 levels.
- Can Hide in Shadows when wearing light armor.
- Can cast druidic spells from level 8.
- Alignment restricted to Good.
- HP progression: 10/level for first 9 levels, 3/level thereafter.
- Dual-class attributes: Strength, Dexterity, and Wisdom.
- Compared to Fighters, Rangers offer two free proficiency slots in Two-Weapon Fighting, minor spellcasting, and the racial enemy bonus. Charm Animal is generally less useful.
Ranger Spell Progression:
| Level | 1st | 2nd | 3rd |
|---|---|---|---|
| 8 | 1 | - | - |
| 9 | 2 | - | - |
| 10 | 2 | 1 | - |
| 11 | 2 | 2 | - |
| 12 | 2 | 2 | 1 |
| 13 | 3 | 2 | 1 |
| 14 | 3 | 2 | 2 |
| 15 | 3 | 3 | 2 |
| 16+ | 3 | 3 | 3 |
Archer Kit:
- A dedicated marksman.
- +1 THAC0 and damage with missile weapons every 3 levels.
- Grand Mastery (five slots) available for longbows, shortbows, and crossbows.
- Called Shot ability usable once per day at level 1, gaining an additional use every four levels (e.g., 2 at level 5, 3 at level 9).
- Cannot wear metal armor.
- Can only achieve Proficiency (one slot) with melee weapons.
- Cannot use Charm Animal.
- Called Shot effects: -1 THAC0 (4th level), -1 save vs. Spells (8th level), -1 Strength (12th level), +2 damage (16th level). These bonuses stack. Reducing an enemy's Strength to 0 results in death.
- Considered the best Ranger kit due to high DPS potential from missile weapon bonuses and Called Shot.
Stalker Kit:
- Enhances Ranger stealth abilities.
- +20% to stealth skills.
- Can backstab with a lower damage multiplier than thieves (x2 at levels 1-8, x3 at levels 9-16, x4 at level 17+).
- At level 12, gains access to three arcane spells: Haste, Protection From Normal Missiles, and Minor Spell Deflection.
- Cannot wear armor heavier than studded leather.
- The backstab is decent, but other abilities are less impactful. Not ideal for fulfilling a fighter role.
Beast Master Kit:
- Focuses on affinity with nature.
- +15% to stealth skills.
- Can cast Find Familiar (pseudo dragon or fairy dragon).
- At 6th level: Animal Summoning I.
- At 10th level: Animal Summoning II.
- At 12th level: Animal Summoning III.
- Cannot use metal weapons (e.g., swords, morning stars, halberds).
- Cannot wear armor heavier than studded leather.
- Animal Summoning is useful, but the weapon and armor restrictions are crippling. A Fighter/Druid is often a better alternative.
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