Master Baldur's Gate II: Shadows of Amn's mundane items! Learn about weapon stats, armor classes, and strength requirements to equip your party effectively.
Hey there! So, you're diving into Baldur's Gate II: Shadows of Amn and wondering about all the gear you'll be picking up? Don't worry, most of it isn't too complicated. A lot of weapons and armor have a Strength (Str) requirement, which just means your character needs a certain amount of muscle to even swing it or wear it without feeling like a wet noodle. We'll break down the common stuff you'll find.
1-Handed Weapons
| Name | Damage | Speed | Weight | Str | Proficiency |
| Bastard Sword | 2-8 | 8 | 10 | 11 | Bastard Sword |
| Battle Axe | 1-8 | 7 | 7 | 10 | Axe |
| Club | 1-6 | 4 | 3 | 5 | Club |
| Dagger | 1-4 | 2 | 1 | - | Dagger |
| Flail | 2-7 | 7 | 15 | 13 | Flail / Morning Star |
| Katana | 1-10 | 4 | 6 | 6 | Katana |
| Long Sword | 1-8 | 5 | 4 | 6 | Long Sword |
| Mace | 2-7 | 7 | 8 | 10 | Mace |
| Morning Star | 2-8 | 7 | 12 | 11 | Flail / Morning Star |
| Ninjato | 1-8 | 4 | 5 | 6 | Scimitar / Wakizashi / Ninjato |
| Scimitar | 1-8 | 5 | 4 | 10 | Scimitar / Wakizashi / Ninjato |
| Short Sword | 1-6 | 3 | 3 | 5 | Short Sword |
| Wakizashi | 1-8 | 3 | 3 | 5 | Scimitar / Wakizashi / Ninjato |
| War Hammer | 2-5 | 4 | 6 | 9 | War Hammer |
2-Handed Weapons
| Name | Damage | Speed | Weight | Str | PRF |
| Halberd | 1-10 | 9 | 15 | 13 | Halberd |
| Quarterstaff | 1-6 | 4 | 4 | 5 | Quarterstaff |
| Spear | 1-6 | 6 | 5 | 5 | Spear |
| Two-Handed Sword | 1-10 | 10 | 15 | 14 | Two-handed Sword |
Missile Weapons
| Name | Hands | THAC0 | Damage | Speed | Weight | Str | PRF |
| Composite Longbow | 2 | +1 | 3-8 | 7 | 3 | 18 | Longbow |
| Dart | 1 | - | 1-3 | 2 | 0 | - | Dart |
| Heavy Crossbow | 2 | +2 | 3-10 | 10 | 14 | 12 | Crossbow |
| Light Crossbow | 2 | +1 | 1-8 | 5 | 7 | 8 | Crossbow |
| Longbow | 2 | +1 | 1-6 | 7 | 3 | 6 | Longbow |
| Shortbow | 2 | - | 1-6 | 6 | 2 | 6 | Shortbow |
| Sling | 1 | - | 2-5 | 6 | 0 | - | Sling |
| Throwing Axe | 1 | - | 2-7 | 4 | 4 | 4 | Axe |
| Throwing Dagger | 1 | - | 1-4 | 2 | 1 | - | Dagger |
Armour
| Name | AC | Weight | Str | Notes |
| Ankheg Plate Mail | 1 | 25 | 8 | AC -2 vs. slashing attacks AC 0 vs. piercing and missile |
| Chain Mail | 5 | 40 | 8 | AC 3 vs. slashing attacks AC 7 vs. crushing attacks |
| Full Plate Armor | 1 | 70 | 15 | AC -3 vs. slashing attacks AC -2 vs. piercing and missile attacks |
| Hide Armor | 6 | 40 | 6 | AC 8 vs. piercing and missile attacks Open Locks: -10% Find Traps: -10% Pick Pockets: -10% Move Silently: -20% |
| Leather Armor | 8 | 15 | 4 | AC 10 vs. piercing and missile attacks |
| Plate Mail Armor | 3 | 50 | 12 | AC 0 vs. slashing attacks |
| Splint Mail | 4 | 40 | 8 | AC 3 vs. piercing and missile attacks AC 2 vs. crushing attacks |
| Studded Leather Armor | 7 | 25 | 6 | AC 6 vs. piercing attacks AC 5 vs. slashing attacks |
Shields
| Name | AC | Weight | Str | Notes |
| Buckler | +1 | 2 | - | No bonus vs. missile and piercing attacks |
| Large Shield | +1 | 15 | 15 | +2 vs. missile attacks |
| Medium Shield | +1 | 7 | 12 | - |
| Small Shield | +1 | 3 | 4 | No bonus vs. missile attacks |
- Don't forget to check the Strength (Str) requirement before equipping! A character with low Strength might not be able to use a powerful weapon or armor effectively, or at all.
- Weight matters for encumbrance, especially if you're not playing a character with high Strength. Keep an eye on it so your party members don't get too bogged down.
- Armor Class (AC) is key for defense. Lower AC is better, meaning you're harder to hit. Some armors offer special resistances or penalties, so read the notes carefully!
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