Master every throw, normal move, and combo in Tekken 5. Learn commands, escape options, and special stance transitions for ultimate combat mastery.
This guide details the various throws and normal moves available in Tekken 5, including their commands, escape options, and special properties.
Throws:
- Tornado Throw — Command: 1+3, f+1+3; Escape: 1
- Hammer Throw — Command: 2+4, f+2+4; Escape: 2
- Haraigoshi (Sweeping Hip) — Command: Right side: any throw; Escape: 2
- Choke Slam — Command: Left side: any throw; Escape: 1
- Parabellum Throw — Command: Back: any throw; Escape: (None)
- Position Change — Command: Sway: 1+2; Escape: 1+2
- Swordfish Throw — Command: f,F+1+2; Escape: 1+2
- Eagle Elbow — Command: qcb+2+4; Escape: 2
- Griffon Throw — Command: Flicker: b+1+2; Escape: 1+2
- Parrying — Command: 2~f; Effect: Parries high/mid punches. Escape: (Implicitly, the parry itself)
- Parrying Uppercut — Command: 2~f,1; Condition: Must parry punch. Escape: (Implicitly, the parry itself)
Normal Moves:
Note: Moves with a '%' in their NOTES section allow for stance transitions (Weaving Left (3), Weaving Right (4), Sway (b+3/b+4/b+3+4), or Ducking (f+3/f+4/f+3+4)) at the end of the string.
- Knee Bolt Blow — Command: d+1; Hit Area: low
- Quick Hook Pressure — Command: b+1,2; Hit Area: high, low
- Awl Shooter — Command: uf+1; Hit Area: mid; Notes: Jumping move.
- Tuck In Body — Command: f+2; Hit Area: mid
- Tuck In Left Hook — Command: f+2,1; Hit Area: mid, low
- Tuck In Vertical Edge — Command: f+2,1~2; Hit Area: mid, high
- Feint Right Body — Command: f+2~2; Hit Area: mid
- Tuck In Feint One, Two — Command: F+2~1; Hit Area: high, high
- Dash Straight — Command: f,F+2; Hit Area: high
- Eraser Blow — Command: run_f,f,F+2; Hit Area: mid; Notes: Jumping move.
- Double Right Uppercut — Command: df+2,2; Hit Area: mid, mid
- Jolt — Command: b+2; Hit Area: high; Notes: Parries high/mid punches.
- Sky High — Command: uf+2; Hit Area: mid; Notes: Jumping move.
- Dirty Smash — Command: db+3,2; Hit Area: low, high
- Jump In Stomping — Command: uf+3; Hit Area: low
- Jump In Dirty — Command: uf+3,2; Hit Area: low, high
- Tuck Kick — Command: uf+4; Hit Area: mid
- Double Jab — Command: 1,1; Hit Area: high, high; Notes: %
- Jab - Body Blow — Command: 1,f+1; Hit Area: high, mid; Notes: ~B -> Flicker
- Lightning Combination — Command: 1,1,2; Hit Area: high, high, high
- Double Jab - Body Blow — Command: 1,1,f+1; Hit Area: high, high, mid; Notes: %
- One, Two — Command: 1,2; Hit Area: high, high; Notes: %
- One, Two, Three — Command: 1,2,1; Hit Area: high, high, high; Notes: %
- One, Two, Three - Flicker Stance — Command: 1,2,1,B; Hit Area: high, high, high, high; Notes: -> Flicker
- British Edge Combo — Command: 1,2,1,2; Hit Area: high, high, high, mid; Notes: %
- British Edge Combo, Low@ — Command: 1,2,1,d+2; Hit Area: high, high, high, low
- Uppercut — Command: df+1; Hit Area: mid; Notes: %
- Uppercut, Straight — Command: df+1,2; Hit Area: mid, high; Notes: % (cancels 2nd hit)
- Feint Left Hook Combo — Command: df+1,2~1; Hit Area: mid, high
- Feint Left Hook Combo - Flicker Stance — Command: df+1,2~1~B; Hit Area: mid, high; Notes: -> Flicker
- Vertical Edge Combo — Command: df+1,2~2; Hit Area: mid, mid
- Feint One, Two Combo — Command: df+1,2~1+2; Hit Area: mid, high, high
- Smash — Command: qct+1; Hit Area: mid; Notes: ~B -> Flicker
- Quick Hook — Command: b+1; Hit Area: high; Notes: ~B -> Flicker
- Right Straight - Left Hook — Command: 2,1; Hit Area: high, high; Notes: %
- Right Straight - Left Hook - Flicker Stance — Command: 2,1,B; Hit Area: high, high, high; Notes: -> Flicker
- Quick British Edge Combo — Command: 2,1,2; Hit Area: high, high, high; Notes: %
- Quick British Edge Combow, Low@ — Command: 2,1,d+2; Hit Area: high, high, low
- Right Straight - Right Body — Command: 2,2; Hit Area: high, mid
- One, One, Two — Command: 2,1+2; Hit Area: high, high, high
- Draconic Hammer — Command: f,f,N,2; Hit Area: high
- Right Uppercut — Command: df+2; Hit Area: mid; Notes: %
- Eagle Claw Combo 1 — Command: D+2,1,2; Hit Area: low, mid, high
- Eagle Claw Combo 2 — Command: d+2~1,f+2; Hit Area: mid, high
- Feint Claw — Command: d+2~1,2; Hit Area: mid, mid
- Hellfire — Command: qcb,F+2; Effect: Unblockable attack.
- Cutting Hook — Command: db+2 or fc2; Hit Area: low
- Stomping — Command: db+3; Hit Area: low
- Quick Chopping Right — Command: qcb+1+2; Hit Area: mid
- Heartbreak Shot — Command: f+1+2; Hit Area: mid
- Sonic Fang — Command: df+1+2; Hit Area: mid, mid
- Quick Turn — Command: 3+4; Effect: Transitions to other stances.
- Quick Turn - Left — Command: 3+4~U; Effect: Transitions to other stances.
- Quick Turn - Right — Command: 3+4~D; Effect: Transitions to other stances.
- Turn Punch — Command: 3+4~U_3+4~D,1; Hit Area: mid
- Turn Cutting Hook — Command: 3+4~U_3+4~D,1,d+1; Hit Area: mid, low
- Turn Punch — Command: 3+4,2; Hit Area: mid
- Turn Cutting Hook — Command: 3+4,d+2; Hit Area: low
- Eagle Claw — Command: wr1,2; Hit Area: mid, mid
- Plus One@ — Command: downed foe: d+1+2; Hit Area: low
- Flicker Stance — Command: b+1+2 or 1+2; Effect: Enters Flicker Stance.
- Weaving Left — Command: 3; Effect: Enters Weaving Left Stance.
- Weaving Right — Command: 4; Effect: Enters Weaving Right Stance.
- Ducking — Command: f+3_f+4_f+3+4; Effect: Enters Ducking Stance.
- Long Ducking — Command: f+3_f+4_f+3+4,f; Effect: Enters Long Ducking Stance.
- Sway — Command: b+3_b+4_b+3+4; Effect: Enters Sway Stance.
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