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Throws: (5)
Tekken 5

Throws: (5)

Master every throw, normal move, and combo in Tekken 5. Learn commands, escape options, and special stance transitions for ultimate combat mastery.

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Master every throw, normal move, and combo in Tekken 5. Learn commands, escape options, and special stance transitions for ultimate combat mastery.

This guide details the various throws and normal moves available in Tekken 5, including their commands, escape options, and special properties.

Throws:

  1. Tornado Throw — Command: 1+3, f+1+3; Escape: 1
  2. Hammer Throw — Command: 2+4, f+2+4; Escape: 2
  3. Haraigoshi (Sweeping Hip) — Command: Right side: any throw; Escape: 2
  4. Choke Slam — Command: Left side: any throw; Escape: 1
  5. Parabellum Throw — Command: Back: any throw; Escape: (None)
  6. Position Change — Command: Sway: 1+2; Escape: 1+2
  7. Swordfish Throw — Command: f,F+1+2; Escape: 1+2
  8. Eagle Elbow — Command: qcb+2+4; Escape: 2
  9. Griffon Throw — Command: Flicker: b+1+2; Escape: 1+2
  10. Parrying — Command: 2~f; Effect: Parries high/mid punches. Escape: (Implicitly, the parry itself)
  11. Parrying Uppercut — Command: 2~f,1; Condition: Must parry punch. Escape: (Implicitly, the parry itself)

Normal Moves:

Note: Moves with a '%' in their NOTES section allow for stance transitions (Weaving Left (3), Weaving Right (4), Sway (b+3/b+4/b+3+4), or Ducking (f+3/f+4/f+3+4)) at the end of the string.

  1. Knee Bolt Blow — Command: d+1; Hit Area: low
  2. Quick Hook Pressure — Command: b+1,2; Hit Area: high, low
  3. Awl Shooter — Command: uf+1; Hit Area: mid; Notes: Jumping move.
  4. Tuck In Body — Command: f+2; Hit Area: mid
  5. Tuck In Left Hook — Command: f+2,1; Hit Area: mid, low
  6. Tuck In Vertical Edge — Command: f+2,1~2; Hit Area: mid, high
  7. Feint Right Body — Command: f+2~2; Hit Area: mid
  8. Tuck In Feint One, Two — Command: F+2~1; Hit Area: high, high
  9. Dash Straight — Command: f,F+2; Hit Area: high
  10. Eraser Blow — Command: run_f,f,F+2; Hit Area: mid; Notes: Jumping move.
  11. Double Right Uppercut — Command: df+2,2; Hit Area: mid, mid
  12. Jolt — Command: b+2; Hit Area: high; Notes: Parries high/mid punches.
  13. Sky High — Command: uf+2; Hit Area: mid; Notes: Jumping move.
  14. Dirty Smash — Command: db+3,2; Hit Area: low, high
  15. Jump In Stomping — Command: uf+3; Hit Area: low
  16. Jump In Dirty — Command: uf+3,2; Hit Area: low, high
  17. Tuck Kick — Command: uf+4; Hit Area: mid
  18. Double Jab — Command: 1,1; Hit Area: high, high; Notes: %
  19. Jab - Body Blow — Command: 1,f+1; Hit Area: high, mid; Notes: ~B -> Flicker
  20. Lightning Combination — Command: 1,1,2; Hit Area: high, high, high
  21. Double Jab - Body Blow — Command: 1,1,f+1; Hit Area: high, high, mid; Notes: %
  22. One, Two — Command: 1,2; Hit Area: high, high; Notes: %
  23. One, Two, Three — Command: 1,2,1; Hit Area: high, high, high; Notes: %
  24. One, Two, Three - Flicker Stance — Command: 1,2,1,B; Hit Area: high, high, high, high; Notes: -> Flicker
  25. British Edge Combo — Command: 1,2,1,2; Hit Area: high, high, high, mid; Notes: %
  26. British Edge Combo, Low@ — Command: 1,2,1,d+2; Hit Area: high, high, high, low
  27. Uppercut — Command: df+1; Hit Area: mid; Notes: %
  28. Uppercut, Straight — Command: df+1,2; Hit Area: mid, high; Notes: % (cancels 2nd hit)
  29. Feint Left Hook Combo — Command: df+1,2~1; Hit Area: mid, high
  30. Feint Left Hook Combo - Flicker Stance — Command: df+1,2~1~B; Hit Area: mid, high; Notes: -> Flicker
  31. Vertical Edge Combo — Command: df+1,2~2; Hit Area: mid, mid
  32. Feint One, Two Combo — Command: df+1,2~1+2; Hit Area: mid, high, high
  33. Smash — Command: qct+1; Hit Area: mid; Notes: ~B -> Flicker
  34. Quick Hook — Command: b+1; Hit Area: high; Notes: ~B -> Flicker
  35. Right Straight - Left Hook — Command: 2,1; Hit Area: high, high; Notes: %
  36. Right Straight - Left Hook - Flicker Stance — Command: 2,1,B; Hit Area: high, high, high; Notes: -> Flicker
  37. Quick British Edge Combo — Command: 2,1,2; Hit Area: high, high, high; Notes: %
  38. Quick British Edge Combow, Low@ — Command: 2,1,d+2; Hit Area: high, high, low
  39. Right Straight - Right Body — Command: 2,2; Hit Area: high, mid
  40. One, One, Two — Command: 2,1+2; Hit Area: high, high, high
  41. Draconic Hammer — Command: f,f,N,2; Hit Area: high
  42. Right Uppercut — Command: df+2; Hit Area: mid; Notes: %
  43. Eagle Claw Combo 1 — Command: D+2,1,2; Hit Area: low, mid, high
  44. Eagle Claw Combo 2 — Command: d+2~1,f+2; Hit Area: mid, high
  45. Feint Claw — Command: d+2~1,2; Hit Area: mid, mid
  46. Hellfire — Command: qcb,F+2; Effect: Unblockable attack.
  47. Cutting Hook — Command: db+2 or fc2; Hit Area: low
  48. Stomping — Command: db+3; Hit Area: low
  49. Quick Chopping Right — Command: qcb+1+2; Hit Area: mid
  50. Heartbreak Shot — Command: f+1+2; Hit Area: mid
  51. Sonic Fang — Command: df+1+2; Hit Area: mid, mid
  52. Quick Turn — Command: 3+4; Effect: Transitions to other stances.
  53. Quick Turn - Left — Command: 3+4~U; Effect: Transitions to other stances.
  54. Quick Turn - Right — Command: 3+4~D; Effect: Transitions to other stances.
  55. Turn Punch — Command: 3+4~U_3+4~D,1; Hit Area: mid
  56. Turn Cutting Hook — Command: 3+4~U_3+4~D,1,d+1; Hit Area: mid, low
  57. Turn Punch — Command: 3+4,2; Hit Area: mid
  58. Turn Cutting Hook — Command: 3+4,d+2; Hit Area: low
  59. Eagle Claw — Command: wr1,2; Hit Area: mid, mid
  60. Plus One@ — Command: downed foe: d+1+2; Hit Area: low
  61. Flicker Stance — Command: b+1+2 or 1+2; Effect: Enters Flicker Stance.
  62. Weaving Left — Command: 3; Effect: Enters Weaving Left Stance.
  63. Weaving Right — Command: 4; Effect: Enters Weaving Right Stance.
  64. Ducking — Command: f+3_f+4_f+3+4; Effect: Enters Ducking Stance.
  65. Long Ducking — Command: f+3_f+4_f+3+4,f; Effect: Enters Long Ducking Stance.
  66. Sway — Command: b+3_b+4_b+3+4; Effect: Enters Sway Stance.

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