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Normal Moves: (7)
Tekken 5

Normal Moves: (7)

Learn Bruce Irvin's essential normal moves in Tekken 5! Master his kicks, punches, and combos to dominate the competition. Your guide to Bruce's toolkit.

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Learn Bruce Irvin's essential normal moves in Tekken 5! Master his kicks, punches, and combos to dominate the competition. Your guide to Bruce's toolkit.

Alright, let's dive into Bruce Irvin's bread-and-butter normal moves in Tekken 5. These are the moves you'll be throwing out constantly, so getting a feel for them is super important. We'll break down some of his key punches and kicks that form the foundation of his offense.

Key Bruce Normal Moves:

  • Rolling Cutter (f,F+1): A solid forward-moving mid-hitting move. Good for closing distance and starting pressure.
  • Jumping Elbow (uf+1): As the name suggests, this is an anti-air or jump-in attack. It hits high.
  • Quick Northern Lights (2,3): A two-hit string that starts with a mid and follows up with another mid. Useful for pressure.
  • Ti Sok Rang (df+2): A mid-hitting move that can lead into his 'Striking Elbow Armlet' if it connects.
  • Vulcan Combination (3,2,1,2): A longer mid-high-mid-high string. Good for keeping opponents guessing.
  • Shutter Kick (3,3): A mid-mid string. Simple and effective.
  • Bruce Needle (f+3): A mid-hitting poke. Good range for a single move.
  • Bruce Fang (d+3,4): A low-high string. Excellent for mixing up your offense and forcing your opponent to guess.
  • Cobra Sword (4,f): A mid-hitting move that moves you forward slightly.
  • Prominence Combination (f+4,3,4): A mid-mid-mid string. More combo potential here.
  • Trident Middle (df+4): A standard mid-hitting kick.
  • Trident Low (d+4): A low-hitting kick. Crucial for low mix-ups.
  • Bullet Combination (df+3+4,3,3,3): A longer mid-mid-mid-mid string. Can be a bit risky but good for damage if it lands.
  • Elbow Impact (f,N,d,DF+2): A high-hitting elbow strike.
  • Ducking Low - Left (f,N,d,DF+3): A low-hitting move performed from a ducking stance.
  • Ducking Knee Launcher (f,N,d,DF,uf+3+4): This is your go-to launcher from a ducking stance, hitting mid. Essential for starting combos.
  • Ducking Low - Right (fc df,d,df+2): Another low-hitting move from a crouched position.
  • Double Tomahawk (wr2,1): A mid-mid string that starts with a running attack.
  • Cyclone Kick (ss3): A mid-hitting move performed after a sidestep.
  • One, Two (1,2): The classic jab-cross. Hits high-high. Basic but fundamental.
  • One, Two, Middle Kick (1,2,4): Extends the basic jab-cross into a high-high-mid string.
  • One, Two, High Kick (1,2,f+4): Another variation, high-high-high.
  • Norther Lights Combo (1,2,3): A high-high-mid string.
  • One, Two, Low Kick (1,2,d+4): High-high-low. Good for mixing things up.
  • One, Two, Low Kick, High (1,2,d+4,3): Continues the previous string with a high hit.
  • Southern Cross Combo (1,4,3): A high-mid-mid string.
  • Triple Ti Sok (f+1,2,1): A high-mid-mid string, leading into his 'Triple Striking Elbow'.
  • Double Face Breaker (df+1,2): A mid-mid string.
  • Backhand Blow (b+1): A simple high punch.
  • Straight - Middle Kick (2,4): A high-mid string.
  • Straight - High Kick (2,f+4): A high-high string.
  • Straight - Low Kick, High (2,d+4,3): High-low-high. Another good mix-up option.
  • Cross Straight (f,F+2): A forward-moving high punch.
  • Cross Counter (f,F+2): This is Bruce's signature move, famously inspired by Joe Yabuki from 'Ashita no Joe'. It's a high punch that counters opponent's punches. Timing is key here.
  • Gatling Combination (3,2,1,4): A mid-mid-mid-low string.
  • Sclicer (f,F+3): A mid-hitting move that moves you forward.
  • Sniper Slash (run 3_f,f,F+3): A jumping mid attack, good for surprising opponents.
  • Stopping (b+3): A high-hitting kick.
  • Leg Bazooka (f,F+4): A high-hitting forward-moving kick.
  • Sway High Kick (db+4): A high-hitting kick performed from a back-dash cancel.
  • Triple Knee combo (b+4,3,4): A mid-mid-mid string.
  • Double Knee & Low Kick (b+4,3,d+4): Mid-mid-low. Good for mixing up.
  • Knee Launcher (b,F+4): A mid-hitting launcher.
  • Bruce Tornado (b,b+4): A low-hitting move.
  • Sledge Hammer (1+2): A jumping mid attack.
  • Sok Klab (f+1+2): A high-hitting reverse elbow.
  • Backflip (b,b,N,3+4): A evasive move.
  • Feint Leg Bazooka (b,b,N,3+4,4): A feint that can lead into a kick.
  • Sidewinder (b+2+3): A special stance move.
  • Quick Tornado Uppercut (fc df,d,DF+1): A mid-hitting uppercut from a crouched position.
  • Cyclone Tornado (df+3,1): A low-mid string.
  • Ti Sok Bon (ss1): A mid-hitting move after a sidestep.
  • Right Middle & Left Hook (ss4,1): A mid-high string after a sidestep.
  • Double Middle Kick (ss4,4): A mid-mid string after a sidestep.

Mastering these normals is your first step to becoming a Bruce pro. Don't try to memorize them all at once; focus on a few key strings and pokes that fit your playstyle, and gradually incorporate more as you get comfortable.

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