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Normal Moves: (3)
Tekken 5

Normal Moves: (3)

Tekken 5 normal moves including Heaven's Door, Gokusotsu Uchi, Toukatsu Senkuu, and more. Learn commands and notes.

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Tekken 5 normal moves including Heaven's Door, Gokusotsu Uchi, Toukatsu Senkuu, and more. Learn commands and notes.

Walkthrough
  1. 1
    Heaven's Door*: Command: f,N,d,DF+1,UF. Hit Area: m (throw).
  2. 2
    Gokusotsu Uchi* (Hell Death Strike): Command: df+2,1. Hit Area: mm.
  3. 3
    Gokusotsu Barai* (Hell Death Sweep): Command: df+2,2. Hit Area: ml.
  4. 4
    Mezu Rasen* (Horse-Head Spiral): Command: f,f+3,1,4. Hit Area: mhm. "Mezu" is a horse-headed demon, called a soldier of hell.
  5. 5
    Gozu Sempuu* (Bull-Head Whirlwind): Command: f,f+3,1,3. Hit Area: mhl. "Gozzu" is a bull-headed demon, called a soldier of hell.
  6. 6
    Toukatsu Senkuu* (Toukwatsu Flashing Sky): Command: f,N,d,DF+3. Hit Area: l. It is said that those who enter the hell of "Toukwatsu" are forced to fight each other, and though they die, they are reincarnated in this hell to fight again the next day.
  7. 7
    Kyoukansenkuu* (Shouting Flashing Sky): Command: f,N,d,df+3. Hit Area: m.
  8. 8
    Sara Kudaki* (Plate Smashing): Command: d+3. Hit Area: l.
  9. 9
    Raikouha* (Lightning Crimson Wave): Command: 1+2. Hit Area: !.
  10. 10
    Roku Dou* (Six Paths): Command: b+1+2. Hit Area: x. These are the six ways that you are distracted from attaining divine redemption.
  11. 11
    Roku Dou Kigan* (Six Paths Devils): Command: b+1+2 tapped buttons. Hit Area: m.
  12. 12
    Roku Dou Kigan* (Six Paths Devils): Command: b+(1+2). Hit Area: m.
  13. 13
    Raikou Shouha* (Lightning Crimson Rising Wave): Command: ub_u_uf+1+2. Hit Area: !.
  14. 14
    Hikuu* (Flight): Command: 3+4. Hit Area: x.
  15. 15
    Nehan* (Nirvana): Command: 3+4,1+2. Hit Area: !. In other words, death.
  16. 16
    Nehan Okuri* (Nirvana Dispatch): Command: 3+4,f+1+2. Hit Area: !.
  17. 17
    Zanshutou* (Beheading Sword): Command: ss2. Hit Area: h.
  18. 18
    Raikou Zamba* (Lightning Crimson Severing Wave): Command: df+1+2. Hit Area: l.
  19. 19
    One, Two Punch: Command: 1>2. Hit Area: hh.
  20. 20
    Oninaki Renken (Weeping Oni Combination Punches): Command: 1>2>2. Hit Area: hhh. This means that it is so strong that it would make an oni weep. An oni is a great, ogre-like, mythical creature.
  21. 21
    Senkou Rekken (Flashing Violent Punches): Command: 1,1>2. Hit Area: hhm.
  22. 22
    Kifuumon (Oni Wind Gate): Command: 1,2,4. Hit Area: hhm.
  23. 23
    One, Two, Shirasagi Asobimai (One, Two, Snowy Heron Frolicking Dance): Command: 1,2,4~1+4,2,4. Hit Area: hhshhm.
  24. 24
    One, Two, Shirasagi Gedankyaku (One, Two, Snowy Heron Low Kick): Command: 1,2,4~1+4,2,D+4. Hit Area: hhhl.
  25. 25
    Kasumigeri (Hazy Kick): Command: 4. Hit Area: h.
  26. 26
    Oni Kubiotoshi (Oni Neck Drop): Command: F+3. Hit Area: m.
  27. 27
    Mukurouchi (Striking the Corpse): Command: db+1. Hit Area: m.
  28. 28
    Nimon Soukyaku (Second Gate Double Kicks): Command: 1,2,3,4. Hit Area: hhmm.
  29. 29
    Nimon Soukyaku: Kai (Second Gate Double Kicks: Modified): Command: 1,2,3,f+4. Hit Area: hhmm.
  30. 30
    Hakauchi - Fuujin Step (Loud, Disruptive Strike - Wind Spirit Step): Command: b+1,DF. Hit Area: mx.
  31. 31
    Oni Shourou (Oni Belfry): Command: b+4. Hit Area: m.
  32. 32
    Haganewari (Steel Splitter): Command: f+2. Hit Area: m.
  33. 33
    Shikkou (Steel Knee): Command: f+4. Hit Area: m.
  34. 34
    Haganewari - Shikkou (Steel Splitter - Steel Knee): Command: f+2,4. Hit Area: mm.
  35. 35
    Uragobushi - Side High Kick (Back Fist - Side High Kick): Command: b+2,3. Hit Area: hm.
  36. 36
    Kakatogiri (Slicing Heel): Command: df+4,4. Hit Area: mm.
  37. 37
    Oni Hachimon (Oni Eight Gates): Command: df+1_f+1+2>2. Hit Area: mm.
  38. 38
    Shiun Nidangeri (Purple Clouds Double Kick): Command: d+3+4. Hit Area: sh.
  39. 39
    Mukurowari (Corpse Splitter): Command: UB_U_UF+2+4. Hit Area: m. Jumping move.
  40. 40
    Kishin Metsuretsu (Demon God Destruction): Command: b+1+4. Hit Area: !.
  41. 41
    Shin Kishin Metsuretsu (True Demon God Destruction): Command: B+1+4. Hit Area: !.
  42. 42
    Hasai Geri (Smashing Kick): Command: 4~3. Hit Area: m.
  43. 43
    Rasen Gemma Kyaku (Spiral Demon Kicks): Command: u_uf+4,4,4,4. Hit Area: hllm.
  44. 44
    Shirasagi Asobimai (Snowy Heron Frolicking Dance): Command: 1+4,2,4. Hit Area: shhm.
  45. 45
    Shirasagi Gedankyaku (Snowy Heron Low Kick): Command: 1+4,2,D+4. Hit Area: shhl.
  46. 46
    Onigoroshi (Oni Killer): Command: ss2. Hit Area: m. This is used when something's really strong, like a strong drink or something, as in "It'll knock you off your feet!" So, it's a nice pun.
  47. 47
    Dounuki (Body Piercer): Command: f,F+2. Hit Area: m.
  48. 48
    Majinken (Demon God Punch): Command: b,F+2. Hit Area: m.
  49. 49
    Rasetsumon: Ichi (Rakshasa Gate: 1): Command: b,F+2,1,2. Hit Area: mmm. "Rasetsu" is a demon derived from the Indian Rakshasa, and is said to be a very fast, fanged, black demon with red hair.
  50. 50
    Rasetsumon: Ni (Rakshasa Gate: 2): Command: b,F+2,1,d+2. Hit Area: mmm. See above.
  51. 51
    Fuujinken (Wind Spirit Punch): Command: f,N,d,DF+2. Hit Area: h.
  52. 52
    Saisoku Fuujinken (Fastest Wind Spirit Punch): Command: f,N,d~DF+2. Hit Area: h. The "d~DF" must be very fast. a.k.a. "electric."
  53. 53
    Raijinken (Thunder Spirit Punch): Command: f,N,d,DF+1. Hit Area: m.
  54. 54
    Raijinken Chuudankyaku (Thunder Spirit Punch, Mid Kick): Command: f,N,d,DF+1,3. Hit Area: mm.
  55. 55
    Raijinken Gedankyaku (Thunder Spirit Punch, Low Kick): Command: f,N,d,DF+1,4. Hit Area: ml.
  56. 56
    Narakubarai (Hell Sweep): Command: f,n,d,DF+4,4. Hit Area: lm.
  57. 57
    Hayai Tsuki (Quick Thrust): Command: wr2. Hit Area: m.
  58. 58
    Soukaku (Double Horn): Command: wr1,2. Hit Area: mm.
  59. 59
    Kakato Otoshi (Heel Drop): Command: wr4,4. Hit Area: mm.
  60. 60
    Kuuzankyaku (Air-Cutting Kick): Command: run_f,f,F+3. Hit Area: m.
Tips
  • Pay close attention to the directional inputs (e.g., f, N, d, DF) as slight variations can lead to different moves or no move at all.
  • The notation "!" indicates a special property, often a powerful unblockable or launcher.
  • Moves marked with "x" have unique properties or are situational.
  • Some move names have lore attached, providing context for their meaning in the game's universe.
  • The "a.k.a. 'electric'" note for Saisoku Fuujinken highlights the need for precise timing.

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