Unlock the full potential of Jack in Tekken 5! This guide breaks down every normal move, from basic jabs to devastating punches, helping you master his arsenal.
Alright, let's dive into Jack's normal moveset in Tekken 5. This list is pretty extensive, and the asterisk (*) next to a move means it's new for Jack in this installment, so pay extra attention to those! We'll go through each one, so you know exactly what you're working with.
| NAME | COMMAND | HIT AREA | NOTES |
| Jab - Sledge Hammer* | 1,1 | mh | |
| Jab - Stun Hook* | 1,2 | hh | |
| Rocket Uppercut* | f,F+2 | m | |
| Anchor Shovel* | db+2 | l | |
| Stun Hook* | b,F+2 | h | |
| Reactor Elbow* | ub_u_uf+2 | m | Jumping move. |
| Sudden Elbow* | f+4~1,2 | m | Cancels unblockable |
| Big Boot* | db+4 | l | |
| Titan Dive* | df+3+4 | m | |
| Sit & Hip Press* | d+3+4,3+4 | xm | |
| Double Hip Press* | uf+3+4,3+4 | mm | |
| Toe Smash?* | wr4 | mm | |
| Machine Gun Elbow | f+1 | m | |
| Sledge Hammer | f,F+1 | m | |
| Upper Rush Left | df+1,2,1,2 | mmmm | |
| Upper Rush Right - High | DF+2,1,2,f+1 | mmmh | |
| Upper Rush Right - Mid | DF+2,1,2,df+1 | mmmm | |
| Upper Rush Right - Low | DF+2,1,2,d+1 | mmml | |
| Machine Gun Knuckle | db+1,1,1,2 | sssm | |
| Diamond Cutter# | b+1 | m | |
| Straight - Elbow - Uppercut | 2,1,2 | hmm | |
| Megaton Sweep | b,db,d,DF+2 | l | |
| Exploder | hct,DF+1 | m | |
| Megaton Punch | b,db,d,DF+1 | 2 | |
| Gigaton Punch | hct,360 (1-4 times) | m or ! | |
| Semaphore Chop# | run2_f,f,F+2 | m | |
| Pivot Gun - Assault | b+2 | m | |
| Grenade Stomp | f,F+3 | m | |
| Cossack Combo | DB+3,4,3,4,3,4 | llllll | |
| Darkness Cutter | f+4~1 | ! | |
| Double Hammer | 1+2_wr1+2,1+2 | mm | |
| Scissors Megaton | f+1+2,df+2 | mm | |
| Scissors Meltdown | f+1+2,1+2 | ml | |
| Yumbo | df+1+2 | ll | Yumbo is the name of a power shovel company, and has become the name of that product colloquially, like how Kleenex is to tissues. |
| Bravo Knuckles | d+1+2 | m | |
| Pivot Gun | b+1+2 | hhhhh | |
| Dive Bomber | 3+4 (up to 5 times) | ! | |
| Atomic Shoulder Tackle | f+3+4 or fc df+3+4 | m | |
| Head Sliding | f,F+3+4 | m | Don't use this move |
| Hip Press | uf+3+4 | m | |
| Blood Fan | during Hip Press, 1,2,1,2 or 2,1,2,1,2 | llll | |
| Hammer Rush - High | fc_d+1,1,1,2,f+1 | slmmh | |
| Hammer Rush - Mid | fc_d+1,1,1,2,df+1 | slmmm | |
| Hammer Rush - High | fc_d+1,1,1,2,d+1 | slmml | |
| Megaton Strike | fc_d+1,2 | sm | |
| Swing Right Knuckle - High | fc df+2,f+1 | mh | |
| Swing Right Knuckle - Mids | fc df+2,DF+1,2 | mmm | |
| Swing Right Knuckle - Low | fc df+2,d+1 | ml | |
| Wild Swing | fc df+1,2,1,2 | mmmh | |
| Machine Gun Knuckle Prototype Jack | fc db1,1,1,2 | lllm | |
| Meltdown | fc df+1+2 | l | |
| Quick Hammer Rush - High | crawling f, 1,2,f+1 | mml | |
| Quick Hammer Rush - Mid | crawling f, 1,2,df+1 | mmm | |
| Quick Hammer Rush - Low | crawling f, 1,2,d+1 | mml | |
| Swing Left Knuckle - High | crawling f, 1,f+1 | mh | |
| Swing Left Knuckle - Mids | crawling f, 1,DF+2,1 | mmm | |
| Swing Left Knuckle - Low | crawling f, 1,d+1 | mml | |
| Violence Uppercut | wr1 | m | |
| Discharger | ss1 | m | |
| Pivot Gun Snipe | ss2 | h | |
| Barrel Jacket Hammer | ss1+2 | h | |
| Hell Press | df+1+3 | m |
That's the full rundown of Jack's normal moves. Some of these have really cool names, right? Remember to practice these in training mode. Getting the muscle memory down for the commands is key to pulling them off effectively in a match. Don't get discouraged if some of the inputs feel tricky at first – they all become second nature with a bit of repetition. Good luck out there!
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