Tekken 5 throws including Rolling Splash, Knee Crusher, and Atomic Buster. Learn escape options and special conditions.
Walkthrough
- 1Rolling Splash: Input 1+3 or f+1+3. Escapable with 1. Can also be performed from crouching with 1+3, escapable with 1.
- 2Knee Crusher: Input 2+4 or f+2+4. Escapable with 2.
- 3Lift Upper Throw: Perform any throw from the right side. Escapable with 2.
- 4Reverse Head Crush: Perform any throw from the left side. Escapable with 1.
- 5Back Drop: Input 1+3 while behind the opponent. No escape.
- 6Flying Splash: Input 2+4 while behind the opponent. No escape.
- 7Atomic Buster: Input f,F+1+2. Escapable with 1+2.
- 8Northern Lights Suplex: Input qct+1. Escapable with 1. Can transition to Mount with 1+2.
- 9Power Slam: Input qct+2. Escapable with 2. Can transition to Mount with 1+2.
- 10Back Breaker: Input qcb+1+2. Escapable with 1+2.
- 11Power Bomb: Input d+1+3 against a crouching opponent. Escapable with 1.
- 12Ultimate Knee: Input d+2+4 against a crouching opponent. Escapable with 2.
- 13Jack Hammer: Input f,hct+1. Escapable with 1.
- 14Kuuchuu Nage (Aerial Throw): Input 1+3 or 2+4 while the opponent is airborne. No escape.
- 15Heracles Hammer: Performed on a downed opponent (face-down or face-up, feet or head first). Input db+1+3 or db+2+4. Escapable with 1 or 2.
- 16Reverse Knee: Performed on a face-down opponent from the right or left side. Input db+1+3 or db+2+4. Escapable with 1 or 2.
- 17Top Position: Performed on a face-up opponent from the right or left side. Input db+1+3 or db+2+4. Escapable with 1 or 2.
- 18Catch (Reversal m): Input b+1+2. Reverses 'm' type attacks. Can transition to Mounted position.
- 19Catch (Reversal h): Input b+3+4. Reverses 'h' type attacks. Can transition to Mounted position.
Tips
- Some throws, like Northern Lights Suplex and Power Slam, can transition into a Mounted position if you input 1+2 after the initial command.
- Throws performed against downed opponents (Heracles Hammer, Reverse Knee, Top Position) have specific conditions regarding their orientation and position.
- Aerial Throws (Kuuchuu Nage) are unescapable and require timing to catch opponents in the air.
- Throws like Power Bomb and Ultimate Knee are specifically designed for use against crouching opponents.
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