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Normal Moves: (16)
Tekken 5

Normal Moves: (16)

Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Musou Shouha and Niren Goushouha.

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Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Musou Shouha and Niren Goushouha.

Walkthrough
  1. 1
    Musou Shouha: Command: df+1,1. Hit Area: mh. Notes: "Unrivalled Palm Blast".
  2. 2
    Kawarawari Soushou: Command: d+1,2. Hit Area: mm. Notes: "Tile Splitter Spear Palm".
  3. 3
    Niren Goushouha: Command: 2,2~1+2. Hit Area: hm. Notes: "Two Hit Strong Palm Blast".
  4. 4
    Niren Goushouha - Ina: Command: 2,2~1+2~u_d. Hit Area: hx. Notes: "Two Hit Strong Palm Blast - Void". "Ina" means "not there," referring to sidestepping.
  5. 5
    Geki Goushouha - Ina: Command: f+2~1+2~u_d. Hit Area: x. Notes: "Violent Strong Palm Blast - Void".
  6. 6
    Eishoumon: Command: db+2. Hit Area: l. Notes: "Shadow Life Gate".
  7. 7
    Seiryuumon: Command: b,f+2>2>1. Hit Area: mmh. Notes: "Blue Dragon Gate".
  8. 8
    Wanigeta: Command: b+3,3. Hit Area: hm. Notes: "Crocodile Clogs". "Geta" are Japanese-style clogs.
  9. 9
    Genkuukyaku: Command: uf+4. Hit Area: m. Notes: "Dark Skies Kick".
  10. 10
    Pachiki: Command: f+1+2. Hit Area: h. Notes: "Headbutt".
  11. 11
    Meihouyoku: Command: df+1+2. Hit Area: m. Notes: "Dark Phoenix Wings".
  12. 12
    Hanshinshou: Command: b,b+1+2. Hit Area: m. Notes: "Destruction Spirit Palms".
  13. 13
    Mishimaryuu - Fuusatsujin no Kamae: Command: x. Hit Area: -. Notes: Leads to Fuusatsujin. "Mishima Style: Sealing and Killing the Enemy Lines Stance".
  14. 14
    Fukuryuukyaku: Command: df+4. Hit Area: l. Notes: "Crouching Dragon Kick".
  15. 15
    Bankanshou: Command: ss2. Hit Area: m. Notes: "Most Manly Palm".
  16. 16
    Senkourekken: Command: 1,1,2. Hit Area: hhm. Notes: "Flashing Violent Fists".
  17. 17
    One, Two Punch: Command: 1,2. Hit Area: hh.
  18. 18
    Kikoku Renken: Command: 1,2,2. Hit Area: hhh. Notes: "Demon Crying Combination Fists".
  19. 19
    Kikoku Renshuu: Command: 1,2,4. Hit Area: hhh. Notes: "Demon Crying Combination Kick".
  20. 20
    Kikoku Goushouha: Command: 1,2,2~1+2. Hit Area: hhm. Notes: "Demon Crying Strong Palm Blast".
  21. 21
    Kikoku Goushouha - Ina: Command: 1,2,2~1+2~u_2. Hit Area: hhx. Notes: "Demon Crying Strong Palm Blast - Void". "Ina" means "not there," referring to sidestepping.
  22. 22
    Tamonsatsu - Ichi: Command: f+1,b+2,1. Hit Area: hmm. Notes: "Killing Vaisravana: 1". Vaisravana is a god of wealth.
  23. 23
    Tamonsatsu - Ni: Command: f+1,b+2,4. Hit Area: hmm. Notes: "Killing Vaisravana: 2".
  24. 24
    Raijinken: Command: f,N,d,DF+1. Hit Area: m. Notes: "Thunder Spirit Punch". "Raijin" is a deity of storms.
  25. 25
    Raijinken (dash end): Command: f,N,d,DF,1. Hit Area: m. Notes: Different damage juggle starter.
  26. 26
    Saisotsu Raijinken: Command: f,N~DF+1. Hit Area: m. Notes: Must be very fast. "Fastest Thunder Spirit Punch".
  27. 27
    Musou Renken: Command: df+1,2. Hit Area: mm. Notes: "Unrivalled Combination Punches".
  28. 28
    Kawarawari: Command: d+1. Hit Area: m. Notes: "Tile Splitter".
  29. 29
    Butsudanwari: Command: b+1. Hit Area: m. Notes: "Buddhist Altar Splitter".
  30. 30
    Uraken Nidan: Command: 2,2. Hit Area: hh. Notes: "Double Backfists".
  31. 31
    Geki Goushouha: Command: f+2~1+2. Hit Area: m. Notes: "Violent Strong Palm Blast".
  32. 32
    Kishinken: Command: f,F+2. Hit Area: m. Notes: "Demon God Fist".
  33. 33
    Kongou Soushou: Command: qct+2. Hit Area: m. Notes: "Herculean Spear Palm". "Kongou" means "tough" or "diamond".
  34. 34
    Fuujinken: Command: f,N,d,df+2. Hit Area: m. Notes: "Wind Spirit Punch". "Fuujin" is a deity of storms.
  35. 35
    Rashoumon: Command: b+2. Hit Area: m. Notes: "Rashoumon". Refers to a gate in Kyoto and a short story.
  36. 36
    Gozou Kudaki: Command: f+3. Hit Area: m. Notes: "Destroying the Vitals".
  37. 37
    Hidari Kakato Otoshi: Command: f,F+3. Hit Area: m. Notes: "Left Heel Drop".
  38. 38
    Kuuzankyaku: Command: f,f,F+3 or run+3. Hit Area: m. Notes: "Air-Splitting Kick".
  39. 39
    Gekizankyaku: Command: f,N,d,df+3. Hit Area: m. Notes: "Violent Cutting Kick".
  40. 40
    Chizankyaku: Command: f,N,d,DF+3. Hit Area: l. Notes: "Earth-Splitting Kick".
  41. 41
    Ura Senkuujinkyaku: Command: uf+3,4. Hit Area: mm. Notes: "Reverse Spinning Air Blade Kicks".
  42. 42
    Hasaishuu: Command: 4~3. Hit Area: m. Notes: "Destructive Kick".
  43. 43
    Migi Kakato Otoshi: Command: f+4. Hit Area: m. Notes: "Right Heel Drop".
  44. 44
    Naraku Barai: Command: f,N,d,DF+4,4,4. Hit Area: lll. Notes: If "just framed," no guard penalty. "Hell Sweeps".
  45. 45
    Narakubarai Kakatogiri: Command: N,4,4 during Naraku Barai. Hit Area: mm. Notes: "Hell Sweeps - Hell Slice".
  46. 46
    Narakubarai Raijinken: Command: 1 during Naraku Barai. Hit Area: m. Notes: "Hell Sweeps - Thunder Spirit Punch".
  47. 47
    Goushouha: Command: 1+2. Hit Area: m. Notes: "Strong Palm Blast".
  48. 48
    Goushou Reppa: Command: b+1+2. Hit Area: m. Notes: "Strong Palm Violent Blast".
  49. 49
    Kageashi: Command: b,b,N,3+4. Hit Area: x. Notes: "Shadow Step".
  50. 50
    Onigawara: Command: d+1+4. Hit Area: !. Notes: "Oni Tile". An "oni" is an ogre-like beast.
  51. 51
    Chouhatsu: Command: 1+3+4. Hit Area: x. Notes: "Taunt".
  52. 52
    Kannon Kudaki: Command: wr2. Hit Area: m. Notes: "Destroying Avalokitesvara". Avalokitesvara is a deity of Buddhism.
Tips
  • Pay close attention to the command notation (e.g., df, uf, ~, >) as slight variations can result in different moves or no move at all.
  • The "Ina" property on certain moves signifies a sidestep or evasion, making the move unblockable or causing it to miss if timed correctly.
  • Some moves have specific conditions for execution, such as "Must be very fast" for Saisotsu Raijinken.
  • The hit area notation (h, m, l, x, !) indicates the general height or property of the attack (high, mid, low, unhittable, special).

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