Explore the Normal Moves list for Tekken 5, including commands like df+1,2 for Roppu Kyoushuuken and 1,1,2 for Senkou Rekken.
Walkthrough
- 1Roppu Kyoushuuken (Innards Wicked Attack Fists): Input
df+1,2for a mid (m) hit. - 2Roppu Senretsukyaku (Innards Flashing, Violent Kick): Input
df+1,4for a mid-high (mh) hit. - 3Shishikiri Bouchou (Lion-Killing Knife): Input
db+2for a mid (m) hit. - 4Onigiri Bouchou: Input
f,F+2for a mid (m) hit. - 5Majin Renshin Ouda (Demon Combination Tremor Beating): Input
b+2,4,1for a mid-high-mid (mhm) hit. - 6Kyousenkyaku (Chest Sharp Kick): Input
df+3for a mid (m) hit. - 7Chihaikyaku (Ground Back Kick): Input
db+3for a low (l) hit. - 8Rekkakyaku (Violent Flame Kick): Input
u_uf+3for a mid (m) hit. This is a jumping move. - 9Naraku Sempuu (Hell Whirlwind): Input
f,N,d,DF+4,1for a low-mid (lm) hit. - 10Kiriashi Naraku Sempuu (Mist Step Hell Whirlwind): Input
f,N,DF+4,1for a low-mid (lm) hit. - 11Rasen Gansaishuu (Spiral Boulder-Smashing Kick): Input
fc DF+3+4for a sweep (s) hit. - 12Senkou Rekken (Flashing Violent Fists): Input
1,1,2for a high-high-mid (hhm) hit. - 13One, Two Punch: Input
1,2for a high-high (hh) hit. - 14Kikoku Renken (Weeping Oni Combination Punches): Input
1,2,2for a high-high-high (hhh) hit. The name implies these punches are strong enough to make an oni (ogre-like mythical Japanese creature) cry. - 15Sou'ou Taikudaki (Double Hit Leg Smasher): Input
1,2>4for a high-low-low (hhl) hit. - 16Roppu Kudaki (Innards Smasher): Input
df+1for a mid (m) hit. - 17Roppu Kyoumeiken (Innards Wicked Crying Fists): Input
df+1,f+2for a mid-mid (mm) hit. - 18Raijinken (Thunder Spirit Punch): Input
f,N,d,DF+1for a mid (m) hit. "Raijin" and "Fuujin" are gods of storms. - 19Raijinken Chuudankyaku (Thunder Spirit Punch - Mid Kick): Input
f,N,d,DF+1,3for a mid-mid (mm) hit. - 20Raijinken Gedankyaku (Thunder Spirit Punch - Low Kick): Input
f,N,d,DF+1,4for a mid-low (ml) hit. - 21Fuujinken (Wind Spirit Punch): Input
f,N,d,DF+2for a high (h) hit. "Raijin" and "Fuujin" are gods of storms. - 22Saisoku Fuujinken (Fasted Wind Spirit Punch): Input
f,N,d~DF+2for a high (h) hit. Thed~DFinput must be very fast. This move is also known as "electric" in the U.S. - 23Jinretsukyaku (Quick Violent Kick): Input
f,N,d,DF+3for a high (h) hit. - 24Narakubarai (Hell Sweeps): Input
f,N,DF+4,4for a low-low (ll) hit. - 25Kiriashi Raijinken (Mist Step Thunder Spirit Punch): Input
f,N,DF+1for a mid (m) hit. - 26Kiriashi Raijinken Chuudankyaku (Mist Step Thunder Spirit Punch - Mid Kick): Input
f,N,DF+1,3for a mid-mid (mm) hit. - 27Kiriashi Raijinken Gedankyaku (Mist Step Thunder Spirit Punch - Low Kick): Input
f,N,DF+1,4for a mid-low (ml) hit. - 28Kiriashi Fuujinken (Mist Step Wind Spirit Punch): Input
f,N,DF+2for a high (h) hit. - 29Kiriashi Jinretsukyaku (Mist Step Fast Violent Kick): Input
f,N,DF+3for a high (h) hit. - 30Kiriashi Narakubarai (Mist Step Hell Sweeps): Input
f,N,DF+4,4for a low-low (ll) hit. - 31Zugai Otoshi (Skull Drop): Input
b+1for a mid (m) hit. - 32Uraken Nidan (Two Backfists): Input
2,2for a high-high (hh) hit. - 33Shinchuuzuki (Heart Piercing Straight): Input
f+2for a mid (m) hit. This move parries high (h) 2's. - 34Rasen Uraken (Spinning Backfist): Input
b,B+2for a high (h) hit. - 35Kiengeki (Ominous Hatred Attack): Input
df+2for a mid (m) hit. - 36Hidari Maegeri - Lead Jab (Left Forward Kick - Lead Jab): Input
3,1for a high-high (hh) hit. The "Lead" in the name means "to lead;" not "leadfoot." - 37Hidari Kakato Otoshi (Left Heel Drop): Input
f,F+3for a mid (m) hit. - 38Kuuzankyaku (Air-Cutting Kick): Input
run_f,f,F+3for a mid (m) hit. This is a jumping move. - 39Majin Resshouken (Demon Violent Burning Fists): Input
b+3,1,4,1for a high-low-low-mid (hhlm) hit. - 40Hasaishuu (Crushing Kick): Input
4~3for a mid (m) hit. - 41Migi Kakato Otoshi (Right Heel Drop): Input
f+4for a mid (m) hit. - 42Kakatogiri (Heel Cut): Input
f+4>4for a mid-mid (mm) hit. - 43Senretsukyaku (Flashing Violent Kick): Input
b+4for a high (h) hit. - 44Taikudaki (Leg Crusher): Input
db+4for a low (l) hit. - 45Rasen Shuujinkyaku (Spiral Assaulting Blade Kick): Input
u_uf+4,4for a high-low (hl) hit. - 46Rasen Gemmakyaku (Spiral Phantom Kick): Input
u_uf+4,4,4,4for a high-low-low-mid (hllm) hit. - 47Majin Senshouken (Demon Flashing Burning Fist): Input
f+1+2for a mid (m) hit. - 48Majin Senshoukyoumeiken (Demon Flashing Burning Wicked Crying Fist): Input
f+1+2,f+2for a mid-mid (mm) hit. - 49Majin Metsuretsu (Demonic Destruction): Input
b+1+4for an "!" hit (likely a special property move). - 50Shin Majin Metsuretsu (True Demonic Destruction): Input
B+1+4for an "!" hit (likely a special property move). - 51Kiriashi (Mist Step): Input
f,Nfor "x" (unknown property). - 52Double Uppercut: Input
wr1,2for a mid-mid (mm) hit. - 53Majinken (Demon Fist): Input
wr2for a mid (m) hit. - 54Kakato Otoshi (Heel Drop): Input
wr4,4for a mid-mid (mm) hit. - 55Kaizanken (Corpse-Slicing Fist): Input
ss1+2for a high (h) hit. - 56Shingeki (Tremor Attack): Input
downed foe: d+4for a low (l) hit.
Tips
- Pay close attention to the hit area indicators (h, m, l) to understand how to chain moves and defend against opponents.
- The "Kiriashi" prefix often indicates a move that starts with a "Mist Step," which can alter its properties or timing.
- Some moves, like "Raijinken" and "Fuujinken," have lore connections to Japanese storm gods.
- "Saisoku Fuujinken" requires a very fast input sequence for its
d~DFtransition. - "Majin Metsuretsu" and "Shin Majin Metsuretsu" are indicated with an "!", suggesting they have unique or powerful effects.
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