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Normal Moves: (4)
Tekken 5

Normal Moves: (4)

Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Renken Shousui, Shikka Rendan, and Bakumenshou.

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Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Renken Shousui, Shikka Rendan, and Bakumenshou.

Walkthrough
  1. 1
    Renken Shousui: Command 1,1. Hit Area: hm. Notes: Punch, Followed by Powerful Strike (Lian Quan Chong Zhu).
  2. 2
    Shikka Rendan: Command 1,2,2. Hit Area: hhh. Notes: ~B -> bt (back turned). Blazing Lotus Blasts (Ji Huo Lian Dan).
  3. 3
    Renkan Shoutai: Command 1,3. Hit Area: hh. Notes: Dispatch, Followed by Powerful Kick (Lian Hai Chong Tui).
  4. 4
    Bakumenshou: Command b+1. Hit Area: h. Notes: Face-Striking Palm (Pu Mian Zhang).
  5. 5
    Shouha: Command df+1. Hit Area: m. Notes: Palm Strike (Mian Ba).
  6. 6
    Senjin Shoukinda: Command db+1,2. Hit Area: mm. Notes: Spinning Line Lesser Prisoner Strike (Xuan Zhen Xiao Qin Da).
  7. 7
    Tamben: Command b,F+1. Hit Area: m. Notes: Simple Whip (Dan Bian).
  8. 8
    Youshouha: Command ub_u_uf+1. Hit Area: m. Notes: Jumping move. Soaring Hawk Strike (Ying Xiang Ba).
  9. 9
    Rensui Soushou: Command 2~2. Hit Area: mh. Notes: Successive Strong Sweeping Strikes (Lian Zhu Sao Chong).
  10. 10
    Ryoudanha: Command 2~1. Hit Area: m. Notes: Slicing Strike with Both Hands (Shuang Duan Ba).
  11. 11
    Nyuukan Gokusunha: Command f+2,1,2. Hit Area: mmm. Notes: Circular Invasive Prison Close Strikes (Ru Huan Yue Cun Ba).
  12. 12
    Sousui: Command f,F+2. Hit Area: m. Notes: Sweeping Strike (Sao Chui).
  13. 13
    Hakkeshou: Command df+2,2. Hit Area: mm. Notes: Thrusting Powerful Palms (Fa Hong Mian).
  14. 14
    Fukko Renkyaku: Command b+2,3,4,1. Hit Area: mlmm. Notes: Crouching Tiger Combination Kicks (Fu Hu Lian Cu). The word "kyaku" does not exist in Chinese.
  15. 15
    Soudarakushuu: Command d+2. Hit Area: l. Notes: Blue Snake Falling Attack (Cang She Luo Xi).
  16. 16
    Sempuu Rensui: Command db+2,2,2. Hit Area: llm. Notes: 2nd attack: ~B -> Cancel. Whirlwind Combination Strikes (Xuan Feng Lian Chui).
  17. 17
    Rakushuu Houda: Command UF+2. Hit Area: m. Notes: Falling Attack, Destructive Strike (Luo Xi Beng Da).
  18. 18
    Sempuu Chihaikyaku: Command 3~4,3. Hit Area: ml. Notes: Whirwind, Ground Back Kick (Xuan Feng Shuang Bei Cu). .
  19. 19
    Kobi Souchuuha: Command f+3,2. Hit Area: hm. Notes: Tiger's Tail Twin Elbow Strikes (Hu Yi Shuang Zhou Ba).
  20. 20
    Funha: Command f,F+3. Hit Area: m. Notes: Burning Strike (Fen Ba).
  21. 21
    Resshuukyaku: Command run_f,f,F+3. Hit Area: m. Notes: Jumping move. Rending Kick (Lie Cu). ; the word "cu" does, and is the "shuu" in "Resshuukyaku."
  22. 22
    Sokutekitai: Command df+3. Hit Area: m. Notes: Side Kick.
  23. 23
    Tessa: Command db+3. Hit Area: l. Notes: Hairpin Stagger (Die Chai).
  24. 24
    Tenshin Shousui: Command b+3,1. Hit Area: hm. Notes: Spinning Power Strike (Zhuan Shen Chong Chui).
  25. 25
    Ressenkyaku: Command ub_u_uf+3. Hit Area: h. Notes: Jumping move. Rending, Twirling Kick (Lie Xuan Cu). .
  26. 26
    Ukyaku Soushuuha: Command f+4,3. Hit Area: hm. Notes: Right Kick, Talon Kick Strike (You Cu Zhao Cu Po).
  27. 27
    Rigoutentai: Command f+4,b. Hit Area: h. Notes: -> bt (back turned). Homeland Spin Kick (Li He Zhuan Tui).
  28. 28
    Ukyaku Rakushuuha: Command f+4,4. Hit Area: hl. Notes: Right Kick, Falling Attack (You Cu Luo Cu Po).
  29. 29
    Renkantai: Command f,F+4,3. Hit Area: mm. Notes: Circular Kick Combination (Lian Huan Tui).
  30. 30
    Tantai: Command df+4. Hit Area: m. Notes: Launched Kick (Dan Tui).
  31. 31
    Gousoutai: Command db+4. Hit Area: l. Notes: Strong Sweep Kick (Gang Sao Tui).
  32. 32
    Sokufukutai: Command b+4. Hit Area: m. Notes: Side Stomach Kick (Ce Fu Tui).
  33. 33
    Hitenkyaku: Command ub_u_uf+4. Hit Area: m. Notes: Jumping move. Flying Heaven's Kick (Fei Tian Cu). The word "kyaku" doesn't exist in Chinese.
  34. 34
    Kaichuu: Command 1+2. Hit Area: m. Notes: Parries h,m punches. Trick Elbow (Guai Zhou).
  35. 35
    Tenryuu Gouhazan: Command f+1+2. Hit Area: h. Notes: -> bt (back turned). Spinning Killing Strong, Slow Strike (Xuan Liu Gang Po Zan).
  36. 36
    Kouga Rakushuu: Command db+1+2,2. Hit Area: ml. Notes: Crossing Teeth, Falling Attack (Jiao Ya Luo Xi).
  37. 37
    Gokusunkou: Command b+1+2. Hit Area: m. Notes: Prison Close Shoulder (Yue Cun Kao). "Kou" literally means "to lean upon."
  38. 38
    Unshu: Command f+3+4. Hit Area: x. Notes: -> Cloud Hands (Yun Shou). Parries h,m punches.
  39. 39
    Kyoho: Command b+3+4. Hit Area: x. Notes: -> Feint Step. "Kyo" means empty, like a lie. (Xu Bu).
  40. 40
    Kobokushou: Command f,F+1+2. Hit Area: m. Notes: Parries h,m punches. Tiger-Striking Palms (Hu Pu Zhang).
  41. 41
    Tenshou: Command ub+1+2. Hit Area: !. Notes: Heaven's Palms (Tian Zhang).
  42. 42
    Rakushuuha: Command fc DF+1. Hit Area: l. Notes: Falling Attacking Strike (Luo Cu Ba).
  43. 43
    Shippo Rendan: Command wr1,2>1. Hit Area: mmm. Notes: Quick Step Lotus Blast (Ji Bu Lian Dan).
  44. 44
    Kongou Tousui: Command wr2. Hit Area: m. Notes: Strong Pound (Jin Gang Dao Chui). "Kongou" also means "diamond."
  45. 45
    Senkyuutai: Command wr4. Hit Area: m. Notes: Piercing Bow Kick (Chuan Gong Tui).
  46. 46
    Hanshou: Command ss2. Hit Area: h. Notes: -> bt (back turned). Opposing Palm (Fan Zhang).
  47. 47
    Zensoutai: Command ss4. Hit Area: l. Notes: Forward Sweep Kick (Qian Sao Tui).
  48. 48
    Dakai: Command ss1+2. Hit Area: m. Notes: Breaking Strike (Da Kai).
  49. 49
    Funha: Command bt3. Hit Area: m. Notes: Burning Strike (Fen Ba).
  50. 50
    Haishin Gousoutai: Command bt d+3. Hit Area: l. Notes: Back-Turned Strong Sweep Strike (Bei Shen Gang Sao Tui).
  51. 51
    Haishin Souchuu: Command bt1+2. Hit Area: m. Notes: Back-Turned Double Elbow (Bei Shen Shuang Zhou).
  52. 52
    Toushinkyaku: Command downed foe: d+4. Hit Area: l. Notes: When opp. is down. Fallen Tremor Kick (Dao Zhen Cu). .
  53. 53
    Zan'ei: Command qct. Hit Area: x. Notes: -> Trace (as in "remains," or "evidence.") (Can Ying).
Tips
  • Pay close attention to the command inputs, as slight variations can lead to different moves or no move at all.
  • Note the hit areas (h=high, m=mid, l=low, x=special) to understand how to best use each move in combination or for counter-attacks.
  • The notes section provides crucial context, including alternative names, specific conditions (like jumping moves or when an opponent is downed), and cultural explanations for move names.
  • Some moves have follow-up options or transitions, indicated by symbols like '~' or '-> bt', which are vital for executing complex combos.
  • The word "kyaku" appears in several move names but is noted as not existing in Chinese, with "cu" being the correct term for kick in some instances.

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