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Normal Moves: (20)
Tekken 5

Normal Moves: (20)

Tekken 5 Normal Moves list including commands and notes for One, Two Punch, Gate Keeper, Dagger Blow, and more.

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Tekken 5 Normal Moves list including commands and notes for One, Two Punch, Gate Keeper, Dagger Blow, and more.

Walkthrough
  1. 1
    One, Two Punch: Command is 1,2. Hits high (h), high (h).
  2. 2
    Gate Keeper: Command is f+1,2. Hits high (h), mid (m).
  3. 3
    Dagger Blow: Command is df+1. Hits mid (m).
  4. 4
    Smash Hammer: Command is b+1. Hits high (h).
  5. 5
    Punch Kick Combo: Command is 2,4. Hits high (h), high (h).
  6. 6
    Punch Down Kick Combo: Command is 2,3. Hits high (h), low (l).
  7. 7
    Throat Stab: Command is f+2. Hits mid (m).
  8. 8
    Short Uppercut: Command is df+2. Hits mid (m).
  9. 9
    Dikastis?: Command is DF+2,3. Hits mid (m), high (h). The name is followed by a question mark, and a note suggests it might be related to the Greek God of Judgement.
  10. 10
    Assassin Sting Elbow: Command is db+2,1. Hits mid (m), high (h).
  11. 11
    Assassin Sting: Command is DB+2. Hits mid (m).
  12. 12
    Unicorn Tail: Command is b+2,2,3. Hits high (h), mid (m), mid (m).
  13. 13
    Missing Ring: Command is b+2,2,1+2. Hits high (h), mid (m), low (l).
  14. 14
    War Hound: Command is b,B+2. Hits mid (m), low (l).
  15. 15
    Vakyrie Lance Combo: Command is 3,3,4. Hits high (h), high (h), high (h).
  16. 16
    Chariot: Command is 4~3. Hits mid (m), mid (m).
  17. 17
    Hydra Bind - High: Command is 4~3,3. Hits mid (m), mid (m), high (h).
  18. 18
    Hydra Bind - Mid: Command is 4~3,4. Hits mid (m), mid (m), mid (m).
  19. 19
    Gargoyle Claw: Command is 4~3,1. Hits mid (m), mid (m), low (l).
  20. 20
    Reflect Mirror: Command is f+3. Hits high (h).
  21. 21
    Metal Boots: Command is df+3. Hits high (h).
  22. 22
    Low Kick: Command is d+3. Hits low (l).
  23. 23
    Hardeath? Heel: Command is b+3. Hits mid (m). .
  24. 24
    Flying Corpse: Command is f,F+3. Hits mid (m).
  25. 25
    Poison Needle: Command is f,f,N,3. Hits mid (m).
  26. 26
    Scythe Heel: Command is uf+3. Hits mid (m). This is a jumping move.
  27. 27
    Death Bringer - Mid: Command is ub_u+3,3. Hits mid (m), mid (m).
  28. 28
    Death Bringer - Low: Command is ub_u+3,d+3. Hits mid (m), low (l).
  29. 29
    Sprigan Mid: Command is ss3. Hits mid (m).
  30. 30
    Lance Kick: Command is f+4. Hits mid (m).
  31. 31
    Gillotine Cracker: Command is df+4,4. Hits mid (m), mid (m).
  32. 32
    Basilisk Fang: Command is d+4. Hits low (l).
  33. 33
    Harken Kick?: Command is db+4. Hits low (l). .
  34. 34
    Skull Crush: Command is b+4,4. Hits mid (m), mid (m). This move is performed when the character is back turned.
  35. 35
    Skull Crush - Fake: Command is b+4,b+4. Hits mid (m), mid (m).
  36. 36
    Skull Crush - Fake Low: Command is b+4,b+4,3. Hits mid (m), mid (m), low (l).
  37. 37
    Window Spin Kick: Command is f,F+4. Hits high (h).
  38. 38
    Vamp Knee: Command is f,f,N,4. Hits mid (m). This is a jumping move.
  39. 39
    Storm Bringer: Command is ub_u_uf+4,4. Hits mid (m), mid (m). This is a jumping move.
  40. 40
    Crusader: Command is 1+2. Hits mid (m).
  41. 41
    Blind Vampire: Command is df+1+2. Hits !.
  42. 42
    Sommon Force: Command is d+1+2. Hits x.
  43. 43
    Dead End: Command is d+1+2,360+1+2. Hits x!.
  44. 44
    Slide Hammer: Command is b+1+2,2. Hits mid (m), mid (m).
  45. 45
    Slide Fencer: Command is b+1+2,3. Hits mid (m), low (l).
  46. 46
    Sleipnir: Command is 3+4. Hits mid (m). A note indicates this is the horse ridden by Odin, the Norse god.
  47. 47
    Blind Ghost: Command is df+3+4. Hits mid (m).
  48. 48
    Berzerker Rave: Command is f+3+4,4,2. Hits mid (m), low (l), mid (m).
  49. 49
    Berzerker Rave - Heavy: Command is f+3+4,f+4,2. Hits mid (m), low (l), mid (m).
  50. 50
    Berzerker Spin: Command is f+3+4,3+4. Hits mid (m), mid (m).
  51. 51
    Labyrinth: Command is b+3+4. Hits x. This move is performed when the character is back turned.
  52. 52
    Sprint Mirage: Command is qct. Hits x. This is the Sprint Mirage move.
  53. 53
    Body Slash: Command is wr1. Hits mid (m).
  54. 54
    Jack Knife Elbow: Command is wr2. Hits mid (m).
  55. 55
    Trident Kick: Command is wr3. Hits mid (m).
  56. 56
    Main Gauche: Command is wr4. Hits mid (m). A note explains this is a type of edged polearm weapon.
  57. 57
    Spinning Mid: Command is wr f+4. Hits mid (m).
  58. 58
    Demon Knee: Command is back turned f+3. Hits mid (m).
  59. 59
    Knuckle Axe: Command is back turned 1. Hits high (h).
  60. 60
    Life Stall: Command is back turned f+1. Hits mid (m).
  61. 61
    Back Knuckle: Command is back turned 2. Hits high (h).
  62. 62
    Gold Massacre: Command is back turned f+2,4. Hits mid (m), mid (m).
  63. 63
    Back Knuckle - Double: Command is back turned 2,2. Hits high (h), mid (m).
  64. 64
    Demon Knee: Command is back turned f+3. Hits mid (m).
  65. 65
    Gremlins: Command is back turned f,F+3. Hits mid (m).
  66. 66
    Reverse Harken?: Command is back turned d+3. Hits low (l). .
  67. 67
    Trick Kick: Command is back turned f+4,3. Hits low (l), high (h).
  68. 68
    Black Crusader: Command is back turned 1+2. Hits mid (m).
  69. 69
    Gremlins Cannon: Command is back turned 3+4. Hits mid (m), mid (m).
  70. 70
    Bat Roll: Command is back turned f+3+4. Hits mid (m).
  71. 71
    Labrynth: Command is back turned b+3+4. Hits x.
  72. 72
    Phantom Roll: Command is back turned f,f,F. Hits x.
Tips
  • Pay close attention to the directional inputs (f, b, d, u, df, db, uf, ub) and button combinations (1, 2, 3, 4, 1+2, 3+4, etc.) for each move.
  • Note which moves are performed while back turned, as these have unique properties and inputs.
  • Jumping moves are indicated in the notes and can be used for aerial approaches.
  • Some moves have follow-ups or variations, indicated by commas or additional inputs after the initial command.
  • The hit area notation (h, m, l, !) indicates whether the move hits high, mid, low, or is unblockable.

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