Tekken 5 Normal Moves list including commands and notes for One, Two Punch, Gate Keeper, Dagger Blow, and more.
Walkthrough
- 1One, Two Punch: Command is 1,2. Hits high (h), high (h).
- 2Gate Keeper: Command is f+1,2. Hits high (h), mid (m).
- 3Dagger Blow: Command is df+1. Hits mid (m).
- 4Smash Hammer: Command is b+1. Hits high (h).
- 5Punch Kick Combo: Command is 2,4. Hits high (h), high (h).
- 6Punch Down Kick Combo: Command is 2,3. Hits high (h), low (l).
- 7Throat Stab: Command is f+2. Hits mid (m).
- 8Short Uppercut: Command is df+2. Hits mid (m).
- 9Dikastis?: Command is DF+2,3. Hits mid (m), high (h). The name is followed by a question mark, and a note suggests it might be related to the Greek God of Judgement.
- 10Assassin Sting Elbow: Command is db+2,1. Hits mid (m), high (h).
- 11Assassin Sting: Command is DB+2. Hits mid (m).
- 12Unicorn Tail: Command is b+2,2,3. Hits high (h), mid (m), mid (m).
- 13Missing Ring: Command is b+2,2,1+2. Hits high (h), mid (m), low (l).
- 14War Hound: Command is b,B+2. Hits mid (m), low (l).
- 15Vakyrie Lance Combo: Command is 3,3,4. Hits high (h), high (h), high (h).
- 16Chariot: Command is 4~3. Hits mid (m), mid (m).
- 17Hydra Bind - High: Command is 4~3,3. Hits mid (m), mid (m), high (h).
- 18Hydra Bind - Mid: Command is 4~3,4. Hits mid (m), mid (m), mid (m).
- 19Gargoyle Claw: Command is 4~3,1. Hits mid (m), mid (m), low (l).
- 20Reflect Mirror: Command is f+3. Hits high (h).
- 21Metal Boots: Command is df+3. Hits high (h).
- 22Low Kick: Command is d+3. Hits low (l).
- 23Hardeath? Heel: Command is b+3. Hits mid (m). .
- 24Flying Corpse: Command is f,F+3. Hits mid (m).
- 25Poison Needle: Command is f,f,N,3. Hits mid (m).
- 26Scythe Heel: Command is uf+3. Hits mid (m). This is a jumping move.
- 27Death Bringer - Mid: Command is ub_u+3,3. Hits mid (m), mid (m).
- 28Death Bringer - Low: Command is ub_u+3,d+3. Hits mid (m), low (l).
- 29Sprigan Mid: Command is ss3. Hits mid (m).
- 30Lance Kick: Command is f+4. Hits mid (m).
- 31Gillotine Cracker: Command is df+4,4. Hits mid (m), mid (m).
- 32Basilisk Fang: Command is d+4. Hits low (l).
- 33Harken Kick?: Command is db+4. Hits low (l). .
- 34Skull Crush: Command is b+4,4. Hits mid (m), mid (m). This move is performed when the character is back turned.
- 35Skull Crush - Fake: Command is b+4,b+4. Hits mid (m), mid (m).
- 36Skull Crush - Fake Low: Command is b+4,b+4,3. Hits mid (m), mid (m), low (l).
- 37Window Spin Kick: Command is f,F+4. Hits high (h).
- 38Vamp Knee: Command is f,f,N,4. Hits mid (m). This is a jumping move.
- 39Storm Bringer: Command is ub_u_uf+4,4. Hits mid (m), mid (m). This is a jumping move.
- 40Crusader: Command is 1+2. Hits mid (m).
- 41Blind Vampire: Command is df+1+2. Hits !.
- 42Sommon Force: Command is d+1+2. Hits x.
- 43Dead End: Command is d+1+2,360+1+2. Hits x!.
- 44Slide Hammer: Command is b+1+2,2. Hits mid (m), mid (m).
- 45Slide Fencer: Command is b+1+2,3. Hits mid (m), low (l).
- 46Sleipnir: Command is 3+4. Hits mid (m). A note indicates this is the horse ridden by Odin, the Norse god.
- 47Blind Ghost: Command is df+3+4. Hits mid (m).
- 48Berzerker Rave: Command is f+3+4,4,2. Hits mid (m), low (l), mid (m).
- 49Berzerker Rave - Heavy: Command is f+3+4,f+4,2. Hits mid (m), low (l), mid (m).
- 50Berzerker Spin: Command is f+3+4,3+4. Hits mid (m), mid (m).
- 51Labyrinth: Command is b+3+4. Hits x. This move is performed when the character is back turned.
- 52Sprint Mirage: Command is qct. Hits x. This is the Sprint Mirage move.
- 53Body Slash: Command is wr1. Hits mid (m).
- 54Jack Knife Elbow: Command is wr2. Hits mid (m).
- 55Trident Kick: Command is wr3. Hits mid (m).
- 56Main Gauche: Command is wr4. Hits mid (m). A note explains this is a type of edged polearm weapon.
- 57Spinning Mid: Command is wr f+4. Hits mid (m).
- 58Demon Knee: Command is back turned f+3. Hits mid (m).
- 59Knuckle Axe: Command is back turned 1. Hits high (h).
- 60Life Stall: Command is back turned f+1. Hits mid (m).
- 61Back Knuckle: Command is back turned 2. Hits high (h).
- 62Gold Massacre: Command is back turned f+2,4. Hits mid (m), mid (m).
- 63Back Knuckle - Double: Command is back turned 2,2. Hits high (h), mid (m).
- 64Demon Knee: Command is back turned f+3. Hits mid (m).
- 65Gremlins: Command is back turned f,F+3. Hits mid (m).
- 66Reverse Harken?: Command is back turned d+3. Hits low (l). .
- 67Trick Kick: Command is back turned f+4,3. Hits low (l), high (h).
- 68Black Crusader: Command is back turned 1+2. Hits mid (m).
- 69Gremlins Cannon: Command is back turned 3+4. Hits mid (m), mid (m).
- 70Bat Roll: Command is back turned f+3+4. Hits mid (m).
- 71Labrynth: Command is back turned b+3+4. Hits x.
- 72Phantom Roll: Command is back turned f,f,F. Hits x.
Tips
- Pay close attention to the directional inputs (f, b, d, u, df, db, uf, ub) and button combinations (1, 2, 3, 4, 1+2, 3+4, etc.) for each move.
- Note which moves are performed while back turned, as these have unique properties and inputs.
- Jumping moves are indicated in the notes and can be used for aerial approaches.
- Some moves have follow-ups or variations, indicated by commas or additional inputs after the initial command.
- The hit area notation (h, m, l, !) indicates whether the move hits high, mid, low, or is unblockable.
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