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Id-1.  LEGEND
Tekken 5

Id-1. LEGEND

Learn to read Tekken 5 move lists and understand the game's notation system, including button inputs, directional commands, and move properties.

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Learn to read Tekken 5 move lists and understand the game's notation system, including button inputs, directional commands, and move properties.

Alright, so you're diving into Tekken 5 and seeing all these crazy button combinations in move lists? Don't sweat it! This section is basically your cheat sheet to understanding exactly what your character can do and how to pull it off. Think of it like learning a secret language that unlocks all the cool moves.

We're going to break down all the symbols and abbreviations you'll see. Once you get this, reading any move list will be a piece of cake, and you'll be executing combos and special moves like a pro in no time. Let's get this legend decoded!

Notation Breakdown:

  • Basic Buttons: 1 = Left Punch, 2 = Right Punch, 3 = Left Kick, 4 = Right Kick. Simple enough, right?
  • Directions: These are pretty standard fighting game terms. Think of them like a mini-joystick input:
    • N = Neutral (letting go of the stick)
    • u = Up
    • d = Down
    • f = Forward (towards the opponent)
    • b = Back (away from the opponent)
    • Combinations like ub (up-back), uf (up-forward), db (down-back), df (down-forward) just mean you're hitting those diagonal directions.
  • Holding Directions: When you see a capital letter like U, B, F, etc., it means you need to hold that direction. So, F means hold forward, DB means hold down-back.
  • Combining Inputs:
    • '+': Means press buttons at the same time. So, 1+2 means hit Left Punch and Right Punch together.
    • ',': Means press buttons one after another, in sequence.
    • '()': Means hold the button down.
    • ':': This is the tricky one – it's a 'Just Frame' input. You have to press the second button at the *exact* moment the first button connects. We're talking milliseconds here, so it takes practice!
    • '*', '#', '@', '?': These are just notes about new moves, changed commands, or uncertain official names. Don't worry too much about these for now.
  • Move Properties: This tells you how the move behaves and how to defend against it.
    • h = Hits High (can be ducked or blocked standing)
    • m = Hits Mid (must be blocked standing)
    • s = Special Mid (can be blocked standing or crouching – a bit of a mix-up!)
    • l = Hits Low (must be blocked low)
    • ! = Cannot be blocked (rare, but powerful!)
  • Situational Commands: These apply only under specific conditions.
    • ch = Counter Hit (the move lands while your opponent is attacking)
    • fc = Fully Crouched (you're in a crouch state)
    • wr = While Rising (as you're getting up from a crouch)
    • ss = Side Step (moving sideways to dodge)
    • bt = Back Turned (your back is to the opponent)
  • Special Motions: These are common fighting game inputs.
    • qct = Quarter Circle Towards (Down, Down-Forward, Forward)
    • qcb = Quarter Circle Back (Down, Down-Back, Back)
    • hct = Half Circle Towards (Back, Down-Back, Down, Down-Forward, Forward)
    • hcb = Half Circle Back (Forward, Down-Forward, Down, Down-Back, Back)
    • 360 = Spin the joystick a full circle.
  • Other Notations:
    • 'back', 'right side', 'left side': Refers to your position relative to the opponent.
    • '_': Means you can do either the first option or the second.
    • '^': Used for combo throws, indicating actions to be performed during a specific part of a sequence.
Tips for Mastering Notation
  • Don't try to memorize everything at once! Focus on the basic buttons (1-4) and directions (u, d, f, b) first.
  • When you're looking at a specific character's move list, pay attention to the property symbols (h, m, l, s) – they're crucial for knowing how to defend.
  • Practice the special motions (qcf, qcb, etc.) in training mode. They become second nature with repetition.
  • The 'Just Frame' (:) notation is for advanced players. Don't get discouraged if you can't nail it immediately; focus on the core inputs first.
  • Keep this legend handy while you're playing. It's your best friend when you're trying to figure out a new move or combo.

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