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Normal Moves: (15)
Tekken 5

Normal Moves: (15)

Learn every normal move in Tekken 5! This guide breaks down commands, hit areas, and notes for all 50+ moves to help you dominate the competition.

By ···10 min read·Multi-source verified
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Learn every normal move in Tekken 5! This guide breaks down commands, hit areas, and notes for all 50+ moves to help you dominate the competition.

Alright, let's dive into the bread and butter of Tekken 5: your normal moves! These are the punches, kicks, and elbows you'll be throwing out constantly. Mastering these is super important, so we're going to break down every single one. Don't worry if it looks like a lot – we'll go through them step-by-step.

Think of these moves as your basic toolkit. Each one has a specific purpose, whether it's to poke, start a combo, or keep your opponent guessing. We've got over 50 moves here, so let's get them all down!

NAMECOMMANDHIT AREANOTES
Barrista Knuckle?*f,F+1,2_f,F+1,(2)mm
Tank Elbow*d+1m
Quick Elbow Sting*2,1hh
Double Hammer Hook*f+2,1hh
Hook Smash Combo*f+2,d+1hm
Flash Tomahawk*db+2m
Knee Lift*f+3m
Anger Rush - Sting*df+3,1,2,f+1mhhh
Anger Rush - Head*df+3,1,2,3,1+2mhhmh
Anger Rush - Crouching*df+3,1,2,3+4mhhx-> Crouching
Anger Rush - Body*df+3,1,d+2mhm
Kong Rush*df+3,df+1,2mmh
Wild Stomp*f+4m
Jump-In Middle*ub_u_uf+4mJumping move.
Pushing*1+2m
Mongolian Chop*uf+1+2h
Climbing Tackle*f+3+4m
Set Up Beast*db+3+4x-> Crouching
Raid Kick*wr3m
Stun Knee*wr4m
Quick Uppercut*wr1+2m
Quake Kick*downed foe: db+4l
Wake-Up Hammer*face-down downed 2m
Wake-Up Sweep*face-down downd d+2l
One, Two Punch1,2hh
One, Two Elbow Sting1,2,f+1hhh
One, Two Stomach Kick1,2,3,1+2hhmhCombo
One, Two Crouching Style1,2,3+4hhx-> Crouching
Jab - Body Blow1,d+2hm
Swing Uppercutdf+1m
Knuckle Hammerb+1m
Straight - Shoulder Impact2,d+1+2mm
Elbow Swingf,F+2h
Alligatord+2,4mm
Body Blowdf+2m
Rolling Back Knuckleb+2m
Bicycle Kick#run_f,f,F+3m
Stomach Kickdf+3m
Stomach Kick Combodf+3,1+2mh
Step In Low Kickd+3l
Stomach Heeldf+4m
Knee Slicerd+4l
Leg Scissors#db+4l
Heel Bazookab+4h
Salcon Punch?f+1+2hPossibly, this is "Monkey Combo Punches," as it is written "Sarukon Panchi" in Japan. "Saru" means "monkey," "kon" may be from "Kombo" ("Combo)."
Shoulder Impactd+1+2m
Head Attack Grinder?@df+1+2m?
Sway Double Hammerdb+1+2m
Foot Stompub_u_uf+3+4mJumping move.
Crouching Style3+4x-> Crouching
Sit Break Kickfc DF+4l
Craig Hornfc 1+2m
Shoulder Throwfc 1+2:bm - throw(No escape)
Hell Stabwr1m
Tornado Chopwr2h
Craig Cannonb+2+3!~b -> cancel
Rolling Hammerss2m
Quick Tips
  • Moves marked with an asterisk (*) are often key parts of combos or have special properties.
  • Pay attention to the 'HIT AREA' column (l=low, m=mid, h=high). This tells you what kind of attacks your opponent can block.
  • Some moves have follow-ups indicated by commas (,) or underscores (_). Practice chaining these together!
  • Don't forget about the 'Crouching' and 'Jumping' moves – they have unique applications.
  • The 'Salcon Punch?' note is interesting – it shows how moves can have different names or origins!

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