Explore all weapons and part upgrades in Resident Evil: Operation Raccoon City. Find details on assault rifles, handguns, SMGs, shotguns, and more.
This section covers all weapons for all modes of play in Resident Evil: Operation Raccoon City. Primary weapons include assault rifles, machine guns, submachine guns, shotguns, sniper rifles, and special weapons. Secondary weapons are handguns. Players can carry one primary and one secondary weapon at a time. The secondary weapon cannot be switched. Upon death, players respawn with their chosen starting primary weapon. Special weapons can only be picked up in-game and replace the primary weapon.
The following weapon categories are detailed:
- Assault Rifles
- Submachine Guns
Note: This section will be expanded later with detailed weapon descriptions, ammo information, and coverage of the Echo Six (Spec Ops) campaign.
Assault Rifles
- Assault Rifle — The basic, rapid-fire rifle for most special operation units, most effective in medium range. Capacity: 30 bullets, Carrying Amount: 150 bullets, Cost: Free. Stats: Damage 5, Blood Frenzy 3, Accuracy 5, Range 6, Rate of Fire 5, Ammo 5.
- Burst Rifle — A classic semi-automatic assault rifle, lightweight and accurate with a medium range scope, handy for reconnaissance. Capacity: 21 bullets, Carrying Amount: 105 bullets, Cost: 7000 XP. Stats: Damage 5, Blood Frenzy 4, Accuracy 7, Range 7, Rate of Fire 4, Ammo 4.
- Militia Rifle — A resilient, trustyworthy automatic assault rifle with medium range and average rate of fire. Capacity: 30 bullets, Carrying Amount: 150 bullets, Cost: 8000 XP. Stats: Damage 6, Blood Frenzy 4, Accuracy 5, Range 6, Rate of Fire 5, Ammo 5.
- Suppressed Rifle — A covert medium range assault rifle for avoiding detection while firing. Capacity: 30 bullets, Carrying Amount: 150 bullets, Cost: 8000 XP. Stats: Damage 5, Blood Frenzy 4, Accuracy 6, Range 5, Rate of Fire 5, Ammo 5.
- Hammer — A powerful assault rifle with significant stopping power. Capacity: 20 bullets, Carrying Amount: 100 bullets, Cost: 8500 XP. Stats: Damage 7, Blood Frenzy 5, Accuracy 5, Range 6, Rate of Fire 4, Ammo 4.
- Ravager — A heavy assault rifle dealing a lethal burst of firepower. Capacity: 25 bullets, Carrying Amount: 125 bullets, Cost: 9000 XP. Stats: Damage 6, Blood Frenzy 6, Accuracy 6, Range 6, Rate of Fire 4, Ammo 4.
Submachine Guns
- Submachine Gun — The rapid-fire, medium range SMG with a laser sight, popular among Umbrella Security Service. Capacity: 30 bullets, Carrying Amount: 210 bullets, Cost: Free. Stats: Damage 3, Blood Frenzy 5, Accuracy 3, Range 4, Rate of Fire 7, Ammo 6.
- Tactical SMG — A popular submachine gun with a laser sight, known for rapid fire, close range, and great single shot accuracy. Capacity: 25 bullets, Carrying Amount: 175 bullets, Cost: 5000 XP. Stats: Damage 3, Blood Frenzy 5, Accuracy 5, Range 4, Rate of Fire 7, Ammo 5.
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