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U.S.S. CAMPAIGN CHARACTERS
Resident Evil: Operation Raccoon City

U.S.S. CAMPAIGN CHARACTERS

Explore the U.S.S. Campaign characters in Resident Evil: Operation Raccoon City. Learn about Beltway, Lupo, Spectre, Vector, and Bertha, their unique abilities, and combat roles.

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Explore the U.S.S. Campaign characters in Resident Evil: Operation Raccoon City. Learn about Beltway, Lupo, Spectre, Vector, and Bertha, their unique abilities, and combat roles.

In Resident Evil: Operation Raccoon City's Campaign mode, players can choose from six distinct characters, each equipped with unique passive and active abilities. While only one active ability can be equipped per mission, both passive abilities are always in effect once purchased. This guide details each character and their respective skills.

A) Beltway (Demolition)

Bio: Hector 'Beltway' Hivers is an elite demolition expert with a prosthetic leg. He excels at explosives and enjoys causing destruction.

Starting Weapon: Pump-Action Shotgun

Special Brutal Kill: Shoves a grenade down an enemy's throat, causing them to explode.

  • Passive Abilities:
    • Blast Armor: Reduces damage and knockback from explosions.
    • Blast Master: Reduces ability restore time and allows disabling enemy mines with X.
  • Active Abilities:
    • Fragmentation Mine: Plants a mine detonated by R3. Restores in 20 seconds.
    • Timed Sticky Explosive: Throws an explosive that detonates after 5 seconds. Restores in 25 seconds.
    • Laser Trip Mine: Plants a trip mine that explodes when the laser is crossed. Restores in 15 seconds.

B) Lupo (Assault)

Bio: Karena 'Lupo' Lesproux, a former French Special Forces operative, leads the Wolfpack. She is highly skilled with weaponry and protective of her team.

Starting Weapon: (Not specified)

Special Brutal Kill: A beat down that wastes ability gauge.

  • Passive Abilities:
    • Body Armor: Reduces bullet damage received.
    • Quick Reload: Speeds up reload speed.
  • Active Abilities:
    • Incendiary Rounds: Fires rounds that set enemies on fire. Restores after 30 seconds.
    • Guns A'Blazin': Grants infinite ammo for a duration. Restores after 45 seconds.
    • Super Soldier: Grants invulnerability and increased damage/accuracy. Restores after 60 seconds.

C) Spectre (Surveillance)

Bio: Vladimir 'Spectre' Bodrovski, a veteran spy and surveillance expert, was transferred to Wolfpack for his valuable skills.

Starting Weapon: (Not specified)

Special Brutal Kill: A spinning slash to the throat, potentially acting as a flashbang.

  • Passive Abilities:
    • Proximity Detection: Increases mini-map size and displays enemies within range.
    • Item Detection: Shows item pick-ups on the mini-map and HUD.
  • Active Abilities:
    • Threat Scanner: Scans for enemies, displaying them on allies' mini-maps. Restores after 25 seconds.
    • Biothermal Vision: Allows clear visibility of soldiers. Restores after 2 seconds.
    • Sonar Vision: Emits a pulse to see enemies and allies through walls. Restores after 10 seconds.

D) Vector (Recon)

Bio: Vector's identity is confidential. Trained at Rockfort Island, he is a master of martial arts and reconnaissance.

Starting Weapon: Tactical SMG

Special Brutal Kill: Drops an enemy to their knees before slitting their throat.

  • Passive Abilities:
    • Stealth Run: Increases movement speed and reduces footstep noise.
    • Detection Avoidance: Allows avoiding detection even at full speed.
  • Active Abilities:
    • Motion Detector: Deploys a device that displays enemies within 15 meters.
    • Mimicry: Transforms into a targeted soldier, allowing movement among them. Disguise wears off if damage is taken. Restores after 20 seconds.
    • Active Camouflage: Becomes invisible for up to 20 seconds. Firing or taking damage partially reveals the user. Meleeing does not affect visibility. Restores after 45 seconds.

E) Bertha (Medic)

Bio: Michaela 'Bertha' Schneider, a disciplined former soldier, joined Wolfpack as their medic, prioritizing function over anesthetic.

Starting Weapon: (Not specified)

Special Brutal Kill: Trips an enemy and impales them with a bone saw, causing them to drop a Green Herb.

  • Passive Abilities:
    • First Aid Proficiency: Spawns with a First Aid Spray and increases carrying capacity.
    • Field Medic: Green Herbs and First Aid Sprays heal more effectively.
  • Active Abilities:
    • Stimpack: Increases accuracy and movement speed for allies or self. Restores after 30 seconds.
    • Neutralize Infection: Cures infection or damages T-Virus infected enemies. Restores after 20 seconds.
    • Painkiller: Reduces damage taken by self or allies. Lasts for 10 seconds. Restores after 30 seconds.

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