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Resident Evil: Operation Raccoon City

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Guide your Echo Six team through the streets and alleys surrounding the R.P.D. Building in Resident Evil: Operation Raccoon City. Protect survivors and escape Nemesis!

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Guide your Echo Six team through the streets and alleys surrounding the R.P.D. Building in Resident Evil: Operation Raccoon City. Protect survivors and escape Nemesis!

Alright, so you're heading towards the R.P.D. Building. It's right up ahead, so just follow the alley to your right. It'll spit you out onto a street where a cutscene's gonna play out right in front of the gates.

Objective: Protect the survivor

Whoa, check out Nemesis making his grand entrance! He's clearly feeling himself after that little encounter with Brad. Get ready, 'cause he's about to put on a show.

Objective: Escape the creature

Once gameplay kicks back in, Jill's gonna be out on the street. Stick with her and follow her into the alley on the right side of the R.P.D. gates. She's leading Echo Six away from that big lug. As you move through the alley, zombies are gonna come crashing through the doors on the right. Just blast 'em and keep following Jill into the street behind the building.

Heads up: Depending on where you spawn after that cutscene, you might need to do a complete 180 to spot the alley Jill's near.

After your team emerges onto the next street to follow Jill, another cutscene will roll.

You'll find yourself in an alley behind the R.P.D. Building. Look at that! Nemesis is getting a little too friendly with Jill. You need to sprint towards him and ram or slash his tentacle to free her. Once Jill's loose, head into the alley on the right. Follow it all the way to the end, blasting any zombies you run into, and another cutscene will trigger.

Important Notes:

  • Don't even think about fighting Nemesis out in the open street. He's invincible there and will absolutely wreck your team.
  • If Nemesis grabs one of you with his tentacle, mash that left analog stick (or rotate it like crazy) to break free. If you've got other players with you, they should be laying into Nemesis with gunfire to help out.

Jill will then knock down a board, creating a ramp onto some scaffolding on the building to your right. That's your main path forward. Before you head up, take a moment to check the current area for any items. There are a few zombies hanging around the alley, so clearing them out will make things a lot safer. You can't go back the way you came; it's blocked by burning debris, and Nemesis is now blocking the alley!

You can actually stun Nemesis in this alley. If you blast him in the head, he'll kneel down, stunned for a bit until your team moves on. It doesn't take much gunfire to pull this off. When you're ready, move up the ramp on the side of the building.

Items:

  • First Aid Spray

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