Part 7 walkthrough for Kingdom Hearts 1.5 + 2.5 ReMIX, covering the Twilight Thorn boss, Struggle Tournament, and Seven Wonders.
When Twilight Thorn puts its head on the ground and starts to fire lots of Tendrils of Darkness, you'll want to dodge and focus on defeating the Creepers that appear to regain valuable hit points. You'll likely repeat the initial Reaction Command sequence, which is to your benefit since you get easy damage and a stun.
Destroy the mysterious enemy! Using reaction commands with Triangle will make the battle easier!
The 4th Day - Struggle Tournament
Equip the Guard ability once you get control of Roxas again. Talk to people if you want and save your game. If you head to the Back Alley you can brawl with Seifer, it's an easy 13 Experience Points if you wanted to level up. Check the rules then talk to the man in the center of the arena to start the Struggle Tournament.
Your first match is against Hayner, who uses both aerial and ground combinations in addition to his lunging attack. It's easy to just get a few hits in and take enough spheres to get the lead, then just run around till time expires.
Next up is Vivi, he uses fast attacks and his club gets large when he swings. Like with Hayner, it's simple enough to get a lead then run around. The world freezes again and you'll have to face three Dusks. Afterwards you'll meet Axel, who wants to take Roxas, conscious or not.
BOSS: Axel
Axel has 105 HP, Strength 5, Defense 2, and is Level 1. You can't lose this fight but if you want to beat Axel it's not that hard. Axel uses front attacks so jumping to the side then attacking works every time. When Axel crouches down he will dash behind Roxas and use his chakrams to deal moderate damage, just jump to the side. If Axel yells, "Don't make me angry!" then run away or take heavy damage. Counter all of his attacks with a three-hit combo and you'll win shortly.
Defeat the mysterious man Axel! Fight using the mystifying keyblade!
You still have to fight Setzer, but he's a push over. If you win the battle you'll get the [CHAMPION BELT], lose and it's just a [MEDAL]. Regardless, you get ["THE STRUGGLE" TROPHY] and later the [CRYSTAL ORB].
The 5th Day - The Seven Wonders of Twilight Town
Head through the Station Plaza to reach Central Station. From here you'll ride the train to Sunset Station. If you talk to Pence you can view a map of the wonders. The Spooky Steps is already checked off, so head to Sunset Terrace to find the other wonders. Start off by gathering the treasure; jump atop the tram in the center of the area and up to the roof where a [CHEST] holds an [ABILITY RING]. Drop down to reach another [CHEST], this one has a [POTION]. Head to the top left of the map across the stream to find a third [CHEST] with a [HI-POTION] then check outside the entrance to Sunset Hill for a [POTION].
Go to the top-right area and go into the dead end alley. Balls start flying out of the wall, just dodge them and touch the wall using Triangle -- The Friend from Beyond the Wall is solved. Head west and into the Tunnelway to find Vivi. You'll have to battle a bunch of Vivis that continuously spawn. Once you beat them all you'll have solved The Moans from the Tunnel. Exit the tunnel and check the southwest section where a waterfall is located. Defeat the Shadow Roxas and you can cross off "The Doppelganger" as a wonder.
Visit Sunset Hill to investigate The Animated Bag. Check out the bag and it starts moving around. Jump on it using Triangle and jump over the trashcans when you get close to them (or you can just smash Triangle). Next up is the Ghost Train Mystery, so head back to Sunset Hill. After the long scene, make your way to the Old Mansion for the final wonder.
The 6th Day - The Old Mansion
Head to the Back Alley and you'll be forced to fight some Nobodies. A new one, the Assassin, will appear.
BOSS: Assassin
The Assassin has 37 HP and gives 15 Experience Points. It can drop a Twilight Gem (12%) or a Serenity Crystal (4%). This Nobody will spend most of a fight underground. It will recklessly swing at you making it easy to Guard. Once Guarded the Assassin is stunned leaving it open for several attacks. It's best to leave them for last in a fight because of their low threat, but if you get the Reaction Command for Fail-Safe use it.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content