Unlock the full potential of your Keyblade! This guide breaks down every ability in Kingdom Hearts 1.5 + 2.5 ReMIX, detailing their effects, costs, and how to best utilize them in combat.
Alright, let's dive into the nitty-gritty of Part 212 in Kingdom Hearts 1.5 + 2.5 ReMIX. This section is all about understanding the different abilities you can equip and how they chain together. It might look like a lot of data at first glance, but think of it as your ultimate cheat sheet for building the perfect Keyblade setup. We're going to break down what each ability does, what it costs to use, and how it can combo with others. Get ready to supercharge your Sora!
Understanding the Table:
The table below lists various abilities. For each ability, you'll see what it costs in MP (the number in the second column), what other abilities it can chain into (the first column of the next section), and what those chained abilities cost (the second column of that section). The percentage indicates the success rate for certain combos, and the final letter/number is a code that helps identify the specific ability or combo. Don't worry too much about the codes for now; focus on the ability names and their MP costs.
| Ability | MP Cost | Chains Into | MP Cost | Success % | Code | |
| Focus Barrier | 2 | Curaga | 2 | 90% | --x | 8 |
| Focus Block | 2 | Curaga | 2 | 90% | xx- | 8 |
| Renewal | 2 | Curaga | 2 | 90% | --x | 6 |
| Barrier | -- | Renewal Block | 2 | 90% | xx- | 6 |
| Wishing Edge | 2 | Cure | 2 | 100% | --x | 7 |
| Sonic Blade | 4 | Air Slide | 4 | 90%* | xxx | 6 |
| Sonic Blade | 4 | Dark Haze | 4 | 90%* | x-- | C |
| Sonic Blade | 4 | Thunder Surge | 4 | 90%* | xxx | F |
| Spark Raid | 4 | Freeze Raid | 4 | 100% | -x- | E |
| Spark Raid | 4 | Stun Block | 3 | 20% | -x- | G |
| Spark Raid | 4 | Thundaga | 4 | 20% | -x- | G |
| Spark Raid | 4 | Thunder Surge | 4 | 20% | -x- | 8 |
| Spark Raid | 4 | Treasure Raid | 4 | 100% | -x- | 6 |
| Stop Barrier | 3 | Stopga | 3 | 80% | --x | B |
| Stopga | 3 | Stop | 3 | 100% | xxx | D |
| Stopga | 3 | Stopra | 3 | 100% | xxx | E |
| Stopra | 2 | Slow | 2 | 100% | xxx | G |
| Stopra | 2 | Stop | 2 | 100% | xxx | F |
| Stopra | 2 | Stop | 2 | 100% | xxx | D |
| Strike Raid | 2 | Quick Blitz | 2 | 100% | xxx | 7 |
| Strike Raid | 2 | Sliding Dash | 2 | 100% | xxx | 7 |
| Stun Block | 3 | Stun Edge | 3 | 100% | xx- | G |
| Stun Block | 3 | Thundaga | 4 | 100% | xx- | D |
| Stun Edge | 3 | Thundara | 3 | 95%* | xxx | F |
| Stun Edge | 3 | Thunder | 2 | 95%* | xxx | F |
| Stun Edge | 3 | Strike Raid | 2 | 95%* | xxx | G |
| Thundaga | 3 | Thundara | 3 | 90%* | xxx | F |
| Thundaga | 3 | Thundara | 3 | 90%* | xxx | E |
| Thundaga | 3 | Thunder | 3 | 90%* | xxx | D |
| Thundaga Shot | 3 | Thundaga | 3 | 85% | --x | 9 |
| Thundaga Shot | 3 | Freeze Raid | 3 | 85% | --x | 1 |
| Thundaga Shot | 3 | Strike Raid | 3 | 85% | --x | D |
| Thundara | 2 | Thunder | 2 | 100% | xxx | F |
| Thundara | 2 | Stun Edge | 2 | 100% | xxx | F |
| Thundara | 2 | Zero Gravity | 2 | 100% | xxx | G |
| Thunder Roll | 3 | Stun Block | 3 | 80% | -x- | G |
| Thunder Roll | 4 | Thundaga | 4 | 80% | -x- | G |
| Thunder Roll | 4 | Thunder Surge | 4 | 80% | -x- | 8 |
| Thunder Surge | 3 | Confusion | 3 | 95%* | xxx | D |
| Thunder Surge | 3 | Thundara | 3 | 100% | xxx | C |
| Thunder Surge | 3 | Fire Dash | 3 | 100% | xxx | C |
| Thunder Surge | 3 | Freeze Raid | 3 | 100% | xxx | 3 |
| Thunder Surge | 3 | Stun Edge | 3 | 100% | xxx | D |
| Time Splicer | 4 | Aerial Slam | 4 | 100% | -xx | 2 |
| Time Splicer | 3 | Barrier Surge | 3 | 10% | --x | 8 |
| Time Splicer | 3 | Stopga | 1 | 20% | --x | B |
| Time Splicer | 3 | Stun Edge | 3 | 10% | -xx | F |
| Tornado | 2 | Aero | 2 | 5% | -x- | 1 |
| Tornado | 3 | Aerora | 3 | 10% | -x- | 5 |
| Tornado | 2 | Quick Blitz | 2 | 5% | -x- | 3 |
| Tornado | 2 | Thunder | 2 | 5% | -x- | D |
| Tornado | 4 | Aeroga | 4 | 100% | -x- | 6 |
| Tornado | 3 | Aerora | 3 | 10% | -x- | 6 |
| Tornado | 3 | Quick Blitz | 3 | 10% | -x- | 7 |
| Tornado Strike | 4 | Aeroga | 3 | 100% | -x- | 2 |
| Tornado Strike | 3 | Binding Strike | 3 | 100% | -x- | 2 |
| Tornado Strike | 4 | Aeroga | 4 | 100% | -x- | 2 |
Key Takeaways for Building Combos:
- MP Management is Crucial: Notice how many abilities have MP costs ranging from 2 to 4. You'll need to keep an eye on your MP bar, especially during longer fights. Some powerful combos require chaining multiple spells, so managing your MP regeneration or using items is key.
- Synergy is Everything: Look at how abilities like 'Thunder Surge' can chain into 'Fire Dash' or 'Freeze Raid'. Experimenting with these chains can lead to devastating combos that deal massive damage or control the battlefield. Don't just stick to one ability; try to link them together for maximum effect.
- Success Rates Matter: The percentages, especially those marked with an asterisk (*), indicate that a combo isn't guaranteed. This means you might need to practice certain chains to get the timing right, or accept that sometimes your combo might fizzle out. Don't get discouraged if it doesn't work every time!
- Defensive Options: Abilities like 'Focus Barrier', 'Stun Block', and 'Stop Barrier' are vital for survival. While offensive spells are flashy, having a solid defensive strategy means you'll last longer to dish out more damage. Mix and match offensive and defensive abilities based on the enemies you're facing.
- Experiment in Safe Zones: Before heading into a tough boss fight, find a safe area with weaker enemies. This is the perfect place to practice chaining different abilities together without the pressure of taking heavy damage.
- Prioritize MP Regen: Equip abilities or accessories that boost your MP regeneration or max MP. This will give you more freedom to use your powerful magic and combos.
- Read the Enemy: Some enemies are weak to certain magic types (like fire or ice), while others might be resistant. Use the information in this table to tailor your ability loadout to exploit enemy weaknesses.
- Don't Forget the Basics: Even with all these flashy magic abilities, don't neglect your basic Keyblade attacks and movement options like 'Dodge Roll' or 'Air Slide'. They're often the foundation for setting up your more powerful magic chains.
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