Learn how to acquire every ability in Kingdom Hearts 1.5 + 2.5 ReMIX, including stat boosts, combo enhancers, and defensive skills, with this comprehensive guide.
This section details the abilities available in Kingdom Hearts 1.5 + 2.5 ReMIX, focusing on how they are learned and their effects. Abilities are learned through leveling up, defeating bosses, or equipping specific items.
Abilities Learned by Leveling Up:
The following table shows abilities learned at specific levels when equipping the 'Icked Staff'. The abilities listed are for each of the three slots on the staff, which can be rotated.
| Level | Slot 1 | Slot 2 | Slot 3 |
|---|---|---|---|
| 7 | Combo Boost | Item Boost | Experience Boost |
| 9 | Experience Boost | Combo Boost | Item Boost |
| 12 | Magic Lock-On | Magic Lock-On | Magic Lock-On |
| 15 | Reaction Boost | Damage Drive | Fire Boost |
| 17 | Item Boost | Experience Boost | Combo Boost |
| 20 | Leaf Bracer | Leaf Bracer | Leaf Bracer |
| 23 | Fire Boost | Reaction Boost | Damage Drive |
| 25 | Drive Boost | Once More | Draw |
| 28 | Draw | Drive Boost | Once More |
| 31 | Combination Boost | Defender | Blizzard Boost |
| 33 | Damage Drive | Fire Boost | Reaction Boost |
| 36 | Air Combo Boost | Jackpot | Negative Combo |
| 39 | Blizzard Boost | Combination Boost | Defender |
| 41 | Drive Converter | Critical Half | Thunder Boost |
| 44 | Negative Combo | Air Combo Boost | Jackpot |
| 47 | Once More | Draw | Drive Boost |
| 49 | Finishing Plus | Second Chance | Berserk Charge |
| 53 | Thunder Boost | Drive Converter | Critical Half |
| 59 | Defender | Blizzard Boost | Combination Boost |
| 65 | Berserk Charge | Finishing Plus | Second Chance |
| 73 | Jackpot | Negative Combo | Air Combo Boost |
| 85 | Second Chance | Berserk Charge | Finishing Plus |
| 99 | Critical Half | Thunder Boost | Drive Converter |
Note on Scan: The ability Scan is obtained by defeating a boss in Kingdom Hearts 2, not by learning it at Level 4 as in the original Kingdom Hearts 2.
Note on Critical Difficulty: Players on Critical Difficulty start with 50 AP, in addition to earned AP. They also begin with Aerial Recovery, Reaction Boost, Finishing Plus, Draw, Lucky Lucky (x2), MP Hastera, and the No Experience skill.
Enemies:
- Dusk - HP: 32, Experience: 6, Drop: Potion. Dusks are weak and can be defeated using Reaction Commands. A strategy involves hitting them twice, using Reversal, and repeating.
- 1Defeat the three Dusks that attack at the beginning of the game. You will gain your first Bonus Level and learn [AERIAL RECOVERY].
- 2Open the chest to acquire a [POTION].
- 3Save your game.
- 4Head to the Station of Calling.
- 5Go up the ramp and defeat three more Dusks.
- 6Open the chest to find another [POTION].
- 7Continue to the last platform and fight three more Dusks.
- 8Go through the door to fight the Twilight Thorn.
Note on Leveling: Returning to the Station of Awakening can reset enemies, allowing for early-game leveling.
Boss Fight: Twilight Thorn
- HP: 300
- Strength: 5
- Defense: 2
- Level: 1
Strategy: The battle begins with Roxas trapped. Use Reaction Commands to break free: Key Counter, then LunarSault. The final Reaction Command, Break Raid, will stun the Twilight Thorn, allowing you to attack its head. Avoid its attacks and counter. Jump over swipe attacks and use Triangle to dodge the Tendrils of Darkness.
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