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Part 6
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 6

Learn how to acquire every ability in Kingdom Hearts 1.5 + 2.5 ReMIX, including stat boosts, combo enhancers, and defensive skills, with this comprehensive guide.

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Learn how to acquire every ability in Kingdom Hearts 1.5 + 2.5 ReMIX, including stat boosts, combo enhancers, and defensive skills, with this comprehensive guide.

This section details the abilities available in Kingdom Hearts 1.5 + 2.5 ReMIX, focusing on how they are learned and their effects. Abilities are learned through leveling up, defeating bosses, or equipping specific items.

Abilities Learned by Leveling Up:

The following table shows abilities learned at specific levels when equipping the 'Icked Staff'. The abilities listed are for each of the three slots on the staff, which can be rotated.

LevelSlot 1Slot 2Slot 3
7Combo BoostItem BoostExperience Boost
9Experience BoostCombo BoostItem Boost
12Magic Lock-OnMagic Lock-OnMagic Lock-On
15Reaction BoostDamage DriveFire Boost
17Item BoostExperience BoostCombo Boost
20Leaf BracerLeaf BracerLeaf Bracer
23Fire BoostReaction BoostDamage Drive
25Drive BoostOnce MoreDraw
28DrawDrive BoostOnce More
31Combination BoostDefenderBlizzard Boost
33Damage DriveFire BoostReaction Boost
36Air Combo BoostJackpotNegative Combo
39Blizzard BoostCombination BoostDefender
41Drive ConverterCritical HalfThunder Boost
44Negative ComboAir Combo BoostJackpot
47Once MoreDrawDrive Boost
49Finishing PlusSecond ChanceBerserk Charge
53Thunder BoostDrive ConverterCritical Half
59DefenderBlizzard BoostCombination Boost
65Berserk ChargeFinishing PlusSecond Chance
73JackpotNegative ComboAir Combo Boost
85Second ChanceBerserk ChargeFinishing Plus
99Critical HalfThunder BoostDrive Converter

Note on Scan: The ability Scan is obtained by defeating a boss in Kingdom Hearts 2, not by learning it at Level 4 as in the original Kingdom Hearts 2.

Note on Critical Difficulty: Players on Critical Difficulty start with 50 AP, in addition to earned AP. They also begin with Aerial Recovery, Reaction Boost, Finishing Plus, Draw, Lucky Lucky (x2), MP Hastera, and the No Experience skill.

Enemies:

  • Dusk - HP: 32, Experience: 6, Drop: Potion. Dusks are weak and can be defeated using Reaction Commands. A strategy involves hitting them twice, using Reversal, and repeating.
Walkthrough
  1. 1
    Defeat the three Dusks that attack at the beginning of the game. You will gain your first Bonus Level and learn [AERIAL RECOVERY].
  2. 2
    Open the chest to acquire a [POTION].
  3. 3
    Save your game.
  4. 4
    Head to the Station of Calling.
  5. 5
    Go up the ramp and defeat three more Dusks.
  6. 6
    Open the chest to find another [POTION].
  7. 7
    Continue to the last platform and fight three more Dusks.
  8. 8
    Go through the door to fight the Twilight Thorn.

Note on Leveling: Returning to the Station of Awakening can reset enemies, allowing for early-game leveling.

Boss Fight: Twilight Thorn

  • HP: 300
  • Strength: 5
  • Defense: 2
  • Level: 1

Strategy: The battle begins with Roxas trapped. Use Reaction Commands to break free: Key Counter, then LunarSault. The final Reaction Command, Break Raid, will stun the Twilight Thorn, allowing you to attack its head. Avoid its attacks and counter. Jump over swipe attacks and use Triangle to dodge the Tendrils of Darkness.

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